Will Community Warfare Be A Huge Fail?
#61
Posted 21 September 2014 - 11:31 PM
#62
Posted 21 September 2014 - 11:44 PM
Grantham Besat, on 21 September 2014 - 11:31 PM, said:
The "casuals" are the lifeblood of any F2P game, push them away and a game will become a graveyard with nothing but the most dedicated diehards left in the shell of what was it's community.
Also for a great many people, it has nothing to do with effort - they just don't have much free time between work, family and other activities.
#63
Posted 21 September 2014 - 11:56 PM
Quxudica, on 21 September 2014 - 11:44 PM, said:
The "casuals" are the lifeblood of any F2P game, push them away and a game will become a graveyard with nothing but the most dedicated diehards left in the shell of what was it's community.
Also for a great many people, it has nothing to do with effort - they just don't have much free time between work, family and other activities.
Edited by Grantham Besat, 21 September 2014 - 11:58 PM.
#64
Posted 22 September 2014 - 12:03 AM
- retains casual paying players, who are a far bigger portion of the financial pie than hardcore gamers
- Give organized, competitive teams a chance to roleplay and dress up in fancy paints
- crushes the hopes of small groups by repeatedly feeding them into games against competitive teams
- gives disproportionate awards for minor accomplishments, and minuscule rewards for heroic actions
- pits 10 nerfed clan mechs against 12 totally customizable IS mechs
#65
Posted 22 September 2014 - 12:07 AM
Grantham Besat, on 21 September 2014 - 11:56 PM, said:
At that point it's no longer a game, just another job, to me anyway. but to each their own.
The solution in my mind is what I posted earlier - use a priority and ranking system. High priority targets can only be dropped by groups with a high rank, medium priority is open to small groups and solo, low priority can only be dropped by solo queue with some specifically limited to people of low rank, synch dropping in low priority targets would have to be a reportable offense with harsh punishments. A potential ranking system could be used so only people of the requisite rank level can drop on a target.
Further, if a premade of enough of the requisite rank are not available to defend a high priority target, it could be opened to small groups and then solo queue with the advantage that the defenders get more mechs in this situation. The premade has the advantage of organization in this case but the the other side has the defenders advantage of more bodies.
Maybe their are better solutions but something like this seems the only way to do this system and still keep things balanced. Otherwise it's just going to be the same PuG stomping borefest we had back in beta before the refinements to the MM.
Also, better communication and group building tools absolutely need to be implemented inside the game. Integrated voip is, to me, an absolute minimum requirement. It's great that Mumble/Ventrillo/Teamspeak exist, but you shouldn't be using that as an excuse to omit a pretty crucial feature from a competitive team game.
#66
Posted 22 September 2014 - 12:34 AM
Edited by Grantham Besat, 22 September 2014 - 12:37 AM.
#67
Posted 22 September 2014 - 12:51 AM
"Russ: Community Warfare within 90 days of Open Beta!"
I would say it failed already
Edited by CHH Badkarma, 22 September 2014 - 12:52 AM.
#68
Posted 22 September 2014 - 02:05 AM
http://mwomercs.com/...and-cw-effects/
But for phase2:
It was said that if a defending merc-team did not make it in time, the faction players (faction loyalists) will fill defending slots for the planets.
I still have one thing unclear to me:
Will each player (pug/team) need to click on any flashing planet (in Faction mode) to choose it and join a team there and then select the mech that is left for them (say only light spots are left for the last 2 players) to match the enemy limits, or:
- do all faction players in the public queue (in public mode) automatically join CW mode as faction defenders too?
- do teams have un-even setups for attack/defend? (defenders can choose any mech they want) ?
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