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"piranha Games Did A Pretty Solid Job With Mechwarrior Online"


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#21 Quxudica

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Posted 10 September 2014 - 11:20 AM

View PostOrion2011, on 10 September 2014 - 04:28 AM, said:

OP IMHO if your getting a free ride then you have no cause to B**ch. It's like voting, if you don't vote then don't complain about who get elected.

Development of cool software takes lots of smart highly paid people.


That entire statement is a fallacy, but ignoring that: I have voted, I voted in the only way that matters to any business - with my wallet. I've played for two years or so and only bought a couple mech bays because, while the game was enjoyable, that's all the game felt it was worth to me (or more accurately, all I felt comfortable spending on it given the state of the game over the years). I'm a very cautious consumer, I don't throw money at things on a whim and that is especially true when it comes to incomplete games. A game needs to prove itself to me before I'm going to invest in it, and while I've enjoyed MWO for the most part since I started in Closed Beta - there have always been enough things about the game (and the company) that concerned me to keep me both frugal and skeptical.

So no, the fact I chose to err on the side of caution and not invest hundreds or thousands of dollars into an unproven game made by an unproven studio does not invalidate my concerns. I'd actually argue, meaning no offense to those that did decide to invest significantly early on, that this mind set makes me a responsible consumer. I do feel for those that did invest heavily though, hopefully the game will see a turn around.

#22 Elistaire Drummond

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Posted 10 September 2014 - 11:33 AM

PC Gamer is no more a gaming magazine, but it´s clickbating...

Really, they are writing what they are paid for. In there EA-eyes there are no good games out there but Battlefield...

#23 Oderint dum Metuant

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Posted 10 September 2014 - 11:41 AM

If PGI had waited another year; and had the successful year they promise in MWO 2014 it could have been oh so different.

#24 Fishhawk

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Posted 10 September 2014 - 11:46 AM

That's funny! I read the article the other day and thought it was an advertisement of some sort. I didn't realize that it was supposedly written by a "third party".

#25 BLOOD WOLF

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Posted 10 September 2014 - 11:46 AM

View PostDV McKenna, on 10 September 2014 - 11:41 AM, said:

If PGI had waited another year; and had the successful year they promise in MWO 2014 it could have been oh so different.

dude, you are in the same plane as the rest of us. It's still September, the latter half of CW is scheduled for Late October. If you even read the state of the I.S which its going to be right when they said it would be.

Edited by BLOOD WOLF, 10 September 2014 - 11:47 AM.


#26 UnsafePilot

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Posted 10 September 2014 - 11:50 AM

Maybe they're planning on doubling down on their programming dividends and are going to use the development from the new project to implement some of the more involved CW features.

#27 Roland

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Posted 10 September 2014 - 11:52 AM

This is the guy who listed MWO on a list of "Best shooters of all time", ahead of games like BioShock.

So... yeah.

#28 Thorqemada

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Posted 10 September 2014 - 11:53 AM

EVE, Elite, Star Citizen.........where does even the most optimistic mind see a niche for "another Sci-Fi game"?

There is sort of an EVE-Clone out called Perpetuum with Remote Controlled Robots instead of Space Ships and its pretty save to say it failed even the least optimistic expectations.

Niches at some point be inhabited and you need a DIFFERENT niche to have a chance for a successful occupation of that niche.

Sci-Fi Space games have no open Niche-Slot atm imho!



If PGI wants to throw money away...ok...as long it does not take MWO with it...

Edited by Thorqemada, 10 September 2014 - 11:57 AM.


#29 Quxudica

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Posted 10 September 2014 - 12:00 PM

View PostRoland, on 10 September 2014 - 11:52 AM, said:

This is the guy who listed MWO on a list of "Best shooters of all time", ahead of games like BioShock.

So... yeah.


Well to be fair, the Bioshock series has never had the greatest of FPS gun play. Infinite in particular felt very generic in pretty much all it's actual game-play features.. But those games are more about story than shooting mechanics.

Quote



EVE, Elite, Star Citizen.........where does even the most optimistic mind see a niche for "another Sci-Fi game"?

There is sort of an EVE-Clone out called Perpetuum with Remote Controlled Robots insterad of Space Ships and ist pretty save to say it failed even the least optimistic expectations.


I'm optimistic about both Elite and Star Citizen, admittedly though I haven't followed their development super closely. SC seems like it has the talent pedigree behind it that it should turn out reasonably well, the biggest fear I have for it is it getting over ambitious.

Edited by Quxudica, 10 September 2014 - 12:02 PM.


#30 BLOOD WOLF

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Posted 10 September 2014 - 12:01 PM

http://www.nogutsnog...net/podcast.php----its in the first 10 mins

View PostQuxudica, on 10 September 2014 - 12:00 PM, said:


Well to be fair, the Bioshock series has never had the greatest of FPS gun play. Infinite in particular felt very generic in pretty much all it's actual game-play features.. But those games are more about story than shooting mechanics.

Its because of what I heard the game is going to be. In the trailer it sounded interesting and I love a persistent universe.

Edited by BLOOD WOLF, 10 September 2014 - 12:07 PM.


#31 Roland

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Posted 10 September 2014 - 12:07 PM

View PostQuxudica, on 10 September 2014 - 12:00 PM, said:


Well to be fair, the Bioshock series has never had the greatest of FPS gun play. Infinite in particular felt very generic in pretty much all it's actual game-play features.. But those games are more about story than shooting mechanics.


Bioshock is generally regarded as a masterpiece, and currently holds a 96% rating on metacritic.
Virtually every element of the game was extremely well done, from the amazing environment, to the gameplay mechanics.

You can't really say, "Oh, well the mechanics in Bioshock Infinite were done before... in Bioshock" and fault Bioshock's gameplay elements as being derivative. Bioshock's gameplay mechanics in terms of guns and genetic modification, and the awesome combinations you could get from them, and how you could play the game in a million different ways, was groundbreaking at the time.

Remember to take into account that Bioshock was made 7 years ago.

#32 NextGame

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Posted 10 September 2014 - 12:10 PM

games "journalism" died a while ago, theres very little room for it in the current age.

If you want to read a vitriol laced article on it (yes, my favourite flavour of internet speech btw) read this: http://gamesnosh.com...mes-journalist/

In regards to the specific pc gamer -> MWO comment; who cares? These reviewers spend nowhere near the level of time that we do with the games we play, we are bound to find problems where they didn't as a reviewer barely does more than scratch the surface, whether its MWO, Bioshock, or Solitaire.

Edited by NextGame, 10 September 2014 - 12:12 PM.


#33 Roland

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Posted 10 September 2014 - 12:12 PM

View PostNextGame, on 10 September 2014 - 12:10 PM, said:

games "journalism" died a while ago, theres very little room for it in the current age.

If you want to read a vitriol laced article on it (yes, my favourite flavour of internet speech btw) read this: http://gamesnosh.com...mes-journalist/

In regards to the specific pc gamer -> MWO comment; who cares? These reviewers spend nowhere near the level of time that we do with the games we play, we are bound to find problems where they didn't as a reviewer barely does more than scratch the surface.

A lot of games journalism is indeed terrible... Most of it just bought and paid for by the games they are supposed to be reviewing.

However, it's perhaps not TOTALLY dead.

Tom Chick still runs a pretty good ship over at QuarterToThree

#34 Quxudica

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Posted 10 September 2014 - 12:19 PM

View PostRoland, on 10 September 2014 - 12:07 PM, said:

Bioshock is generally regarded as a masterpiece, and currently holds a 96% rating on metacritic.
Virtually every element of the game was extremely well done, from the amazing environment, to the gameplay mechanics.

You can't really say, "Oh, well the mechanics in Bioshock Infinite were done before... in Bioshock" and fault Bioshock's gameplay elements as being derivative. Bioshock's gameplay mechanics in terms of guns and genetic modification, and the awesome combinations you could get from them, and how you could play the game in a million different ways, was groundbreaking at the time.

Remember to take into account that Bioshock was made 7 years ago.


Bioshock Infinite's gun-play wasn't only derivative of other Bioshock titles, it was derivative of pretty much any FPS. When I say it was generic from a gameplay point of view, I actually mean it was generic. It did nothing with it's gunplay that other games hadn't done better.

Also while I agree Bioshock 1 was a great game and should be lauded, it wasn't mechanically perfect (I think 2 was actually stronger) nor the first game to combine the idea of guns and super powers. The aesthetic design, interesting narrative and well crafted atmosphere I think are what set Bioshock apart more than it's actual game play.

Side note: Metacritic is a terrible thing that is actually harmful to the gaming industry.

#35 NextGame

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Posted 10 September 2014 - 12:20 PM

View PostRoland, on 10 September 2014 - 12:12 PM, said:


A lot of games journalism is indeed terrible... Most of it just bought and paid for by the games they are supposed to be reviewing.

However, it's perhaps not TOTALLY dead.

Tom Chick still runs a pretty good ship over at QuarterToThree


Yeah, the lesser known and independent sites & youtubers seem to have largely retained their integrity through recent weeks. There's a stark contrast between them and the bigger sites, and I guess money filled brown envelopes for certain scores and reviews happened somewhere along that line.

Thanks, will add that site to the handful of others I'm currently reading at the moment. From the larger publications, I used to visit eurogamer a lot, but the editor decided that gamers were bad people, so I don't go there anymore, although I understand he has since thrown in the towel and resigned. (now, if only a few others from the bigger publications would follow suit!)

Edited by NextGame, 10 September 2014 - 12:23 PM.


#36 AkuPyro

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Posted 10 September 2014 - 12:22 PM

I almost think PGI has a magic 8 ball that is out to kill them or something....

#37 headbasher

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Posted 10 September 2014 - 12:22 PM

View PostQuxudica, on 10 September 2014 - 12:19 PM, said:


Bioshock Infinite's gun-play wasn't only derivative of other Bioshock titles, it was derivative of pretty much any FPS. When I say it was generic from a gameplay point of view, I actually mean it was generic. It did nothing with it's gunplay that other games hadn't done better.

Also while I agree Bioshock 1 was a great game and should be lauded, it wasn't mechanically perfect (I think 2 was actually stronger) nor the first game to combine the idea of guns and super powers. The aesthetic design, interesting narrative and well crafted atmosphere I think are what set Bioshock apart more than it's actual game play.

Side note: Metacritic is a terrible thing that is actually harmful to the gaming industry.


Metacritic is mostly but it can give you an idea of what to focus on when researching a game

#38 Quxudica

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Posted 10 September 2014 - 12:38 PM

View Postheadbasher, on 10 September 2014 - 12:22 PM, said:


Metacritic is mostly but it can give you an idea of what to focus on when researching a game


I'm not sure I'd even use it for that. Even if it was marginally helpful, and I'm skeptical of that, Metacritic has done such damage to the industry that I would advise against using it at all. The devs for Rome: Total War II outright said they designed the game based on a checklist specifically to achieve a high Metacritic score (and that turned out well..). Other development studios have actually denied workers their bonuses because a game did not reach a 90 or above on the site, and there was even a case where a studio laid off their workers because of poor metacritic scores on a project. Then you have the fact Metcritic can be influenced by troll scores from the public and bad reviewers (not negative reviews, bad reviewers. there was a case of one indie game where a reviewer gave a bad review to a game that was heavily praised. It was painfully clear in the article that the reviewer had not actually played the game, but his review stood and dragged the games metacritic down.)

Metacritic is really just a poison, you are far better off finding other avenues for research.

#39 ArchMage Sparrowhawk

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Posted 10 September 2014 - 12:39 PM

back in the CGW days we used to call them PC Lamer.

#40 Nicholas Carlyle

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Posted 10 September 2014 - 12:39 PM

lollllllllllllll





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