Jump to content

"piranha Games Did A Pretty Solid Job With Mechwarrior Online"


52 replies to this topic

#41 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 10 September 2014 - 12:53 PM

View PostThorqemada, on 10 September 2014 - 11:53 AM, said:

EVE, Elite, Star Citizen.........where does even the most optimistic mind see a niche for "another Sci-Fi game"?

There is sort of an EVE-Clone out called Perpetuum with Remote Controlled Robots instead of Space Ships and its pretty save to say it failed even the least optimistic expectations.

Niches at some point be inhabited and you need a DIFFERENT niche to have a chance for a successful occupation of that niche.

Sci-Fi Space games have no open Niche-Slot atm imho!






there have been several who tried in the past few years, and for sure recently...some f2p, some p2p.... as much as i remember, none of them did very well... PGI should maybe take that concept and merge it with MWO, that one -maybe -i would even back...

#42 PappySmurf

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 842 posts

Posted 10 September 2014 - 01:07 PM

(Piranha Games Did A Pretty Solid Job With MechWarrior Online" )

No sir they did a good job for a World Of Mechs game.

If this was 3 years ago and PGI and devs would have listened to there players and fans and taken even 10% of there best ideas for the game this game would have millions playing it now and there revenue would be like World of Warcraft's. Now PGI would basically have to rewrite the whole game to make it a viable product and I don't think they will.

As far as the new Transverse game first off I hate the name and it could have been called (BattleTech Universe Online) because they already owned the IP rights it would have been a original game and not a clone of other space games already made. BattleTech Characters to play space and ground battles in a persistent universe would have been terrific and very fun.

Posted Image

#43 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 10 September 2014 - 01:46 PM

View PostJoseph Mallan, on 10 September 2014 - 10:41 AM, said:

DA2 had its faults, but I liked the game play, just not having to go to the same door /cave/ building 17 times to get 14 different events.

Seriously, I enjoyed the story and gameplay, but the city watch should have demolished that damn warehouse years ago...

#44 Quxudica

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • 1,858 posts

Posted 10 September 2014 - 01:54 PM

View PostSolis Obscuri, on 10 September 2014 - 01:46 PM, said:

Seriously, I enjoyed the story and gameplay, but the city watch should have demolished that damn warehouse years ago...


I actually enjoyed the story as well, though I felt it missed some real opportunities and had some issues. Still it was a clear example of a game being rushed out before it was really complete and did not live up to the promise of DA:O.

#45 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 10 September 2014 - 01:59 PM

View PostThorqemada, on 10 September 2014 - 11:53 AM, said:

EVE, Elite, Star Citizen.........where does even the most optimistic mind see a niche for "another Sci-Fi game"?

There is sort of an EVE-Clone out called Perpetuum with Remote Controlled Robots instead of Space Ships and its pretty save to say it failed even the least optimistic expectations.

Niches at some point be inhabited and you need a DIFFERENT niche to have a chance for a successful occupation of that niche.

Sci-Fi Space games have no open Niche-Slot atm imho!

Sci-fi has plenty of niche slots, but the 1PV combo space combat/exploration/trading sim has two strong contenders already (even ignoring No Man's Sky), and SC particularly (barring some sort of catastrophe) looks poised to raise the bar on what it means to build a AAA quality MMO regardless of genre. Transverse doesn't have a clear "hook" to distinguish it from the two, so far as I've seen, and PGI has less resources (and executive experience) than either CIG or Frontier Development does. The transhumanism idea seems like it'd lend itself nicely to, say, a cyberpunk thriller instead.

#46 Ebonkosh

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 120 posts
  • Locationwashington dc

Posted 10 September 2014 - 02:03 PM

Somebody got some kickbacks to get an article making MWO look so good in PCGAMER. No way in hell I would play Transverse or whatever dumb name they are calling it. Seems to me that MWO profits funded this new games startup and the 57 people that donated already must have oil money they don't care about. Once PGI completes the promises of MWO that the founders package folks were told then I will think better of PGI. I would get one game right before starting another.


E

#47 Wan Chu Minge

    Member

  • PipPipPip
  • 58 posts

Posted 10 September 2014 - 02:24 PM

New Transverse 'funding countdown' is up...

Posted Image

#48 Bacl

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 260 posts
  • LocationUsually between a rock and a Atlas

Posted 10 September 2014 - 03:04 PM

I ******* knew it they were working on something else but i had no proof. No wonder MWO is that slow to grow since they are doing a full fledged MMO on the side, from scratch, that gonna be even more ambitious while we have a half baked game!


Sorry but F/U PGI!

#49 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 10 September 2014 - 03:10 PM

View PostQuxudica, on 10 September 2014 - 03:35 AM, said:

Or so the intro to this Pc gamer article claims: http://www.pcgamer.c...ven-sci-fi-mmo/

In it it briefly details the new project they are undertaking, a full fledged persistent world MMO it seems. In spite of the state this game is currently in, it appears they have decided to start up a second project that is even more ambitious and complicated.


I should point out that I don't hate this game at all. I find it enjoyable for what it is, but I also have spent almost no money on it (I've played since closed beta, however the overpriced nature of .. everything.. combined with my innate skepticism about incomplete titles kept me from investing to much). I think for me the saddest thing about the state of MWO, beyond the fact that it's the only representative of the the license. is that this game showed promise and many of the ideas they sold us back in beta seemed both feasible and fun. I'll continue to hold out hope for the game to reach some of it's potential until the writting is unavoidably written on the wall, but as a realist I'm not getting my hopes up.

Amusingly, or perhaps depressingly, the comment section for the PC Gamer Article is from what I can tell - universally negative in regards to MWO. I didn't see a single person defending the game or the company.


So go defend it.

PGI has done a great job in some areas of the game, gets an incomplete grade in others. Let's not be reductive.

Every once in a while, I have to go around and remind everyone that development has not ceased and that everything in-game still stands a good chance to improve. It's odd how people keep falling into the fallacy that we reached the end of the journey at some point. People can blab all they want about the servers shutting down, but they were saying that over a year ago and it hasn't happened.

#50 sokitumi

    Member

  • PipPipPipPipPipPipPip
  • 581 posts
  • LocationChicago

Posted 10 September 2014 - 03:30 PM

View PostBacl, on 10 September 2014 - 03:04 PM, said:

I ******* knew it they were working on something else but i had no proof. No wonder MWO is that slow to grow since they are doing a full fledged MMO on the side, from scratch, that gonna be even more ambitious while we have a half baked game!


Sorry but F/U PGI!

So 3 days back i was wondering what classic IP they were planning on destroying next. And apparently it turns out that it was Wing Commander, but the pitch to get the rights from EA failed.

Now this is just hearsay, but if true.... thanks(?) EA (O_o)...

#51 Quxudica

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • 1,858 posts

Posted 10 September 2014 - 03:31 PM

View PostRebas Kradd, on 10 September 2014 - 03:10 PM, said:


So go defend it.

PGI has done a great job in some areas of the game, gets an incomplete grade in others. Let's not be reductive.

Every once in a while, I have to go around and remind everyone that development has not ceased and that everything in-game still stands a good chance to improve. It's odd how people keep falling into the fallacy that we reached the end of the journey at some point. People can blab all they want about the servers shutting down, but they were saying that over a year ago and it hasn't happened.



While it's important to maintain perspective and to understand things can improve, a game loses any right to use that as a defense once it has released (or arguably as soon as it starts charging people money for things, since that's a new fad in "beta" products).

An Alpha or Beta product can use the "It's still in development" excuse, and in such case it is reasonable. However MWO is a fully released title that is, despite having been in a release state for a significant amount of time, still missing important core features that were reiterated again and again in the marketing and development road map from the start, and many of these have seen multiple stated dates for implementation pass by.

If MWO, right now, was in an Open Beta state (and not years old) I would be more inclined to cut it some slack. It isn't though, and it hasn't been for quite awhile. Path of Exile, while being a different genre, is similar in that it is also an online only indie game made by a small development team (less than twenty people last I saw) and is roughly the same age as MWO, the amount of content in that game compared to this one is staggering. A comparison can also be made with Hawken, an online only mech based competitive shooter (people may think Hawken to arcady or twitch based, but that's irrelevant to this point) which also has substantially more content then MWO does. It even has a proper new player tutorial built into the game instead of using youtube videos.

Is MWO awful? no it's not, I've said as much. I enjoy playing MWO, but only for brief periods of time because there just isn't much here. More importantly, the potential of the game (and many of the promises they made) far outstrip what has been realized, and there have been numerous questionable decisions made by the developers.

I hope it gets better, I still periodically come back here to see if it has and to see whats changed, but one shouldn't be blind to the failings of the title. And, to be honest, if I had a friend interested in MWO right now I would probably advise them not to spend any money on it. Not until it moves beyond the simplistic random matchmaker shooter it's been since early closed beta and into something approaching what it was supposed to be on launch.

#52 CheebaMech

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 105 posts
  • LocationPsst, behind you...

Posted 10 September 2014 - 03:44 PM

"Fist and Falcon"

gigitty.

#53 Bacl

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 260 posts
  • LocationUsually between a rock and a Atlas

Posted 10 September 2014 - 03:46 PM

View Postsokitumi, on 10 September 2014 - 03:30 PM, said:

So 3 days back i was wondering what classic IP they were planning on destroying next. And apparently it turns out that it was Wing Commander, but the pitch to get the rights from EA failed.

Now this is just hearsay, but if true.... thanks(?) EA (O_o)...


The worse part is that i invested nearly 300$ in this game while the others i play like GW2 and Warframe only got a fraction of that founding even tho they deserve it ten times more than MWO. I regret my investments so much, i wanted this game to work so hard and now i realize i wasn't founding the game i tough i was supporting...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users