Lightfoot, on 10 September 2014 - 04:39 AM, said:
Now I do not think LRMs are overpowered, I think they are much too weak actually, but the normal counter attack weapons which are Gauss Rifles and PPCs have been removed for being overpowered vs brawling weapons and mech armor values. (I say PGI replaced the Gauss Rifle with an apocryphal Sniper Rifle that is too weak to be a mech sniper rifle since players will only use the Sniper Gauss in pairs due to it's complexity and weak 15 damage per 15 tons).
PPCs are of course sub-400 meter weapons now due to their speed being cut in half. No way do they hit a moving target at 600-800 meters. This leaves LRMs unchallenged as long range weapons. ....oops!
So now I find I can take any fast mech, fill to maximum LRMs, maximum ammo and be successful and rich, like 300 CBills per match is a high average, with just that. Speed is good defense. And I see more and more players doing this.
The solution is to use the one Battle Tech provides in PPCs and Gauss Rifles that work normally. You see Mechs get really a small number of weapon types, but each is there as a counter balance to another weapon. This creates a game with many tactical options that are enhanced by the map's terrain. The counter to LRM's is fully functional Gauss Rifles and PPC's because they can block/kill LRM focused mechs at range, skill is the factor of course.
So balance in MechWarrior is not just defeating some meta or balancing DPS, it's making sure that the counter balance to each weapon works correctly and is available to any player and not just high level specialists. It's more like Scissors, Paper, Stone. If I bring Stone and you bring Scissors you will feel over-powered and countered, but you are not. Next time you just bring Paper.
LRMs are
unchallenged long range weapons? Oh, that must be the reason why my LRM boat is getting harassed by C/ERLLasers from 1000 meters out by mechs under ECM umbrella.
1. Only 300 C-Bills per match with any fast mech with LRMs? What? If you mean 300K C-Bills per match, then unless you have premium, I call BS.
2. LRM stands for
Long Range Missiles. Even then, it is only optimal to use below 600 meters, distance in which the C/ERPPC, C/Gauss, C/ERLLaser, C/UAC5/AC5, CLPL, CERML, IS LLaser are also good for. Not to mention the Clans have Targetting Computer to speed up their CERPPC and CGauss.
3. Gauss Rifles are still very good even when used alone. Go ahead, ask around. I personally use it with lasers on my DS and it felt good. I have also seen plenty of rampaging Timbies with single CGauss paired with energy weapons.
4. This is very important:
Even if you feel there are no counter weapons against LRMs, there are counter LRM equipments and modules for everyone, regardless of mechs, to use. (with the small exception of X5) No other weapon is countered as much by such methods as LRMs.
5. LRMs are due for a rework, yes. But it must be accompanied by ECM, NARC, TAG rework as well. (damn it must be the hundredth time I say this)
Edited by El Bandito, 10 September 2014 - 05:10 AM.