While I have no genuine belief that this post is going to be read by any of the people to whom it might make any difference, I am an eternal optimist, so I'll try anyways.
Dear PGI. Your family is very concerned about your behavior, and we decided we needed to talk to you about it. This is an intervention.
You see, you had such potential. Mechwarrior Online! What a great idea! Back when I was actively playing - back in the hoary mists of time when dinosaurs roamed the Earth - the game was clunky in a few areas, but still quite a lot of fun. Expectations were high. Expectations - however realistic or unrealistic they might have been - were not met. That happens, sometimes. But then things went off the rails. The problem, I submit, is not that the game isn't yet everything the fanbase expected - development cycles are longer than many players realize, so that sort of thing is understandable. The problem, as I see it, is this - that you have done a terrible, terrible job in reaching out to said playerbase.
This latest fiasco is but the most recent of a long, long history of making the same single error, namely failing to realize the following:
Once you get people to drink the Kool-Aid, you have to remember that sometime down the line they might get thirsty again.
Every communication from PGI seems to, essentially, take the goodwill of their players for granted. We paid money, after all! We played the game! We talked up the game to our friends, we founded factions and message boards and came up with witty catchphrases! We SQUAWK'd - some of us did, at any rate - and we dueled and we posted articles and we formed a community. So, surely we were on board, right?
And, see, we
were on board. We enjoyed the game. But nothing lasts forever.
So things didn't develop as quickly as we all might have hoped. Well, that happens. But
when it happens, engagement with the community becomes the key factor in determining what happens next; transparency helps, as does treating your playerbase with respect, two areas in which I submit PGI has pretty well failed.
It is not unreasonable for a playerbase to make certain demands of a game
once they have paid for that game - incidentally (and coincidentally, I'm sure), Kotaku published an article
just now that addresses with regards to DayZ:
http://kotaku.com/wh...me-f-1633279331 - however, the PGI response to playerbase concerns seems to have taken on a tenor of "stop complaining and be happy with what you have." That is to say, you've been treating your customers as though they had no stake in this ongoing enterprise, which is a pretty severe misreading, I submit, of the social contract.
This latest fiasco - overmoderation both here and on Reddit, a fairly transparent attempt to shift blame to EVIL GOONS GRR rather than accepting any responsibility... it's... it's disappointing. The tenor of your interactions has been entitled to a ridiculous degree - acting as though the opinions of people who don't like the way you do business is somehow inherently bad and wrong, while the ToS of Reddit is unimportant, nothing compared to making sure
your message gets out
your way... you seem to have this impression that your customer base isn't allowed to have negative opinions of you.
We all drank the Kool-Aid, guys. But one drink of Kool-Aid doesn't keep anyone sated for years at a time, you know?
Seriously, today has been a disaster. But it's a disaster you
can get past, so long as you start talking
to your players instead of
at them.
...I wish I had any faith that that was going to happen, but hey, I might yet be surprised.