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Player Run Map Design Contest


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#1 XX Sulla XX

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Posted 10 September 2014 - 12:40 PM

Since we know more about how map design is going to work now and we know Russ is open to at least community designed maps lets have a map design contest.

Posted Image




What are the proposed rules: (What changes would you like to see.)

1. Can only use current game assets: From what Brian has said after they get the swamp/jungle map done they will mainly be using assets from the maps they arleady have. So if any map we design is going to get made it is going to have to use current game assets.

Also I know we do not have swamp/jungle map assets but these tend to be generic anyway. So if you want to design for those assets it would probably translate without many problems.

2. Map size should be based on the sizes we have now: I do not believe they will make much larger maps and I am sure they will not make smaller maps. So this will give you the best chance to have your vision made without many changes.

3. Map entries need to be detailed and complete: The contest is not for ideas for maps but for complete designs.

Judging winners: Winners will be voted on by the community.

Questions:

1. Why start this now and not wait on PGI to do something official in the future? Because map design is time consuming and I think many of us have ideas we want to work on now.

How to move forward:

1. Lets see how many people are interested.

2. If enough people are interested we can figure out where the main thread will be and where threads for each project will be.

3. If people have good ideas for changes to rules we will make those.

4. Get started designing maps!

Edited by XX Sulla XX, 10 September 2014 - 12:42 PM.


#2 Bhael Fire

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Posted 10 September 2014 - 12:50 PM

Hmmmm....

#3 Revis Volek

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Posted 10 September 2014 - 12:55 PM

I already have some ideas for a map in the works....looks like i better get cracking and send my sketches to someone who can make something real out of them for me!

My one idea was a Venus type map, with some heavy sulfur fog and some crazy lightning....

Edited by DarthRevis, 10 September 2014 - 12:56 PM.


#4 Lucky Strongarm

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Posted 10 September 2014 - 12:56 PM

I love the idea of this.

#5 Lyoto Machida

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Posted 10 September 2014 - 12:58 PM

So they're only going for these smaller maps from here on out? No chance at actual large maps that require fast scouts? I guess the Locust will never really be viable in this game.

#6 XX Sulla XX

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Posted 10 September 2014 - 12:59 PM

I think it will be fun. And knowing now that we will have to use current game assets makes it concrete enough to get started. And I think some amazing things can be made with some creative use of current assets.

Quote

So they're only going for these smaller maps from here on out? No chance at actual large maps that require fast scouts? I guess the Locust will never really be viable in this game.
I have not seen anything. If a person wanted to though they could design a map to fit the current sizes but also an expanded option.

#7 AkuPyro

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Posted 10 September 2014 - 01:00 PM

Coliseum for some Solaris fun? Pipe dream? :P

Edited by AkuPyro, 10 September 2014 - 01:00 PM.


#8 Lyoto Machida

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Posted 10 September 2014 - 01:02 PM

View PostXX Sulla XX, on 10 September 2014 - 12:59 PM, said:

I think it will be fun. And knowing now that we will have to use current game assets makes it concrete enough to get started. And I think some amazing things can be made with some creative use of current assets.

I have not seen anything. If a person wanted to though they could design a map to fit the current sizes but also an expanded option.


Why not a huge map with smaller subdivided sections that could be used for multiple game types? I guess it's what you're saying but in reverse lol.

#9 XX Sulla XX

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Posted 10 September 2014 - 01:06 PM

Quote

Why not a huge map with smaller subdivided sections that could be used for multiple game types? I guess it's what you're saying but in reverse lol.
Sure something they can take a current size map from. :)

#10 Boris The Spider

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Posted 10 September 2014 - 01:33 PM

What we need the most right now are generic maps based on the existing tile sets. But who wants to work on a new Frozen Tundra map? Not as much fun to discuss or build, but something practical and achievable in a much shorter time frame.

#11 Johnny Z

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Posted 10 September 2014 - 01:45 PM

Great topic and replies.

Top maps in my opinion.

City Center - Huge buildings with broad street and narrow alleys. Tons of work may be a while.

Colliseum - Put Solaris in game and duels, FFA and the Urbie Derby and tons of different match ups. Might be alot of work but not so much if done like MW4.

Dune - Largest map yet, nothing but rolling dunes and sand storms. Wont be a favourite after a while maybe but it could be quick to do and would be an entirely different enviroment to what mechwarrior already has.

Mining Facility - Underground tight quarters with smaller tunnels only for lights etc. Tons of work likely but again entirely new enviroment for mechwarrior.

Edited by Johnny Z, 10 September 2014 - 01:45 PM.


#12 Circles End

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Posted 10 September 2014 - 02:19 PM

I have zilch in map design skills, but I think it's cool that some of you who do are willing to do this project.

#13 Lexx

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Posted 10 September 2014 - 02:28 PM

View PostDarthRevis, on 10 September 2014 - 12:55 PM, said:

I already have some ideas for a map in the works....looks like i better get cracking and send my sketches to someone who can make something real out of them for me!

My one idea was a Venus type map, with some heavy sulfur fog and some crazy lightning....


So like Caustic Valley, only more caustic? (hopefully with less LRM spam)

Personally I think even the largest maps we currently have are too small. No sense in even having big maps if everyone pretty much always fights in the same area and everyone knows pretty much where the enemy will go every game.

What I want to see is truly

HUGE

maps with no "best area" to fight in.

I want large maps with lots of cover so you can't see from one spawn to the other. I want maps where fast scout mechs actually have a purpose (role warfare) and the first half of the match is spent looking for the enemy.

Basically what I want are maps that help me re-live my glory days from MW3 and MW4, where strategy and tactics played more of a role and it wasn't all about who has the best mechs.

Edited by Lexx, 10 September 2014 - 02:32 PM.


#14 Ozeo

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Posted 10 September 2014 - 03:08 PM

I have been pushing for community maps for awhile. I have been creating maps in crytek.

What is stopping me from creating full out maps to be used is information from Pgi. If they can answer those then I can create one in a few weeks for testing.

#15 Lyoto Machida

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Posted 11 September 2014 - 12:58 AM

PGI really needs to release day/night/winter/summer/clear/foggy/rainy variants of all existing maps ASAP, while still rolling out new maps. Raise and lower water levels while you're at it.

Is it really that hard?

View PostBoris The Spider, on 10 September 2014 - 01:33 PM, said:

What we need the most right now are generic maps based on the existing tile sets. But who wants to work on a new Frozen Tundra map? Not as much fun to discuss or build, but something practical and achievable in a much shorter time frame.


But what if it was Frozen Tundra Forest Canyon and 2-3x as big as Alpine? You wouldn't want to play that?





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