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Need Help With Commando 2D Builds
#1
Posted 10 September 2014 - 02:00 PM
#2
Posted 10 September 2014 - 04:03 PM
Had a bigger engine originally - but due to hit-reg issues I could not hit anything at those speeds, since HSR, I never really replaced it. (or really driven it often, due to it already bein 3/4 Mastery full Elites)
I use it as an escort for the big boys - using the SSRM to chase off the light mechs, and the ML for extra (if less effective) range, or for when I run out of ammo.
Also tried running it with 3LRM5 once. (didn't work so well - but that was back when ECM was new and everyone was trying it)
3SRM6 was popular when I was new - with the old stats and 1 ML that was (at the time) a 50 point alpha strike.
![:wacko:](https://static.mwomercs.com/forums/public/style_emoticons/default/wacko.png)
Edited by Shar Wolf, 10 September 2014 - 04:06 PM.
#3
Posted 10 September 2014 - 04:08 PM
#4
Posted 10 September 2014 - 04:10 PM
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
I keep to streaks on them due to the weight savings and the arm-advantage over most IS light mechs.
LRMs are also handy. Sadly options are very limited.
I haven't got any recent builds that would be useful and the old builds were nerfed into useless some time ago.
#5
Posted 10 September 2014 - 04:29 PM
http://mwo.smurfy-ne...3d91755083f155b
and
http://mwo.smurfy-ne...0a78a2eae237f4d
I found I liked the Slas version better because of the extra streak ammo but the Mlas does tend to do more when I do eventually run out of that ammo.
#6
Posted 10 September 2014 - 06:34 PM
#7
Posted 10 September 2014 - 07:05 PM
I've run mine with endo, max armor, SRM4, SRM6 (2 tons of ammo) and small laser (and ECM of course) - I ran it with the 190XL out of my locust because I was cheap and had already mastered my Locusts.
if you want to run LRMS, the COM-3A works well for harassment and late-game shenanigans. I load mine with 200XL, Endo, 2 LRM5's, 2 tons of ammo, 2 small lasers and a BAP.
I regularly use small lasers on my commandos because I'm always within ankle biting range, and the beam duration/cool-down is short (and I am too cheap to pay for double heat sinks).
Edited by stealthraccoon, 10 September 2014 - 07:11 PM.
#8
Posted 11 September 2014 - 03:10 AM
#9
Posted 12 September 2014 - 12:56 AM
#10
Posted 12 September 2014 - 03:47 AM
but the match that really stood out last night was a skirmish on caustic
my team jumped out to a 4-1 lead...then it turned into a 9-7 match with my team having been scared to push with their numbers advantage earlier in the game
eventually it turned into a 10-10 brawl....my team, it was me in my Commando-2D (nearly full health) and a kit fox (missing an arm) against 2 enemy timberwolves
the kit fox was engaded with one of the twolves in the crater while I was engaged with the other Twolf (healthy, but not full health) outsde the crater
well, during my brawl (and yes, it was a full on brawl...no more than 100m separated us the whole time), the Twolf legged me first, but quickly after, I took one of his legs...however, he wasn't managing his heat very well and kept shutting down...so I was able to take his other leg before he could strip the armor off my remaining leg (or any other section of my mech)
at this time, the kit fox fell to the other twolf, so I limped into the crater to take him on. He had cherry red armor on his CT and yellow armor everywhere else. I kept punching him in the face til I ran out of SRM ammo and then still kept punching him with my ML...unfortunately, I only was able to get his CT to dark orange internals before he cored my CT (4 C-ERMLs beat 1 IS ML)
my loadout was simply 1 ML and 3 SRM-2's and was able to out-brawl one timberwolf and nearly a second
feeling better about the 2D now.....
Edit: for the proper number of SRM's
Edited by Bulletsponge0, 12 September 2014 - 03:58 AM.
#11
Posted 12 September 2014 - 04:59 AM
Bulletsponge0, on 12 September 2014 - 03:47 AM, said:
feeling better about the 2D now.....
Edit: for the proper number of SRM's
SRM2 are quite useful nowadays - at close range they are quite accurate and the DPS is nothing to joke about. You can keep the enemy constantly rocking.
#12
Posted 12 September 2014 - 05:21 AM
Kmieciu, on 12 September 2014 - 04:59 AM, said:
yup...on my huggin with 2 SRM2's I chain fire them..its like 2 AC-5's at close range with the rate of fire...add to that 4 MGs and it packs a nice little punch....
#13
Posted 12 September 2014 - 06:01 AM
Kmieciu, on 12 September 2014 - 04:59 AM, said:
on my KTO-19 I chain 4 of them and it is a constant stream of missiles but even there, it never seems very effective but it must suck to be on the other end.
#14
Posted 12 September 2014 - 10:34 AM
If my side doesn't really have LRM's then usually hanging back and providing ECM umbrella and chipping away with the ERPPC is what I resort to. Sometimes trying to break off from my main group when the other side starts a rush or peek a boo and see if I can get some mechs to chase me either into a trap or even merely occupy them so they aren't damaging the rest of my team.
I don't have a Smurfy link handy but just search for Sniper Mando and you should find it.
Edited by BigBadVlad, 12 September 2014 - 10:36 AM.
#15
Posted 16 September 2014 - 03:30 PM
Enfo
Ferro
XL200; 2 Double Heat Sinks
ECM
(1) MPL
(2) SSRM2
250 Rounds.
I act as ECM convoy duty, not a damage dealer in the first half the match... second half match... I run amok!
#18
Posted 17 September 2014 - 06:48 AM
Nice try once again E.
But there is more to life, the game, and the meta, than pure DAKKA
Edited by Shar Wolf, 17 September 2014 - 06:53 AM.
#19
Posted 05 October 2014 - 10:23 PM
http://mwo.smurfy-ne...7dd181b16139e57
#20
Posted 06 October 2014 - 05:57 AM
[smurfy]http://mwo.smurfy-ne...1fae8314a0c5519[/smurfy]
Edited by Dagon Zur, 06 October 2014 - 05:58 AM.
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