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Need Help With Commando 2D Builds


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#21 Cold Cash

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Posted 06 October 2014 - 02:17 PM

130kph 2x srm2 1x srm4 1x ml ecm excellent brawler and direwolf bane!

#22 HerDinky

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Posted 06 October 2014 - 10:51 PM

I like the 3 tons of ammo in the previous build. I run my COM-2D as such.

I do run out of ammo in games but speed is life and even with a maxed out engine the 2D is a little slow.

#23 Tim East

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Posted 07 October 2014 - 10:28 AM

If you think it's slow with max engine, you should drive the stock one. Commando stock builds seem to sacrifice engines for weapons generally, which is why they hit so hard and why they die so fast.

#24 Flak Kannon

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Posted 07 October 2014 - 10:34 AM

Max XL engine
(1) ML
(2) Streaks
1 ECM

Run fast, dodge, weave, evade, and harass. NEVER STOP.

Rinse, repeat. Win.

#25 Kin3ticX

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Posted 07 October 2014 - 10:42 AM

might get some ideas here
https://docs.google.....g2a7f92d4c_600

#26 Dawnstealer

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Posted 07 October 2014 - 10:54 AM

I run mine as a support platform. Ran it as an SRM brawler for a while, but that ECM...

http://mwo.smurfy-ne...f11a08c75f8a5ef

Two tons of NARC ammo, you can ninja in, hit them without having to aim real carefully, and can even hit a target more than once without having to keep a mental count in your head.

Lots of fun, but probably not before you have it mastered. With a UAV, this is an LRM boat's best friend, not to mention you can hide your team under the ECM, or counter the enemy's.

#27 Saiphas Cain

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Posted 10 October 2014 - 12:44 PM

http://mwo.smurfy-ne...71af7e52493e565

I've been running with this build to great effect. It's not as optimized as some builds but gives you better flexibility. The Center torso only SRM pack keeps damage if you lose that arm. The low arm armor draws fire a bit, when people can draw a bead on you at all. With standard SRM's you don't need a lock so you're not constantly switching between jam and counter when dealing with ECM opponents and you needn't hold your cursor on the target for locks, just fire as you speed past. I've killed more than a few lights with this in straight up duels because they couldn't keep a lock on me, and I didn't need to keep one on them. Mainly it's good for slapping heavies and assaults around of course. They tend to overheat fighting you. It's like watching a fat guy try to swat a nest full of hornets away from his cheeseburger.

Edited by Saiphas Cain, 10 October 2014 - 12:48 PM.


#28 MarkFBD

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Posted 07 November 2014 - 07:08 AM

I am fairly new to the game, but enjoyed this build a great deal....

Commando 2-D

XL170
3 LRM 5
2.5 TONS AMMO
1ML
FERRO
ENDO
ECM
110 KPH


I hang back and unload everything in chain fire. I am still working on my piloting skills, and this gives me 110-200 damage a match. I also received tons of XP rapidly for Light Mech Protected.

#29 eFTy

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Posted 07 November 2014 - 07:46 AM

Since the quirks hit, I've been running 2x SRM4, 2.5 tons of ammo, MPL, XL180. Endo, Ferro, single heat sinks (I rarely get close to overheating, and that extra half-ton of ammo is more important IMO).

edit: Btw, never expect the 2D to be as much of a killer as the other commandos. The fact that it carries ECM means it has crappier quirks AND you get less tonnage for weapons. You need to accept that you're driving that mech to help your team, so stick with them and provide that ECM. If you notice your ECM's counter-jammed, try moving a bit further back to get out of BAP range (if possible) an if you can identify the carrier, ask for focus fire on it. If you're not ok with that, just switch to the 3A and maul fools with SRM12 and your two lasers of doom.

Edited by eFTy, 07 November 2014 - 07:51 AM.






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