El Bandito, on 02 September 2015 - 08:43 PM, said:
The face time is mitigated by its long range and shake. MGs have 120 meter range, AC2 has 720.
You will also need to take account of the Fast Fire and CD modules.
Does anyone actually find screen shake impedes their aim at all? At WORST it makes it difficult for me to hit specific targets on a small mech. And then, I'll simply aim center mass most of the time anyways.
People always talk about AC2's as suppression weapons, but I have _never_ understood it. Maybe I'm somehow special in this regard, but I find the screen shake ignorable, the damage output laughable. High dps is meaningless when I'm in and out of cover - if you can only hit me when I'm out of cover, my weapons and yours both have near 100% effective uptime, and the big guns are pushing WAY more effective damage downrange in those windows.
And if I'm pushing? Whatever. Unless your running 6 of them, they're not doing enough damage fast enough/focused enough to matter, I'm way more concerned about ballistics slots filled with Gauss/ac20.
The AC2, with ammo, is WAY too heavy for its effectiveness. It should be cooler, but that wouldn't balance it. The problem with the heat is that the whole reason to run ballistics (and deal with limited ammo ànd the danger of carrying ammo) is because they're cool... The 2 isn't.
Even as a basically zero heat weapon, the AC2 would still be lackluster at best.