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The Vindicator: 3 Weeks Later, I Actually Like The Little Guy.


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#41 CycKath

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Posted 11 September 2014 - 02:48 PM

View PostViges, on 11 September 2014 - 09:50 AM, said:

Low priority target every time I see it. Even hunches are more dangerous.


Very true, find it very hard to play a decoy/fire magnet role even with my 1AA and 1X painted all Com Guard white, people generally opting to focus on my fellows instead. Such a pity...

#42 DAYLEET

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Posted 11 September 2014 - 02:55 PM

After playing more with my vindicator last night they are still very meh, My 2 ac2 1ppc is the most fun, 1AA with 2 ams is immediatly rewarding and the SIB has the loadout id liek to play but he cant pull it off so i guess it;s my fault but the VND is still my last medium over all and i only miss the Wolverine and Griffin. After a good run of the vindicator i went for my blackjack with 2 ppc and 3 medL and the staying power along with the firepower is not even near, then i went and took my HBK-4P and change his loadout back to all medL(to be more fair) and i can look you in the eye when i say i had more staying power and a lot more fire power, looks like that last tweak on the hunch wasnt all bluff. Theres something not great about a mech when you can take the 4P and the bj1-3 to overall better effect. IMHO The VND pays a lofty price to have a fast 2ams 1AA.

Will play the VND again tonight with some tweak, ill try to go for easycheesy with 2ppc and then ill play my hbk-sp and Loup de Guerre. I know the loup de guerre will blow them all out the water but a guy has to have some fun ;)

View PostViges, on 11 September 2014 - 09:50 AM, said:

Low priority target every time I see it.

Put 2 ac2 and 1 ppc on yours and you will eat those words i promise, but the 1aa and sib particularly arent great. I love that loadout its incredibly effective in both killing and psychological power and everyone wants you dead and the VND just isnt a mech that can take the heat.

Edited by DAYLEET, 11 September 2014 - 02:57 PM.


#43 Ultimax

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Posted 11 September 2014 - 02:57 PM

View PostBishop Steiner, on 11 September 2014 - 09:22 AM, said:

well, they do lose arms to Clanners at range pretty fast. But And TBH, i haven't seen much added to toughness to my STD Engine, but they are fun, as long as you don't treat them like a "mech of the Line". The are not Centurion Tough, nor do they have the Punch of the HBK or BJ-1. But they are a heck of a lot more versatile than either, overall.


There was one standout match during the lance challenge weekend.

I was out of ammo, another ally was out of ammo, with a third ally down to 1 PPC who was badly damaged.

The last enemy? A plucky little Vindicator with a couple of lasers.

Well, the two of us out of ammo used our bodies to block shots until we were dead, and during that time our PPC guy managed to score enough damage on the Vindicator's ST to destroy it...


And he kept going. :D

It was a moment for the whole team that was both frustrating and hysterical, we actually won in the end but it ended up being much much closer due to that STD engine.


Is it a great build? Doubtful, but I don't underestimate those little guys anymore. ;)

Edited by Ultimatum X, 11 September 2014 - 02:58 PM.


#44 Bishop Steiner

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Posted 11 September 2014 - 02:59 PM

View PostDAYLEET, on 11 September 2014 - 02:55 PM, said:

After playing more with my vindicator last night they are still very meh, My 2 ac2 1ppc is the most fun, 1AA with 2 ams is immediatly rewarding and the SIB has the loadout id liek to play but he cant pull it off so i guess it;s my fault but the VND is still my last medium over all and i only miss the Wolverine and Griffin. After a good run of the vindicator i went for my blackjack with 2 ppc and 3 medL and the staying power along with the firepower is not even near, then i went and took my HBK-4P and change his loadout back to all medL(to be more fair) and i can look you in the eye when i say i had more staying power and a lot more fire power, looks like that last tweak on the hunch wasnt all bluff. Theres something not great about a mech when you can take the 4P and the bj1-3 to overall better effect. IMHO The VND pays a lofty price to have a fast 2ams 1AA.

Will play the VND again tonight with some tweak, ill try to go for easycheesy with 2ppc and then ill play my hbk-sp and Loup de Guerre. I know the loup de guerre will blow them all out the water but a guy has to have some fun ;)


Put 2 ac2 and 1 ppc on yours and you will eat those words i promise, but the 1aa and sib particularly arent great. I love that loadout its incredibly effective in both killing and psychological power and everyone wants you dead and the VND just isnt a mech that can take the heat.

I find my 1AA loadout to work like wonders. Only have a 2.0 KDr in it, but to my mind that is quite different than "DoA".

#45 Alaskan Nobody

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Posted 11 September 2014 - 03:01 PM

View PostBishop Steiner, on 11 September 2014 - 02:59 PM, said:

I find my 1AA loadout to work like wonders. Only have a 2.0 KDr in it, but to my mind that is quite different than "DoA".

Mechs people ignore can do wonders if you are bold (and lucky)

Depending on the psychology of your opponents, being "under powered" is one of the most overpowered thing in a game like this. (As Koniving loves to make use of)

#46 Bishop Steiner

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Posted 11 September 2014 - 03:04 PM

View PostShar Wolf, on 11 September 2014 - 03:01 PM, said:

Mechs people ignore can do wonders if you are bold (and lucky)

Depending on the psychology of your opponents, being "under powered" is one of the most overpowered thing in a game like this. (As Koniving loves to make use of)

True. Of course, if I use my 1AA right, most people don't even know what i am.... until the back half of the match when I start using the lasers for cleanup. It's amazing, what one n¡mobile aLRM15 can do to distract, harass and break up the battleplan of a team, as long as they aren't someone like the Lords or SJR.

#47 DAYLEET

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Posted 11 September 2014 - 04:29 PM

View PostBishop Steiner, on 11 September 2014 - 02:59 PM, said:

Only have a 2.0 KDr in it, but to my mind that is quite different than "DoA".


Never said it was doa, people who do did not buy the mech. 2.0kdr is awesome and above what i can hope for. Im not down to put lrm on it yet, ill try as hard as i can to make it work before throwing the towel. I am showing lots of improvement on my 1X though and like i mentioned more than once already the 1AA will be in my fav list.

View PostDAYLEET, on 11 September 2014 - 02:55 PM, said:

the SIB has the loadout id liek to play but he cant pull it off so i guess it;s my fault


#48 Bishop Steiner

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Posted 11 September 2014 - 05:03 PM

View PostDAYLEET, on 11 September 2014 - 04:29 PM, said:


Never said it was doa, people who do did not buy the mech. 2.0kdr is awesome and above what i can hope for. Im not down to put lrm on it yet, ill try as hard as i can to make it work before throwing the towel. I am showing lots of improvement on my 1X though and like i mentioned more than once already the 1AA will be in my fav list.

oh sorry, didn't mean to imply you had, but yeah can see how it looks that way (my bad). Actually should have separated that some as it was a backhand reference to a "Vindicator, yet another DoA Mech" thread, and a laughable time I had with someone trying to argue what DoA means.

Yeah, well, LRMs are a part of the Vindy. They all either pack a 5 or 10 shot, stock. I just up the tube count slightly, because it's an effective way to minimize exposure early, and support the team still, and because I dislike the heat efficiency with a heavier energy/braly type loadout. But it's plenty agile to stay at range and in cover, harassing in most matches.

#49 Trevor Belmont

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Posted 11 September 2014 - 06:04 PM

I use a 1AA with 3 mls, 1 er ppc and 1 srm6. XL 280 and 4 JJs. First game in it I had 500 dmg and 3 kills. Not bad.

Edited by Trevor Belmont, 11 September 2014 - 06:15 PM.


#50 DAYLEET

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Posted 12 September 2014 - 09:53 PM

The Good news is i made my St Ives Blue work for me.

The bad news is i used an old run-down-the-mill setup that isnt great since clan release, i certainly thought it wasnt very viable at least. 3ML 2 SRMART6, short range 1 trick pony.

The other good news is with such an uninspired loadout i was able to revert back to max STD250 and max 5JJ. It realy plays and move like i like my meds to move. It does a lot better than expected and with a STD and 5 JJ you dont have to wait so long to get in the fight, its not hard to go pay a visit to a guy who went a bit to far from his pack and run back to yours when you need to.

Staying power exemplary(as opposed to the loadout i previously used), firepower can be devastating and accurate, i see why they said the SIB loadout was changed from 3 energy 3 missile to 3 energy 2 missile.

My fav has switch to the 1X, terrible drawback of all guns in arms but damn he is a hot blooded little fker.

Edited by DAYLEET, 12 September 2014 - 09:56 PM.


#51 Mavairo

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Posted 12 September 2014 - 10:27 PM

As long as it's not as horribad as the AWS still is, it's playable.

#52 ice trey

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Posted 12 September 2014 - 11:47 PM

View PostBishop Steiner, on 10 September 2014 - 04:28 PM, said:

So, the poor old Vindicator.

Never respected in TT, never given any love before in the Video games.


On the first note, anyone foolish enough to not respect the Vindicator is downright daft, no matter the era. As far as mediums go, it's a beautiful work horse.

On the second note, it HAS been given love before once. Mechwarrior 2 Mercenaries included the Vindicator and a number of other mechs that haven't been exposed to the light of day outside of the tabletop. Whitworth, Panther, Hornet, Mongoose, Sentinel, Crab, Javelin, Flashman... and probably a slough of others I'm forgetting. That said, though, MWO is the first time anyone has seen the Cataphract in a computer game, and if PGI doesn't completely kill everyone's faith in Mechwarrior games, the Phract will probably be a Mechwarrior series staple for years to come. That's the thing about Mechwarrior game marketing. For as much as players bleat about refusing to play unless "XYZ" mech is included (Hinting at everyone who complained about no Fafnir / Uziel for all these months), most of the time the laymen don't actually know what's available in the setting before they start complaining.

Also, just pursuing whatever's the meta flavor of the week is boring. Players dependent on optimized designs just sound like players with a crutch, to me. Play with what you like, and if it suits your play style, so be it.

Playing with AWS'es. Save for some minor changes to the loadouts for streamlining, they're out-of-the-box. Still having fun with them. 8Q, 8T, 9M. My only gripe being the 8Q and 8T are slow.

Edited by ice trey, 12 September 2014 - 11:50 PM.






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