After Cw, What Would You Like To See In 2015 And Beyond?
#41
Posted 11 September 2014 - 08:38 AM
#42
Posted 11 September 2014 - 08:59 AM
Quote
for the servers to be still be open
#43
Posted 11 September 2014 - 09:51 AM
The back story could be, you are a pilot in a planetary garrison that gets attacked by the clans. Your dropship is the only survivor. You get a mech, some money, and some know how. Enough that you could sign up with any unit in the IS.
Alternatively, they could offer a campaign as a clanner, for those who will. It could be set up as training missions with a combat trial at the end. In the end, your choosable mechs could be determined by the outcome of your trial. The more kills in the trial, the higher the weight classes of choosable mechs.
Example: 1 kill = light, 2 kills = medium, 3 kills = heavy, 4 kills = assault.
IMO, this would be the ideal training/tutorial to get new players into the game, get them ready for PvP, and earn them a mech to use. We could then get rid of the new player ELO, and the new player bonus. Maybe, you could do both tutorials and earn one of each clan and IS mechs.
Edited by Zekester81, 11 September 2014 - 09:56 AM.
#44
Posted 11 September 2014 - 10:46 AM
1. In Game Voice - This shouldn't wait for 2015. They should put CW and clan mechs on hold until PUG games have access to effective communications. I've used teamspeak and it's good, but it's no replacement for just having the tech baked in.
2. Missions - CW is going to be great, but mission scenarios would add a lot of variety to the game for those in between major battle times. It would also provide a medium for introducing a lot of story elements into the game.
3. Melee Combat - My medium sized Hunchback wants to trip one of those pesky Ravens and then drive a lance through it's stinking gutless innards.
#45
Posted 11 September 2014 - 11:35 AM
Kilo 40, on 11 September 2014 - 02:19 AM, said:
I could easily be wrong though.
There's another Cryengine game out with six-legged tanks.
I don't see any reason that a six legged vehicle can work but a four legged mech can't.
#46
Posted 11 September 2014 - 11:38 AM
#47
Posted 11 September 2014 - 11:38 AM
Shame on you PGI!
#48
Posted 11 September 2014 - 11:43 AM
Beside all the items mentioned here, I would like to finally see working & comfortable chat system with working offline messages (they always vanish for me) and very important, an IN-GAME lobby that allows to find lances, groups, players that would like to 1vs1 and so on. In 2015, an online game should have that, right?
#49
Posted 11 September 2014 - 11:56 AM
-Proper collision damage
-Proper knock-down system
-Destructible map objects (not necessarily buildings, I'm talking trees, signs, those statues in River city, ect.)
-Better damage effects on builds (even just some sort of decal system would be cool)
-Better, less bouncy, animations for mechs with maxed engines (stalkers going 64 kph look silly)
-Working cockpit monitors
So in short, mostly polish and immersion.
EDIT: Oh yeah melee combat would be pretty cool too.
Edited by armyunit, 11 September 2014 - 11:58 AM.
#50
Posted 11 September 2014 - 12:01 PM
- UI 2.x
- larger maps
- NPC (tanks, aerofighters & battle armor)
- another pass on info warfare (add depth)
- MASC
#51
Posted 11 September 2014 - 12:33 PM
- Mission based PVE content, Co-Op for up to 4 man teams.
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