On Beagle:
Right now the interaction between ECM and Beagle Active Probe have very little to do with gaining or witholding information, they are just linear counters and taxes of each other to employ guided missiles.
We have recently received seismic sensors, which do in fact provide information, but we still lack that capability in Beagle Active Probe, which is suppose to serve as an active, probing sensor.
Suggestion:
Give the Beagle Active Probe similar capability to the seismic sensor; within a 120 meter bubble around the probe the Beagle should be able to detect enemy 'Mechs regardless of line of sight. The difference between seismic and Beagle could be that Beagle can actually allow the sensor targets that the Beagle detects to be targeted. This allows a Beagle Active Probe scout to actually relay hard intel to their team mates.
Further, the Beagle Active Probe also has a probing ability in the expanded Double Blind rules of Battletech in which it can view an opposing 'Mechs record sheet and see all of its information. This could be simulated in MWO by allowing a 'Mech equipped with Beagle Active Probe to scan enemy targets within its 120m radius and see a more detailed readout, that could show the location of items, what equipment it has such as an XL engine, heat level, ect. ECM would shroud a 'Mech from Beagle's ability to gain this information.
The caveat is though Beagle can nullify ECM's denial of missile locks, ECM and its bubble protects their users from being detected by Beagle's increased sensor ability.
Many of the modules such as the consumables have a high-end version and a low-end equivalent available, but the information warfare pieces do not. By giving some abilities to Beagle Active Probe, Seismic would still have a place as it has longer detection range, and is not blocked by ECM. Beagle itself would have its own shortcomings with reduced range, the ability to be blocked by ECM, by having a critical slot and weight requirement, and the ability to be destroyed.
Making the suggested change to Beagle would give players the ability to participate in information warfare by having equipment available that isn't prohibited by massive GXP costs, and increase the ability to provide the role for actual gathering and sharing of information (much like ECM shares protection) which the advertised Information Warfare pillar is sorely lacking.
On C3:
We don't have C3 at all. Not free C3, no C3. C3 shares all sensor information between networked units and enhances accuracy for units in a network based on the spotters proximity to the target. Currently, we can only share targets we have actively selected - with C3, units on a network would be able to scan through any sensor contact the spotter could target even if they didn't have it selected.
From the TechManual:
"BattleMechs are also not islands unto themselves. They can
share sensor data to some extent, allowing greater sensory
performance than a single ’Mech can achieve. The specialized
equipment of a C3 system takes this to new heights with direct
battlefield applications, but all BattleMechs can at least
receive basic sensory data from a unit mate."
Right now, Clan targeting computers provide bonuses to targeting for a single user scaled by tonnage. As Clan warriors in lore are generally honor seeking for themselves and less "team players," the counter Inner Sphere system should be the opposite, team centered. C3 in the board game increases accuracy of members of a network at long range based on the proximity of a C3 spotter; 'Mech in a C3 network in MWO could enjoy similar, scaled bonuses like a Clan targeting computer based on the proximity of a C3 spotter -- the closer the spotter is to enemies, the faster C3 networked 'Mechs can gain locks for LRM's and the quicker ballistic/PPC projectiles move, and longer range for lasers similar to Clan targeting computers.
On ECM:
ECM right now is still so overpowered almost every other Information Warfare tool in the game works to defeat it rather than serve a unique purpose. We were promised a deep Information Warfare pillar where we'd have several different pieces of equipment that all provided an edge over our opponents and the other equipment, working against each other. What we got was ECM, ECM, and ECM, partially because of the fact that it was implemented with way more features then it ever had in any iteration of Battletech or MechWarrior, partially because implementation of other pieces of Information Warfare is so lackluster; ECM needs to be toned down and other components like Beagle and Narc need to be toned up.
The main problem with ECM is not entirely its function, its the fact that it functions without any sacrifice or real input on the player's behalf.
Taking a page from lore (expanded rules in Tactical Operations), ECM should gain a third mode called "Ghost" mode - this will serve as ECM's anti-radar mode.
Running in Disrupt Mode, ECM would lose most of the sensor immunity it currently has and serve to block more advanced electronics such as Artemis and NARC (which would no longer counter ECM). It would also block the function of the previously mentioned C3 and proposed Beagle changes, meaning that units protected by ECM would not be visible to Beagle's ability to detect 'Mechs from behind cover. 'Mechs protected by ECM in Disrupt mode would still be able to be targeted by the enemy; however, they would not be identified by anything other than an alpha numeric targeting designation (A, B, C, etc), and the damage readout would not be shown.
References:
(Technical Readout: 3050 Revised, pg 196)
"The Guardian emits a broad-band signal that interferes with all sonar, radar, UV, IR, and magscan sensors, thus protecting all units in a radius of up to 180 meters by projecting a "cloak" to its enemies. Enemy long-range sensors can find vehicles and 'Mechs within the curtain, but the Guardian obscures the reading and prevents identification. By the time the enemy enters visual range, sensors can sometimes override the jamming, but by this time most pilots rely on their own eyes to track the opposition."
(Maximum Tech, pg 54) "Though ECM systems can prevent a sensor probe from identifying a unit, they produce powerful distinctive electronic signatures."
(Technical Readout 3050: Revised, pg 196) "Enemy long-range sensors can find vehicles and 'Mechs within the curtain, but the Guardian obscures the reading and prevents identification."
So sensors know something is out there and can target it and even lock on to it, it just can't identify it or provide target information like the paper doll.
(Total Warfare, pg 134): "The ECM does not affect other scanning or targeting devices such as TAG and targeting computers"
(Total Warfare, pg 134): "ECM blocks the effects of Artemis IV fire control systems. Artemis-equipped launchers may still be fired as normal missiles through ECM." and "Missiles equipped to home in on an attached Narc pod lose the Cluster Hits Table bonus for that system if the pods themselves lie within the bubble. The Narc launcher itself is not affected by ECM."
'Mechs protected by ECM in disrupt mode do not have any effect on missile lock on speed; Missiles will lock on targets the same speed as unprotected ECM 'Mechs as Disrupt mode does not have an effect against standard missiles.
In disrupt mode ECM should have the following abilities:
-Disrupt Beagle's ability to detect shut down 'Mechs (Total Warfare, pg 134)
"Active probes cannot penetrate the ECM's area of effect. The probing unit would notice it is being jammed, however"
-Negate the tight groupings of Artemis-enhanced missiles (Total Warfare, pg 134)
"ECM blocks the effects of Artemis IV fire control systems. Artemis-equipped launchers may be fired as normal missiles through the ECM, but they lose the Cluster Hits Table Bonus"
-Negate the tight groupings of Narc-enhanced missiles, as well as prevent indirect fire on a Narc'd 'Mech without LOS (more on this later)
(Total Warfare, pg 134): "Missiles equipped to home in on an attached Narc pod lose the Cluster Hits Table bonus for that system if the pods themselves lie within the bubble. The Narc launcher itself is not affected by ECM."
-Prevent spotters in the ECM bubble, or on the other side of, with line of sight passing through a bubble from transmitting target data to team mates outside the bubble
(Total Warfare, Pg 134) "ECM has the effect of cutting off any C3 equipped unit from its network."
This is dependent on the addition of C3 to Information Warfare with the ideas presented previously in this post.
Ghost mode:
Ghost mode would be a new function of Guardian ECM; Tactical Operations gives a +1 penalty to fire against 'Mechs protected by Ghost mode, this will also serve as a standard sensor negating mode.
When running in Ghost mode, ECM loses the ability to counter Beagle, Artemis, Narc and C3 spotting. 'Mechs protected by Ghost mode can only be targeted at reduced sensor ranges (600m instead of 1000m), so use of movement under cover is required to remain undetected by sensors fully. 'Mechs trying to get a lock on against 'Mechs in Ghost mode suffer the current longer lock on penalty. Enemy 'mechs inside the 180 meter active radius of an enemy 'Mech in Ghost mode also suffer from static on their minimap, which intensifies the closer the unit is to the enemy in Ghost Mode.
This would be an anti-missile system, but not a hard counter like it currently serves. The anti-radar component would nullify sensors, but not completely defeat them, and its effect on the mini-map radar would not affect units outside of its 180 meter operating bubble.
Counter:
Counter mode would remain unchanged, but would counter ECM regardless if it is running in Disrupt or Ghost mode.
(Tactical Operations, pg 99): "An ECM suite can be tuned to act as electronic counter-countermeasures (ECCM) in order to negate enemy ECM systems."
Edited by DocBach, 12 September 2014 - 01:32 PM.