Ertur, on 14 September 2014 - 12:10 PM, said:
IF it's so overpowered then why is it that for all of the ECM capable chassis that I have mastered, the non-ECM variants have the higher WLR and KDR's? My TDK has better stats than my 2D, my 5K spider has better stats than my 5D (and that one surprised me, I'll admit), my 2X raven has better stats than my 3L, my 2B Cicada has better stats than my 3C. This is a fact, the devs can confirm it.
It's nice, sure. It is not OP. It is not insta-win. It is not the biggest problem in the game right now. This last point is the most important. IT IS NOT THE BIGGEST PROBLEM WITH THE GAME RIGHT NOW. Frankly, I don't see that it is a problem at all. Even when I run an LRM mech, I have found ways to deal with it or ignore it. I usually don't boat just LRM's, either. If your issue is that you can't run 4 LRM launchers with nothing else, then that's just you having a bad build. I can't think of anything else that is dramatically affected aside from LRMs. Well, streaks maybe, but if you take streaks without BAP then bad build is bad build.
Why do we need to change the game to accommodate a few players' bad builds?
Oh and don't try to complain about information sharing in the solo pug queue, I'm sure I'd laugh myself to death.
You have completely missed the issue due to your severe bias against the topic in question.
You are an aberration regarding your stats, and it may also be due to your bias and/or playstyle.
The ECM weighs 1.5 tons and 2 crits, and provides you and every teammate within 180 meters with complete immunity to lock on and targeting to an unlimited range unless countered.
To counter in the most cost-effective manner, you must equip an item that weighs at least 1 ton and 1 crit (TAG) and maintain a clear line of sight to the targeted mech the entire time you want to retain the lock, out to a maximum distance of 750 meters.
The only other way to counter the ECM with a piece of equipment of similar size is the BAP, which only works to a range of 150 meters (120 for IS). This is totally useless at any range beyond that, and is negated if they have more than one ECM in range.
You can also counter it with a PPC/ERPPC, but must hit the ECM mech at least every 4 seconds or lose any locks on the target. If lock is lost for even a fraction of a second, reacquiring lock is nearly impossible before the missiles are wasted.
The last option is NARC, which is considerably heavier, requires a direct target hit, and is countered by any additional ECMs in range.
There is a reason that ECM is limited to very few mechs, and that is because it is blatantly overpowered for its size and weight. The fact that PGI has made this an official community project also speaks to how broken the IW system is.
That all being said, I run LRM boats quite often and have learned to do quite well even against ECM-covered mechs. That does not mean that the system is not borked, though, but simply that I have adapted to that imbalance for lack of any other option.