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Please No Single Player.


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#121 DeathlyEyes

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Posted 20 September 2014 - 03:44 AM

View PostSatan n stuff, on 12 September 2014 - 05:26 AM, said:

You haven't played any challenging single player games have you? While it's a fact that games in general and single player games especially have been getting easier, there's still plenty of truly hardcore stuff around.

I'm gonna quote myself here:

These are just a few examples, I can list a dozen more in any genre and that would still only be a small fraction. Even if a game is easy on normal difficulty, single player games almost always allow you to make the game harder in some way, and quite a few get downright brutal when you do.

People played MW4 single player and then came online and were wrecked by max/mined Poptarts and brawlers. They rage quit and took their joystick home. A single player campaign with difficulty settings will allow people to play out their battletech fantasies. Turn the difficulty down so all the AI controlled mechs aim like someone trying to aim with their forehead on a mouse. People who complain about max/min boat mechs can simply be told go play solo/coop/pve and get the hell out of queue.

#122 Satan n stuff

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Posted 20 September 2014 - 07:24 AM

View PostDeathlyEyes, on 20 September 2014 - 03:44 AM, said:

People played MW4 single player and then came online and were wrecked by max/mined Poptarts and brawlers. They rage quit and took their joystick home. A single player campaign with difficulty settings will allow people to play out their battletech fantasies. Turn the difficulty down so all the AI controlled mechs aim like someone trying to aim with their forehead on a mouse. People who complain about max/min boat mechs can simply be told go play solo/coop/pve and get the hell out of queue.

I don't suppose you've ever tried MW4 on the highest difficulty setting?

#123 KharnZor

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Posted 20 September 2014 - 08:21 AM

We already got pve in MWO. Turrets :lol: :lol: :lol: :lol: :lol: :blink:

#124 Pht

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Posted 20 September 2014 - 09:01 AM

View PostGRiPSViGiL, on 11 September 2014 - 04:16 AM, said:

Please don't waste time or resources on single player. I don't know why anyone wants it. Who likes to play against an AI? I prefer competing with other live players.


This is a case of "I don't know how that guy got elected ... I don't know ANYBODY who voted for him!"

Shockingly, there are people in this world that are not like you.

Some of us actually enjoy a well written (yes, even if it's linear) storyline enough that we don't mind playing the AI. SP can also be the basis for on-line co-op play vs the AI, allowing the game developers to make co-op centric situations that are otherwise unbeatable without having other people teamed up with you. Even scarier, SP can be ... oh, horror ... something you can play OFFLINE without the distraction of being texted and voice IP and etc, meaning they can have truly engaging storylines that wouldn't work well in the online-easily-distracted format.

... and the BT lore is WELL suited to exactly that kind of storyline. Not everyone wants 100% meatgrinder, 100% of the time.

Besides, you can bet PGI won't even consider doing SP until they percieve that they have the assets and a little bit more to do it.

#125 Rebas Kradd

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Posted 20 September 2014 - 10:04 AM

A single-player mode would be a boon for the hardcores and Founders still pining for the complex, tactical vision of the original four pillars. Different ECM implementation, repair & rearm, long-term thinking, smaller and longer battles with fewer mechs...finally, a place to get all that without driving off the new/casual players. It could be MWO 2.0. That's the route I'd like PGI to take.

Beyond that, MechWarrior has always been about story. There's none of that in MWO right now; even the Clan waves are really just mech packs rather than events. With a single-player campaign, you'd have the opportunity to really introduce the texture of the BT universe. Start the player out with a light mech and force him to build his stable and his bank account through simple missions against smaller mechs, way out on the periphery. Let him salvage weapons from the battlefield, retreat to save his mech if he wishes. Make ammunition a paltry commodity so it has to be used carefully.

Only then, after a few victories, can he face (and procure) larger mechs, culminating with the shock of glimpsing the smoke-darkened silhouette of an actual, rare assault mech. "My god, what is a Battlemaster doing this far out on the periphery?" squawks your dropship command through the static, as you limp away barely clinging to life.

Right now it's just "drop again" and "next mech pack". I lament daily that there's no tangible progression to what you do here.

Edited by Rebas Kradd, 20 September 2014 - 10:33 AM.


#126 DeathlyEyes

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Posted 25 September 2014 - 12:31 PM

View PostSatan n stuff, on 20 September 2014 - 07:24 AM, said:

I don't suppose you've ever tried MW4 on the highest difficulty setting?

I did, beat the entire thing on the hardest difficulty poptarting everything. It was super easy.

#127 Revis Volek

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Posted 25 September 2014 - 12:38 PM

I would also pay REAL MONEY for a solid campaign and Single Player story mode as i think about 75% of this game populations would.


Not to mention a nicely done Single Player mode would serve as something this game is lacking.....A TUTORIAL!

If you have the chance to kill some terrabad AI's before you had to jump into the PVP queues i think everyone would like new players a little more and im sure they would have a better head on there shoulder and be less of a liability in battle once they see what the game throws at them and not starting at fighting the equivalent of a LVL 60.

#128 Funkadelic Mayhem

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Posted 25 September 2014 - 12:40 PM

I would pay for expansion packs if they were single player PVE packs. I love this game as is, but would love to log in and play a series of quests solo in PVE when Im just not in the mood to pug it, or need a break from the people who are not new who still don't lock targets or look at their mini map. Or worse yet, shoot then aim instead of aim then shoot then QQ the game is broken! lol its not HSR that's most bad players problem, its their marksman skills!

Edited by Funkadelic Mayhem, 25 September 2014 - 12:44 PM.


#129 Triordinant

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Posted 25 September 2014 - 12:46 PM

Single-player PvE would kill 3 birds with one stone: 1) provide comprehensive training for new players, 2) be a place for veterans to mentor new players instead of letting them be farmed by bigger, better-trained units in the group queue, and 3) introduce players to the rich lore and history of the BattleTech universe.

#130 Metus regem

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Posted 25 September 2014 - 12:50 PM

I'd like to see two completely different campaigns though, one for the IS, set up as a Merc (ala MW2 Mercs) and one set up from the Clan's perspective, either Wolf, Falcon or Bear, as they won targets on the cursed world.

#131 Kain Demos

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Posted 25 September 2014 - 12:52 PM

View PostMetus regem, on 25 September 2014 - 12:50 PM, said:

I'd like to see two completely different campaigns though, one for the IS, set up as a Merc (ala MW2 Mercs) and one set up from the Clan's perspective, either Wolf, Falcon or Bear, as they won targets on the cursed world.


This is really the ONLY way to do it. Anything else would be a disappointment.

They can even release the IS version first, I don't care as long they do it right.

#132 TygerLily

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Posted 25 September 2014 - 12:54 PM

View PostDeathlyEyes, on 20 September 2014 - 03:44 AM, said:

People played MW4 single player and then came online and were wrecked by max/mined Poptarts and brawlers. They rage quit and took their joystick home. A single player campaign with difficulty settings will allow people to play out their battletech fantasies. Turn the difficulty down so all the AI controlled mechs aim like someone trying to aim with their forehead on a mouse. People who complain about max/min boat mechs can simply be told go play solo/coop/pve and get the hell out of queue.


Lol, I'm not sure if some of you know but...you can like both PvP and its difficulty AND singleplayer of a game. The best way to go would be coop...a la Payday or Left 4 Dead.

You don't have to be an asocial neurotic (see "battletech fantasies" jab) to enjoy a setting and want to play through a storyline in that setting...

#133 Metus regem

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Posted 25 September 2014 - 12:55 PM

View PostKain Thul, on 25 September 2014 - 12:52 PM, said:


This is really the ONLY way to do it. Anything else would be a disappointment.

They can even release the IS version first, I don't care as long they do it right.


Well they could set it up, through plot or what ever, as a Merc you could become a bondsmen to either Wolf or Bear, and fight to become a Mechwarrior for the clans... as both have a history of letting that happen.

#134 Eddrick

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Posted 25 September 2014 - 01:01 PM

I prefer the PvP part of the game get finished and balanced before PvE is added. The only thing I would want PvE for is easyer grinding or when I don't feel like playing PvP.

#135 keith

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Posted 25 September 2014 - 01:04 PM

single player can be used for also for a great intro for players. it can be used as training and a great way for getting players into the game. PGI can do something like 30 bucks for SP. then when u log onto MP part of game u get a certain numbers of mechs and cbills. use it kinda as a B2P way for new players.

#136 Kain Demos

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Posted 25 September 2014 - 01:05 PM

I don't know how long it would take since CW has taken so long and 2 years later we are essentially still in Beta but I think single player (with co op option as well as "instant action"/custom game types) and Solaris need to happen. I think Solaris could happen pretty fast honestly with very little in the way of programming required but the SP stuff could be 2-3 years away.

Besides those things a map making kit for the community with contests to select and refine (with good rewards) the winners and add them to the game would truly make this the game we all wanted and asked for.

With all of these features it would literally have something for everyone.

Edited by Kain Thul, 25 September 2014 - 01:06 PM.


#137 Soul Tribunal

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Posted 25 September 2014 - 01:12 PM

Its interesting to see this suggested.
For the longest time in the Wargamming series players have opposed anything like this. But with WoWP, unlike WoT you have to think in a lot more dimensions and have better comprehensive understanding. So, they launched battle against Bot (i.e. PVE) up to 5 Live players on one side with 10 Bots vs 15 Bots.
It gives players a chance to test loadouts, test controls, and new planes. It has helped make a lot of bad players better by a wide margin.
I actually would love to, and financially support a mode like MechWarrior the series, where you can have waves. Make it so you only get say....30% of the C-Bills and XP. It would give good training and help with player retention as well as an alternate way for young/new players to make coin for their shiny new Mech.
As much as a lot of us would be against it, we need to remember that new players are the lifeblood of any game. And we need them to enjoy It, spend money, so you and I whom prefer more of a deathmatch can continue to play.


My thoughts,

-ST

#138 August55

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Posted 25 September 2014 - 01:15 PM

PVE needs to be in the game! I want to shoot ai mechs with a cheesy story and command ai dudes.

I would play the tar out of an MWO version of MW4's instant action mode.

Edited by August55, 25 September 2014 - 01:15 PM.


#139 Scratx

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Posted 25 September 2014 - 01:24 PM

A campaign for the IS... well, just about anything will do. Heck, can even do the proposed 3015 campaign pitched in the "MW5" trailer. Everyone, let's drop with single heat sink, no Lostech, stock mechs!! :D

As for the Clans... a few ideas.

Smoke Jaguar : Sibko starts with Trial of Position, moves on to a pirate hunt, then a couple Trial of Possessions vs other clans... culminating with the Trial of Possession for the Dire Wolf.
Wolf : Similar start, beats up some Jade Falcons as part of a trial of grievance (they sullied the name of our Khan! ), then a couple more ToP's, culminating with the ToP for... getting the Dire Wolf back. :P Alternatively, might be possible to do the ToP's over Elemental/Battle Armor tech with Hell's Horses, but that might lead to issues with what mechs are timeline appropriate.

You get the idea... pick some neat moments in Clan history that play nice with the mechs available in MWO and we're good to go.

#140 Triordinant

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Posted 25 September 2014 - 01:25 PM

View PostTygerLily, on 25 September 2014 - 12:54 PM, said:

You don't have to be an asocial neurotic (see "battletech fantasies" jab) to enjoy a setting and want to play through a storyline in that setting...

Some people have such low self-esteem that they only feel they're worth something when they're beating other people in a PvP video game.





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