Please No Single Player.
#21
Posted 11 September 2014 - 05:27 AM
... and it was fun. IF the developer built a campaign that was intriguing, had depth and some internal structure, pulled you into the story line and set up fun to play scenarios ... it was great. I still remember the final battle on a moon in one of the games (Mercenaries?) that was very challenging to win.
Most of the games had an "Instant Action" button where you could drop into a match in a mech of your choice against a set of AI opponents. This got boring fast. Unfortunately, MWO suffers from the same issue. It IS more interesting that fighting AIs but in many cases it is the same thing over and over and over again ...
Single player provided rewards like mechs and cbills ... you could hire pilots or acquire skills ... you were playing a campaign in a series of scenarios that went somewhere ... giving meaning to the individual fights and making it more interesting to play.
MWO has missed this point entirely despite player feedback since closed beta. MWO has always needed a meta-game since "Instant Action" is never enough in the long run.
Now they are working on adding community warfare which is the storyline aspect of a single player game ... awesome.
However, they still could improve things immensely by revising the experience system to give players something more to do between matches ... there is not enough choice (none) or thought (very little since there is no choice) in the current experience system to provide motivation to play the game.
They could implement leader boards and other elements to support and recognize on-going competitive play directly in game.
There is a wide range of people who play MWO ... different meta-game aspects will appeal to different players as motivators to play. Some competitive folks probably could care less about the experience system since it is just another grind to get your mech to the competitive level ... however, if there were choices and build optimization was affected by choices in the experience system then this would be different ... optimizing a mech for competitive play would become a combination of mech loadout and fit ... supported by a selection of skills for that variant that would optimize that mech with that loadout.
Other folks will find CW enough and some others would like to see "Mechwarrior" in terms of skills rather than just "Battletech".
----
Anyway, if PGI can find the resources for a single player offline game based on the same engine ... AFTER MWO has had its current shortcomings resolved ... then I am all for it and would happily buy it.
In addition ... I am FAR more likely to throw $30.00 at a kickstarter for a single player MW title than I am for Transverse ...
#22
Posted 11 September 2014 - 05:32 AM
Joseph Mallan, on 11 September 2014 - 04:18 AM, said:
The stories that evolved out of MW4 league play were way better than any storyline in the single player campaign of any Mechwarrior game.
#23
Posted 11 September 2014 - 05:54 AM
#24
Posted 11 September 2014 - 05:57 AM
Suppose I mean that I wouldn't mind seeing some PVE Co-OP stuff, perhaps even two Co-Op teams working against each other.
PVP is where the thrill in gaming lies though. Really enjoy the fact that when I drop in MWO I'm going up against 12 other actual people, and not just AI.
#25
Posted 11 September 2014 - 06:01 AM
Fut, on 11 September 2014 - 05:57 AM, said:
Suppose I mean that I wouldn't mind seeing some PVE Co-OP stuff, perhaps even two Co-Op teams working against each other.
PVP is where the thrill in gaming lies though. Really enjoy the fact that when I drop in MWO I'm going up against 12 other actual people, and not just AI.
In MW:O yes... PvP in games like SWTOR was... lame. Maybe it is due to it having an RPG PvE, there was no point to PvP in that game besides Epeen.
Roland, on 11 September 2014 - 05:32 AM, said:
If you say so. I wasn't there, so I have only your word to go by Roland.
#26
Posted 11 September 2014 - 06:02 AM
#27
Posted 11 September 2014 - 06:05 AM
Joseph Mallan, on 11 September 2014 - 04:18 AM, said:
I agree. That's a good way to say it.
Single player wouldn't take away from MWO, because it isn't going to even be considered till MWO is largely completed (gameplay wise with CW, content is always going to be added). A single player game would probably borrow a large percentage of assets from MWO anyway. Just add story, AI, and voice acting.
I'd pay for it if they did a good job. I think it would be worth it for PGI to look into.
#28
Posted 11 September 2014 - 06:10 AM
An AI can head shot you at will. the only way to not have that happen is a COF or some other system to simulate human like skills and probibilitys of misses.
A single player game mode is worth paying for.... you pay for the story. you got thousands of storys that can be told and that = money for the game. 1-5$ a pop for hopefully 1-5 hours of play time.
#29
Posted 11 September 2014 - 06:11 AM
GRiPSViGiL, on 11 September 2014 - 04:16 AM, said:
If you want SP, why?
because the MW3 and 4 campaigns were more fun than TDM day after day?
Some folks just don't give a crap about Esports.
#30
Posted 11 September 2014 - 06:12 AM
- Taking 3 of your friends into a 4-man lance in PvE scenarios
- Taking 1 of your friends into a 4-man lance in PvE scenarios, where 2 of your lancemates are AI-controlled
- Taking 1 of your friends into a 2-man lance in a PvE scenario where your first goal is to rescue the other 2 guys in your lance
- Adding infantry and tanks to Attacker-vs-Defender style PvP matches
- Better turrets with more variety in certain types of PvP matches
- Being able to control infantry, tanks, and turrets after you get blown up in a PvP match
The common element to all of these things is AI Development. PvE is entirely AI-driven, whereas pure PvP has no AI in it at all. If you want to add any sort of AI into PvP matches, PGI would first take the logical step of developing a single player campaign which could even conceivably be sold as a separate game.
Edited by Xarian, 11 September 2014 - 06:13 AM.
#31
Posted 11 September 2014 - 06:13 AM
Tombstoner, on 11 September 2014 - 06:10 AM, said:
An AI can head shot you at will. the only way to not have that happen is a COF or some other system to simulate human like skills and probibilitys of misses.
A single player game mode is worth paying for.... you pay for the story. you got thousands of storys that can be told and that = money for the game. 1-5$ a pop for hopefully 1-5 hours of play time.
In 25 years of Computer RPGing I have never seen a game AI be that hard core. Not even in the MechWarrior Titles.
Xarian, on 11 September 2014 - 06:12 AM, said:
- Taking 3 of your friends into a 4-man lance in PvE scenarios
- Taking 1 of your friends into a 4-man lance in PvE scenarios, where 2 of your lancemates are AI-controlled
- Taking 1 of your friends into a 2-man lance in a PvE scenario where your first goal is to rescue the other 2 guys in your lance
- Adding infantry and tanks to Attacker-vs-Defender style PvP matches
- Better turrets with more variety in certain types of PvP matches
- Being able to control infantry, tanks, and turrets after you get blown up in a PvP match
The common element to all of these things is AI Development. PvE is entirely AI-driven, whereas pure PvP has no AI in it at all. If you want to add any sort of AI into PvP matches, PGI would first take the logical step of developing a single player campaign which could even conceivably be sold as a separate game.
Like in SWTOR. That was fun as heck.
#32
Posted 11 September 2014 - 06:14 AM
Joseph Mallan, on 11 September 2014 - 06:01 AM, said:
If you say so. I wasn't there, so I have only your word to go by Roland.
So much better that they are all but unknown outside of the league, I guess?
#33
Posted 11 September 2014 - 06:21 AM
#34
Posted 11 September 2014 - 06:23 AM
Joseph Mallan, on 11 September 2014 - 06:13 AM, said:
But what i think happens if you tone down an AI with a COF in MWO you could wind up standing still taking COF damage all over your mech, while your making placed shots into the AI's CT. I'm not sure there is a happy medium.
#35
Posted 11 September 2014 - 06:27 AM
But if we can have both worlds what's the problem? Everyone is happy
#36
Posted 11 September 2014 - 06:29 AM
People want to walk around in the Mechwarrior universe, be part of a story, see the world and it's lore come to life.
#37
Posted 11 September 2014 - 06:31 AM
Tombstoner, on 11 September 2014 - 06:23 AM, said:
But what i think happens if you tone down an AI with a COF in MWO you could wind up standing still taking COF damage all over your mech, while your making placed shots into the AI's CT. I'm not sure there is a happy medium.
I don't know, I haven't played many PvE Shooters outside the MW series. And I did play ALL the PvE from the MW titles. They were fun and often challenging but I very rarely got mad at the game. Which is the same for playing here. The only way you could "Place Shots" in the PvE games was with a Clan Targeting computer. So that isn't a problem either.
#38
Posted 11 September 2014 - 06:31 AM
Tombstoner, on 11 September 2014 - 06:23 AM, said:
But what i think happens if you tone down an AI with a COF in MWO you could wind up standing still taking COF damage all over your mech, while your making placed shots into the AI's CT. I'm not sure there is a happy medium.
The only thing is that a nicely functioning AI has already been proven possible in previous MW game. MW 4 is the one I am most experienced with.
It can be done and done well.
#39
Posted 11 September 2014 - 06:32 AM
Edited by DavidHurricane, 11 September 2014 - 06:32 AM.
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