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Please No Single Player.


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#41 990Dreams

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Posted 11 September 2014 - 06:35 AM

View PostJoseph Mallan, on 11 September 2014 - 06:33 AM, said:

Why? If they finish CW first then start work on the PvE it would need less man power.


Maybe AI inside MW:O, but I want to see more content after CW too, wouldn't you? If it is a separate game it will need a separate team so it doesn't detract from MW:O.

#42 SI The Joker

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Posted 11 September 2014 - 06:35 AM

My opinion:

A scenario-based PvE experience (Think randomized levels with goals etc) would be incredibly helpful for players who are new or haven't quite grasped the concepts of gameplay and/or strategy.

It would act as a gateway for new players to come online and play after learning the ropes in-game, in scenarios where the dangers are still real and a challenge can still be had... but the e-peen is not affected.

#43 Joseph Mallan

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Posted 11 September 2014 - 06:40 AM

View PostDavidHurricane, on 11 September 2014 - 06:35 AM, said:


Maybe AI inside MW:O, but I want to see more content after CW too, wouldn't you? If it is a separate game it will need a separate team so it doesn't detract from MW:O.

Well as most of the Hard work would be programming for the PvE, and Most of what MW:O would need is Maps and new Machs the teams could easily multitask and feed each others projects. I don't see the need for "Another" team.

#44 Lefty Lucy

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Posted 11 September 2014 - 06:42 AM

View PostJoseph Mallan, on 11 September 2014 - 04:30 AM, said:

Indeed PvP does test your reflex more. But skill is more than pointing and trigger pulling. I can chose all the right firing positions and weapons but if I cannot click the button before you I will lose. I am getting to old to be playing vs 20 somethings. :unsure:


Just think of it as you're a Spheroid, and your enemies with much superior reflexes are Clan Warriors.

#45 The Basilisk

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Posted 11 September 2014 - 06:45 AM

I would effin pay for a coop game mode with a decent AI.
Maybe on a map / practise scenario base ?
10 bucks each ?
Not each game but each scenario I can buy.

#46 Satan n stuff

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Posted 11 September 2014 - 06:46 AM

View PostJoseph Mallan, on 11 September 2014 - 06:13 AM, said:

In 25 years of Computer RPGing I have never seen a game AI be that hard core. Not even in the MechWarrior Titles.

That's because most AI's aren't remotely intelligent, they are usually made harder by reducing response times and increasing accuracy and such, and going too far with that will just make a game unplayable.

If you want a challenge you can try the STALKER games , they are survival horror FPS with RPG elements, you get to walk around ( almost ) literal minefields while fighting enemies that are just as dangerous as you are but almost always outnumber you. You'll be quickloading more often than you are shooting, especially at first when you have crap equipment and zero experience with the games.

You can also try Devil may Cry 3, a classic action adventure game which on the highest difficulty setting doesn't even pretend not to hate you, it has very aggressive enemies that gain a powerful defense after a short while on said highest difficulty, making it much harder to keep them from attacking, they will be fighting you a dozen or so at a time pretty much guaranteeing that if you get hit once you die.

For the truly determined, there's I Wanna Be the Guy, a 2D platformer that's explicitly designed to be hellishly difficult. Words really don't do it justice but hundreds of deaths just to get past a single screen aren't uncommon. I'd have a 5 digit death count by now if it didn't crash as often as it does.

#47 SgtMagor

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Posted 11 September 2014 - 06:54 AM

single player campaign would be good, it will offer a different playing experience than the online game.

#48 Bront

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Posted 11 September 2014 - 07:01 AM

PvE offers a few things that the current system can't, and isn't a waste of time for the devs.

1) PvE can be used for training. Heck, throw incentives in there to reward folks who complete it (one time awards so it's not farmable)
2) PvE can simulate build use, so lets player test builds without them being used live.
3) AI developed can be used to flesh out the PvP game (better turret AI, taking over disconnected mechs)
4) Resources used for a single player game could flesh out the PvP game (AI vehicles, maps, art, interface improvements)
5) PvE could be a way to play offline (even if no rewards register while you do).
6) PvE is a good way to build your customer base for folks who don't want PvP but will pay for a game. It's an extra monitization option.

Once CW is out, I don't see why not.

#49 Revis Volek

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Posted 11 September 2014 - 07:11 AM

View PostGRiPSViGiL, on 11 September 2014 - 04:38 AM, said:

I understand the whole Raiding thing I played WoW but MWO isn't like that in nature and I don't see MMOs as a SP thing. To me SP is like playing through a campaign of some sort against AI. Obviously it is a long way off but hearing Russ give it any credence has bothered me. CW should be the focus and nurturing that to me is the key to keep people interested.



You obviously didn't listen very well then or missed the details. Russ stated this would NOT even be in the think tank until after CW was finished and more then likely not even until 2015. So lets all just relax!

Not to mention this kills two birds with one stone....we get a STORY mode and any new players have a AI difficulty then can set until they become familiar with the game and its controls. Serves as story and training mode. Also MORE DIVERSITY in our game is never a bad thing. Be great for those nights when the Internet is out/slow/down or when they servers are offline and you forgot to DL Test Server. Tons of viable options and reason this can and should happen after CW is 100% finished and BUG FREE!

#50 Will9761

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Posted 11 September 2014 - 07:15 AM

I can see the benefits of a single player mode, but I too will wait until CW is done. Heck, it's a better solution for new players to understand the game instead of getting thrown to the wolves and having veteran players slam them for it.

Edited by Will9761, 11 September 2014 - 09:10 AM.


#51 Thunder Lips Express

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Posted 11 September 2014 - 07:18 AM

View PostGRiPSViGiL, on 11 September 2014 - 04:16 AM, said:

Please don't waste time or resources on single player. I don't know why anyone wants it. Who likes to play against an AI? I prefer competing with other live players.

If you want SP, why?

because of an engaging story? same reason i would rather watch a movie then play larping... i find gears of war to be much more engaging and rewarding then say a call of duty battlefield type game where you just run around kill die spawn repeat.
just because it isn't your cup of tea doesn't mean it isn't something that is relevant

#52 Rogue Jedi

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Posted 11 September 2014 - 07:30 AM

I would like to see a free training campaign of about 4 missions to teach you the basics, a training campaign (or at least series of training missions) should hopefully be a high priority after community warfare to help with training new players.

An option on training grounds to have AI Mechs to allow you to properly evaluate a Mech build without potentially losing the match for your team if the build turns out to be a disaster would also be nice.

eventually a campaign of at least twenty 15-45 minute missions would be very nice.
I would be happy to pay for the campaign, and I would like the campaign to be kept separate from multiplayer until it is completed, e.g. on starting the campaign you chose one owned/trial Mech to start with, then for the rest of the campaign other Mechs can only be obtained through salvage.

PGI could even treat the campaign as a preorder for new chassis, by setting it up so that during the campaign you can "salvage" Mechs that are not yet available for Cbills/MC, and on completion of the campaign you chose perhaps 2-4 Mechs from the campaign to add to your MWO account

I think singleplayer could seriously help the game, not least because (provided the campagn is not too expensive) new players would likely play the campaign first therefore know roughly what they are doing when first starting multiplayer, making the learning curve far less intense and probabaly improving player retention.

Edited by Rogue Jedi, 11 September 2014 - 07:33 AM.


#53 Mawai

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Posted 11 September 2014 - 07:36 AM

View PostJoseph Mallan, on 11 September 2014 - 06:13 AM, said:

In 25 years of Computer RPGing I have never seen a game AI be that hard core. Not even in the MechWarrior Titles.


Like in SWTOR. That was fun as heck.



I think what he was trying to say is that an AI in a computer game can NOT miss unless it is coded in such a way as to allow it.

Of course, since developers want to make their PVE games fun ... AIs in them are designed to NOT be perfect ... and thus folks actually enjoy the game.

In matches with real people
- they have to aim and aim depends on reflexes and steadyness and varies from person to person (there is a reason aimbots can be popular with some people)
- real people do not coordinate perfectly ... they miss the target call ... they just want to blow up the person they are fighting
- real people can decide to TK if they don't like something someone says (of course they can get banned for that just as quickly)

AIs on the other hand only have these features if they are coded to fail like real folks :)
- AIs intrinsically have perfect aim, perfect coordination, and will never fire on each other because someone says something offensive :)

There are lots of strategies to simulate the constraints of real people ...
- probability based determination of weapon aim point ... depending on an AI "skill" parameter.
- reduced or increased base damage of AI weapons to compensate for whether they are too good or not good enough
- probability based determination of coordination ... come up with an algorithm for whether AI mechs will coordinate fire or not

What this means ... there will be times when the dice rolls go against you and all 6 AI mechs you find over that ridge will all turn and fire at your CT and core you in one shot ... while other times 5 of the mechs will stare in another direction and the 6th will miss as you rush into the group.

#54 DocBach

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Posted 11 September 2014 - 07:37 AM

At the very least a PVE training mode for new players would be helpful in teaching players crucial mechanics like cover/aiming. Even if it had scripted events like a leg being taken out it would still be useful in showing players how an event like that will affect their machine in game;

Instructor: "My sensors show you just took a critical hit to the leg -- be careful, that'll slow you down and make you turn wider than a drunk Atlas..."

#55 Screech

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Posted 11 September 2014 - 07:37 AM

I always wanted a single player game. Was hugely let down when MW5 became MWO but I decided to give it a shot anyways. Is alright but after a couple thousand matches of fighting for exactly zero reasons it has become extremely stale.

Not sure why people seem so opposed to it. I am sure it would be a great way to get rid of all the baddies that are being put on the same team as the Elite Forum Warriors and dragging them down. And since it is easily monetized not really sure how you can consider it wasting resources.

#56 Shadow 101

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Posted 11 September 2014 - 07:38 AM

I like both PvP & PvP. I would love a single player campaign added to this game after CW ect is completed. I loved the MW series single player games of old.

Edited by Eblean, 11 September 2014 - 07:38 AM.


#57 Kalimaster

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Posted 11 September 2014 - 07:40 AM

Lets get CW off the ground. Then we can think about single player missions. Still it would be nice to have a couple of them just for fun.

#58 Kain

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Posted 11 September 2014 - 07:44 AM

They have the Mechwarrior License for another 6 years.

In those upcoming years they should try to make the most out of it, and that includes a single player experience,
MW2:mercs had an awesome campaign, and a lot of people enjoyed the single player campaigns

They have the assets, they have the mechs, so I'm all in for single player!

(but first finish the multiplayer part)

#59 Livewyr

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Posted 11 September 2014 - 07:45 AM

View PostGRiPSViGiL, on 11 September 2014 - 04:16 AM, said:

Please don't waste time or resources on single player. I don't know why anyone wants it. Who likes to play against an AI? I prefer competing with other live players.

If you want SP, why?


Must disagree with you here. Sometimes, I really miss playing Btech scenarios that really would not happen with other players. Example: 3 days ago, I re-installed MW4 Vengeance. (No, not the best scenario, but a scenario none-the-less.)

I do think the PvE part of the game should wait until the PvP section is solid, so the PvP is not slowed, just maintained and advanced according to time-line.

From the company's perspective, this can also raise revenue. (See DDO and their "purchased" campaigns.) I know I would be willing to buy them, especially if they could do a story line from different eras. (3000-3025)(3025-3040)(3040-3052) and then as era's a reached, adding 3052-3060 and so on and so forth, with a appropriate mechs. (Granted: 3000-3025 would be hard to do unless they can license to use the unseen, or sufficiently redid the unseen mechs to be used.)

#60 Kain Demos

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Posted 11 September 2014 - 07:50 AM

View PostHaxburch, on 11 September 2014 - 05:26 AM, said:

I would pay money for a 20 mission story campain , this is content and rpg . Playing battleground after battleground after battleground is no content ... .


Hopefully there would be two separate campaigns.....one for the IS and one for the Clans (preferably following Clan Wolf's charging right through the IS).

If not it should be a merc campaign so you're not limited to IS mechs.





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