#41
Posted 18 October 2014 - 08:23 AM
#42
Posted 20 October 2014 - 02:34 PM
BNC-3E
Better than the BLR youve got up there. 4 less damage...but its mostly front loaded into AC20, better cooling, better armor, more survivable and its going to put its alphas into a tighter group, faster with slightly better dps.
Its slower but thats not an issue with brawlers. Youre following the horde to the battle, then engaging once your teammates engage.
Mastered with the 9 cool shot, its nasty. You can easily put out 400 damage before youre at risk of shutting down. With speed tweak, 65kph is more than sufficient.
Edited by KraftySOT, 20 October 2014 - 02:41 PM.
#43
Posted 20 October 2014 - 02:37 PM
KraftySOT, on 20 October 2014 - 02:34 PM, said:
BNC-3E
Better than the BLR youve got up there. 4 less damage...but its mostly front loaded into AC20, better cooling, better armor, more survivable and its going to put its alphas into a tighter group, faster with slightly better dps.
Its slower but thats not an issue with brawlers. Youre following the horde to the battle, then engaging once your teammates engage.
Mastered with the 9 cool shot, its nasty. You can easily put out 400 damage before youre at risk of shutting down.
Would you like it to be added?
#46
Posted 21 October 2014 - 05:44 AM
#47
Posted 26 October 2014 - 03:58 AM
*** lol never mind I just saw you went with the 245 XL and not the 240 XL that comes with it
Edited by BasicInfantry, 26 October 2014 - 04:03 AM.
#48
Posted 26 October 2014 - 07:05 AM
2 Clan Med Lasers in each arm, then slotting in the C variant torso omnipods to fit 2 Clan Large Pulse Lasers.
Decent alpha, but can run a bit hot if not managed properly. Would most likely fall under the brawler role
http://mwo.smurfy-ne...f0d476e6f2eb289
#49
Posted 26 November 2014 - 05:53 PM
O7 David
#50
Posted 12 February 2015 - 09:58 AM
#51
Posted 12 February 2015 - 10:28 AM
EDIT: Loks like the BBCode doesn't want me to add URL links. Here's the raw link then: http://mwo.smurfy-ne...ad3d6bf9dd39832
Double EDIT: Since Smurfy is down for the time being, have a picture instead!
2 AC5s Privide it with long range suppressive fire, but the 'Mech has no problems engaging in a Brawl, using it's high RoF to strip the enemies' armor to finish them off with the LBs. 2 Medium Lasers give it some more focused damage when dealing with enemies at short range. Heat can be an issue on a non-mastered chassis.
Edited by SethAbercromby, 12 February 2015 - 10:38 AM.
#52
Posted 13 February 2015 - 10:36 AM
#54
Posted 14 February 2015 - 10:21 AM
Edited by SwampDonkie, 14 February 2015 - 10:24 AM.
#55
Posted 14 February 2015 - 10:23 AM
SwampDonkie, on 14 February 2015 - 10:21 AM, said:
I'd assumue the 2nd ton of AMS ammo was placed there unintentionally, but good catch!
#56
Posted 14 February 2015 - 02:34 PM
SethAbercromby, on 14 February 2015 - 10:23 AM, said:
SwampDonkie, on 14 February 2015 - 10:21 AM, said:
Fixed. Thanks for the notice!
#57
Posted 17 February 2015 - 12:54 PM
Edited by DavidHurricane, 17 February 2015 - 12:55 PM.
#58
Posted 17 February 2015 - 05:21 PM
DavidHurricane, on 11 September 2014 - 06:10 AM, said:
COM-2D "Spy"
This Commando is designed to be a dedicated spotting unit. ECM allows it to counteract enemy missiles. TAG and NARC allow it to lock onto enemy units. An SRM 4 can be used for defense.
Worked a little in this guy. Added Artemis for the extra effects of the system in targeting and tracking. Downgraded the heatsinks to single ones cause for just 1x SRM2/SRM4, 10 SingleHeatSinks work at 100% efficiency, so doubles just take space, and also singles can be placed in the legs increasing their effect in water. I used the space to add Ferro to allow the armour to be maxed. Now is 1million Cbills cheaper, also.
COM-2D "The Spy Ver2.0"
There is other choice to simply max the engine and armour:
COM-2D "The Spy Ver3.0"
EDIT:
DavidHurricane, on 11 September 2014 - 06:10 AM, said:
I like ur Predator, it takes a lot from the potential of the RVN-4X, but lets be serious, u need an ECM base to get the true potential of an assault-mech in a light weight chassis.
RVN-3L "Silent Hunter"
This guy has 3% less heat efficiency, but use an engine 55 points higher in rating, so more speed and torso twist, has 10 more points alpha-strike, less spread using the SRM4 instead of the SRM6 (honestly, without Artemis, i feel like wasting missiles when i fire a SRM6 above 140 meters, instead SRM4 can go without Artemis and still be effective at ranges of 200-250 meters), one more MPLas to allow chain-fire, and ECM.
EDIT 2:
DavidHurricane, on 11 September 2014 - 06:20 AM, said:
CN9-AH "Gauss Downer"
A spin on the normally brawling Centurion, this Mech uses a Gauss rifle to attack at long range. When sufficient damage has been done, the Mech can move in to brawl, where it's Gauss Rifle's lethal capabilities can be compounded with two SRM 4s. Care should be taken to avoid taking too much damage to the back, and be conservative with your ammo.
For some reason is not mounting Ferro-Fibrous eventhough it has the slots. In doing so u can add 3 points of armour to the shield arm and upgrade the unconventional XL265 to a more normal XL275.
CN9-AH "Gauss Downer"
EDIT 3:
DavidHurricane, on 11 September 2014 - 06:27 AM, said:
TDR-5SS "Photon Storm II"
This Mech is not designed to Alpha Strike. Use chain fire or small individual groups. You should also take both Cool Shot consumables. Seven Medium Pulse Lasers dish out high damage. An SRM 6 offers back up. 17 Double Heat Sinks can cool this Mech down quickly. Optionally, the SRM 6 can be swapped for more DHSs (in the unused arm).
For some reason has 2 tons of AMS ammo. It can benefit a lot from a STD engine, so if u press "override" u can only die instantly from 2 parts of the mech instead of from 4, and Artemis. Added both:
TDR-5SS "Photon Storm II-s"
EDIT 4:
DavidHurricane, on 11 September 2014 - 06:51 AM, said:
WHK-B "Warhawk Brawler"
Five Clan Large Pulse Lasers allow this Mech to vaporize enemy armor in quick pulses of blue light.
Firing more than 2 cLPLas at a time incur in a high ghost heat penalty (Source). Instead of the 5th LPLas, u should better get backup weapons to avoid enemies target u as "easy to hit-and-run". Dropping the said LPLas u can mount 2x cLRM10 to both attack and defend urself, and in aprox the same range of the LPLas. U may notice a strangely placed LRM ammo rack in the left arm. Its cause the ammo is allways depleted in a predefinided order (Source), so placing that rack there u can be sure that u can fire ur CT launcher even if ur RT has been blown:
WHK-B "Bring me da pain!!"
Edited by DelphiAuriga, 17 February 2015 - 10:45 PM.
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