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An Open Letter To Pgi From An Ardent Supporter


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#1 StillRadioactive

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Posted 11 September 2014 - 01:18 PM

EDIT: Headings to make it easier to read

Hello,

INTRO AND GOALS:

This is going to be rather long, so first let me introduce myself so you know where I'm coming from. I'm a life-long fan of Battletech. I'm 27 years old, and I've been a fan ever since my father brought home a pirated copy of The Battletech Compendium for me to play, 22 years ago. I was introduced to Battletech before I was introduced to Star Trek and Star Wars. It is THE deep-universe scifi experience which has interested me throughout my life.

As far as MWO is concerned, I started playing when I found out about it in December of 2012, near the beginning of Open Beta. The newest 'mech at the time was the Trebuchet, and it was several weeks before the second LRMageddon (the splash damage induced one, not the Artemis tracking one), if that puts some context on exactly when I joined. Since that time, I've purchased the Overlord phoenix package, the Sabre package and the Masakari package. I own approximately 140 'mechs and I play each and every one of them. Okay, that's a lie. I haven't touched my SDR-5V in quite a while because that thing is horrible, but that's beside the point. I am what you might call a "whale" in this game.

I've gotten to that point through my professional life, where I am in a customer-facing role, fulfilling service obligations and other customer support needs for 6-figure service contracts on 7-and-8-figure machines. I understand a thing or two about the challenges inherent to maintaining and improving a product that the customer is actively using, and explaining the processes involved to customers with varying degrees of technical proficiency with the product's backend.

As such, I understand that the players and the devs should - and I believe do - share a common goal in MWO. This goal is simple, for MWO to deliver the most richly rewarding gameplay experience to lovers of battletech and newcomers alike. The primary benefit to the players in achieving this goal is that we have more fun. The primary benefit to PGI in achieving this goal is that the players become an asset in the form of crowdsourced creative and technical expertise, and - as a fringe benefit - are more willing to spend a few more dollars, and bring a few friends into the game that they love. It is mutually beneficial to everyone involved that both sides get this right.

I'll be offering a few suggestions for process improvements on both sides of the aisle, as well as highlighting some past behavior from both sides that was beyond the pale, to serve as cautionary tales going forward.



PROCESS IMPROVEMENTS:

Communication:
First, I turn to the devs. If you take absolutely nothing else from this, remember this one thing: You MUST communicate more effectively. I understand that a sizable portion of the community is combative. I understand that development work is nebulous and often difficult to explain. The vast majority of us are adults here, however, and you shouldn't be afraid of talking over our heads. Even if only a handful of people understand what you say, that has a ripple effect on the community.

Decentralize your spokesmanship. Having a community manager is great and all, and most people I've spoken to agree that Niko is an improvement upon his predecessor, but do not let the communication end there. We don't need massive posts to be the main form of communication. They're nice, but they should be reserved for high-level changes. Communications from Karl Berg and Matthew Craig, discussing matters in which they are the subject matter experts, go a long way toward making the community understand what you're going through. Make it granular, make it frequent, and make it technical. In fact, it would even be nice if each department within PGI got its own communication channel within the forums, so that those of us interested in art can see what the art team is working on. Those of us interested in design can see what the design team is working on. Those of us interested in engineering can see what technical tasks are being handled.

Whenever there is a problem, make sure that you communicate 3 main points:

1) The nature of the problem.

2) The cause of the problem as you understand it.

3) What steps you're taking to fix the problem. Again, don't be afraid of specificity or technical speech.

Also, focus your communications avenues. Russ's twitter feed is nice, but it should not be a main source of information. Reddit is nice for discussion, but again should not be the go-to for people who want dev posts. The forums are the place where new players look for information regarding your game, and filling them with meaningful content is the best way to attract old players back into contributing rolls in the discussions here.

Make your communication visible. Not only should the forums be your primary source of outgoing communications, significant announcements (such as the CW Module 2 announcement) should be featured prominently on the front page. They should be equally visible to those things you can monetize. Currently, the front page just looks like a billboard for a hero 'mech dealer. It can and should be better used as a consolidated source of information dissemination on major events.

Development

As for the pace of development, we all understand that it's difficult. We also understand that it's what we're paying you for. You should understand this too, and never lose sight of it. This is especially important and especially true now that you are self-published. You answer only to us now. We pull the purse strings directly.

2014 has been a much better year in this regard than 2013 was. With new features being announced every 3-4 months, and those features actually being delivered on time, the pace of development can no longer be called glacial. Unfortunately, 2013 dug you a significant hole in this regard, and not only does the community see you as being behind schedule, they also will need significant convincing that the new pace will be kept.

Major new features aren't the only development tasks that are important to us, however. The gameplay balance constantly changes as time goes on. We, as a community, are adept at finding small differences in weapons and equipment and modifying out play to magnify their effect until the game is no longer balanced. This is our job. Your job is to occasionally review the gameplay balance, and make subtle changes when you feel they are necessary.

Set a schedule for periodic review and make sure that the community is aware of it and that it is strictly adhered to. Publish the findings of the review immediately upon its completion. Tell us which weapons are overperforming and underperforming according to your metrics, and in which elo ranges they are a problem. Then take some time to formulate a plan and test it internally. Release the changes on the test server and pay attention to the results. Then release a balance pass. Having a set balance pass process will stop the nerfs and buffs from feeling arbitrary, as they have in the past. Major sources of contention have been both changes that don't go far enough - ie the year of the PPC - and changes that go too far or aren't adequately explained - ie AC/2 "normalization" when it was already underperforming in high level play.

Feedback

Lastly, listen to feedback and make sure that we know when our suggestions are being implemented. If the technical communication is more granular, this provides great opportunity for direct, rapid acknowledgement that you hear us. If a problem is brought to your attention by the community, give us a "shout out" in the post of whichever staff member is responsible for fixing it. Something along the lines of "We've seen that the AC/2 is underperforming. We noticed this after it was pointed out by user x, user y and several others. We're adding it to our next balance pass, where we will test the changes proposed by user a, user b, and user c. We will decide from there which path to take." This will guarantee that we never feel like our speeches fall upon deaf ears.

Players

As for the players, we are not completely innocent here either. We often grumble amongst ourselves that something is wrong, and don't try to suggest ways that PGI can improve. When these suggestions are made, they are often made in a hostile manner. This makes the devs feel as though they're on the defensive from the start, and makes them less receptive to hearing what we have to say.

This is not only true in MWO's case, this applies to the entire industry... and even the greater entertainment industry. A major reason that gaming is not taken seriously by many as a creative art is that the fan base is seen as childish. Speak dispassionately when offering feedback. I understand that emotions run high, particularly when dealing with an IP that you love, but try to lay out the specific problem, your specific suggestion, and the goal that can be achieved if they listen to you. In short, we need to do our part to foster a healthy relationship between developers and players, and between gamers and the rest of the entertainment industry.



UNACCEPTABLE BEHAVIOR

Devs

There has certainly been no shortage of unacceptable behavior on both sides of the MWO spectrum. PGI has, on multiple occasions, given specific dates for content releases and then failed to meet them without sufficient explanation as to why. This cannot be done anymore. If you're going to miss a deadline, tell us as soon as you know that you won't make it. Then tell us what specific problem is standing in your way, and what specific steps are being taken to get you back on track. Once again, don't be afraid of technical jargon. If there is an engineering hurdle blocking a creative release, tell us that and then turn it over to Karl, Matthew, et al to explain in detail what the problem is. We, as a community, enjoy details. You will never alienate us by giving more details.

On the public relations front, there have been unacceptable actions on both the small and large scale. We know that the islanders make an easy target for mockery if you're on the other side of the aisle, but PGI representatives should never engage in this sort of behavior. Ever. It doesn't matter who they are or what they've done, you are representatives of the company, and mocking a player - even one who has been as public in their opposition as Victor Morson - is not an activity that you should ever partake in.

Also, the timing of major announcements has often been quite tone-deaf. The latest and most spectacular of these is the rollout of Transverse. It's a project that I'm excited about, and I really want to have the chance to play that game, but announcing it when you did played no favors either for MWO or for Transverse. Seriously, guys... please consider hiring a PR consultant to look over the optics of any major announcement in the future. Hell, even having a cadre of players who sign non-disclosure agreements to act as a focus group for major impending announcements will be immensely beneficial to your bottom line. In the end, you need players to support your company. You cannot afford to have Public Relations be an afterthought any longer.

Players
As for the players, there has been unacceptable behavior on our end too. Spamming the forums of PGI's other title with criticism of this one is not OK. Taking to Twitter to harass that game's backers for spending their money some place you disagree with is beyond unacceptable, it's disgusting (link). It's precisely the sort of behavior that discourages people from making games, and keeps gaming as a whole from being a respected medium. If you see anyone engaging in this sort of behavior, call them out on it. Don't be afraid of being called a white knight. This behavior only continues because good people say nothing.



In conclusion, there are massive improvements to be made by both PGI and the players. If we can make those improvements, however, I think it's possible that we can build a relationship that is mutually beneficial. The players will receive a better game, and the developers will receive more players. It will only work, though, if we stop this stalemate. PGI, don't wait for the community to clean up its act before you make process improvements. Implement them now. The players, likewise, can't wait for PGI to make the improvements. We need to start policing out own. Once we start seeing success on both sides, those independent successes will feed upon one another and make everyone feel much better about the state of this game.

Sincerely,
StillRadioactive

P.S.: I'm considering making a regular thread where I compile the best suggestions for changes to the game, give credit to the originators of those ideas, and state them in a manner which clearly explains the benefit of each prospective change to both the players and PGI. Everything from price restructuring to gameplay balance to upcoming 'mechs. I'll only do this if I know that it's something the community is OK with (I'll never try to pass the ideas of others off as my own) and that PGI will listen. I need the green light from both sides.

Edited by StillRadioactive, 11 September 2014 - 01:31 PM.


#2 StillRadioactive

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Posted 11 September 2014 - 01:40 PM

Side note... can I get some discussion one way or the other here, just so it doesn't immediately get pushed off the first page?

#3 Firebeyer

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Posted 11 September 2014 - 01:47 PM

Agreed, very well written and I completely support these suggestions. I really hope Russ reads this and gives it some consideration. The only one thing I can say is PGI has stated in the past that running the PTS servers do add extra cost for them so they might not support testing every balance change on PTS. Also Karl has said that they never get as many players using the PTS as they would like to see. So I would say add utilizing the PTS as something that we as players could do better and PGI could support the players for testing with special bonuses like premium time for x amount of time spend on the PTS.

Edited by Firebeyer, 11 September 2014 - 01:56 PM.


#4 BladeSplint

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Posted 11 September 2014 - 01:48 PM

View PostFirebeyer, on 11 September 2014 - 01:47 PM, said:

Agreed, very well written and I completely support these suggestions. I really hope Russ reads this and gives it some consideration. The only one thing I can say is PGI has stated in the last that running the PTS servers do add extra cost for them so they might not support testing every balance change on PTS. Also Karl has said that they never get as many players using the PTS as they would like to see. So I would say add utilizing the PTS as something that we as players could do better and PGI could support the players for testing with special bonuses like premium time for x amount of time spend on the PTS.


They did offer some pretty good rewards last time (mech bay or premium I think). I'm surprised people aren't joining.

#5 StillRadioactive

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Posted 11 September 2014 - 02:00 PM

View PostBladeSplint, on 11 September 2014 - 01:48 PM, said:


They did offer some pretty good rewards last time (mech bay or premium I think). I'm surprised people aren't joining.


We'll also have to see what effect the new map had on PTS utilization. I don't think those numbers are out yet (and they should be!)

#6 Manfromx

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Posted 11 September 2014 - 02:03 PM

Well articulated points and I agree with everything said.

One thing I might add is that they shouldn't be afraid to show more passion for the IP and project. One thing that sticks out when I watch the Star Citizen progress reports is that those people enjoy their jobs, sci-fi and are just generally excited.

I can't help but feel a lot of the communication coming out of PGI has a tired, stilted feel to it. This is a great IP and has tons of room for more interpretations and additions. Relax, get inspired and try and have fun. You guys are making games!

#7 Bishop Steiner

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Posted 11 September 2014 - 02:06 PM

Nice write up. Articulate and even if I don't maybe agree 100% with some of the points of emphasis, I also don't disagree. More posts like this, and less "RARRRRRRRR PGI BAD" are what the community needs. (or PGI can do no wrong posts, for that matter)

#8 StillRadioactive

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Posted 11 September 2014 - 02:12 PM

View PostBishop Steiner, on 11 September 2014 - 02:06 PM, said:

Nice write up. Articulate and even if I don't maybe agree 100% with some of the points of emphasis, I also don't disagree. More posts like this, and less "RARRRRRRRR PGI BAD" are what the community needs. (or PGI can do no wrong posts, for that matter)


I actually got accused of being Niko's alt the other day because of a post similar to this on the Transverse subreddit. Apparently "PGI, please get better. Audience, please speak like adults." gets construed as "PGI can do no wrong."

Besides, our writing styles are completely different. Niko's style of writing is just so... so... Canadian.

#9 wanderer

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Posted 11 September 2014 - 02:15 PM

StillRadioactive for PGI community mod.

#10 Bishop Steiner

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Posted 11 September 2014 - 02:16 PM

View PostStillRadioactive, on 11 September 2014 - 02:12 PM, said:


I actually got accused of being Niko's alt the other day because of a post similar to this on the Transverse subreddit. Apparently "PGI, please get better. Audience, please speak like adults." gets construed as "PGI can do no wrong."

Besides, our writing styles are completely different. Niko's style of writing is just so... so... Canadian.

lol, that is a hilarious way to describe it.

Nice to see a sense of humor. Makes me wonder if that is the ingredient missing from mos tof the ragers? The ability, and the perspective that comes with it, to learn to laugh about life and themselves.

Edited by Bishop Steiner, 11 September 2014 - 02:17 PM.


#11 StillRadioactive

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Posted 11 September 2014 - 02:16 PM

View Postwanderer, on 11 September 2014 - 02:15 PM, said:

StillRadioactive for PGI community mod.


Wat. Honestly, I migrated from the forums to reddit so long ago that I've forgotten what that job entails.

I really don't know that I'd want it.

I just want Russ to read the letter, mang.

#12 jaxjace

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Posted 11 September 2014 - 02:21 PM

This thread should be pinned on the front page.

View Postwanderer, on 11 September 2014 - 02:15 PM, said:

StillRadioactive for PGI community mod.

YES!

#13 StillRadioactive

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Posted 11 September 2014 - 02:24 PM

View Postjaxjace, on 11 September 2014 - 02:21 PM, said:

YES!


NO!

I don't think.

I really don't know what that means, and I have to go to work now, so I'm sticking with NO!

EDIT: If y'all want Russ to see this, keep bumping it while I'm at work.

Edited by StillRadioactive, 11 September 2014 - 02:27 PM.


#14 Agelmar

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Posted 11 September 2014 - 02:32 PM

View Postwanderer, on 11 September 2014 - 02:15 PM, said:

StillRadioactive for PGI community mod.



Don't wish that evil on him! Being a forum mod on an official gaming forum with a rabid fan base is NOT fun.

#15 Bishop Steiner

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Posted 11 September 2014 - 02:35 PM

View PostAgelmar, on 11 September 2014 - 02:32 PM, said:



Don't wish that evil on him! Being a forum mod on an official gaming forum with a rabid fan base is NOT fun.

Everyone loved Niko til he got the promotion, too. First time Still Radioactive actually had to do his job and make the tough call, bang, instant pariahship for him, too.

Don't screw the guy like that.

#16 Jacon Ceronia

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Posted 11 September 2014 - 02:35 PM

While dropping with my regular group last pm I noticed that there were a TON of founders playing. Was kind of nostalgic, and almost brought a tear to my eye... Obviously, lots of people still care for this game, and want to see it succeed. Things do need to improve, though. That said, most of the emotionally charged derision yesterday only fueled my desire to purchase every single mech available in CP2. I mean, deep down I want to believe that Russ, Bryan, and even Paul have our best interest at heart.

#17 Apnu

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Posted 11 September 2014 - 02:37 PM

It would be awesome if this letter and mine were merged.

http://mwomercs.com/...an-open-letter/

House Davion for the win baby!

View PostJacon Ceronia, on 11 September 2014 - 02:35 PM, said:

While dropping with my regular group last pm I noticed that there were a TON of founders playing. Was kind of nostalgic, and almost brought a tear to my eye... Obviously, lots of people still care for this game, and want to see it succeed. Things do need to improve, though. That said, most of the emotionally charged derision yesterday only fueled my desire to purchase every single mech available in CP2. I mean, deep down I want to believe that Russ, Bryan, and even Paul have our best interest at heart.


I think they do. But I also think they haven't figured out how to communicate with gamers.

#18 uebersoldat

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Posted 11 September 2014 - 02:40 PM

Good points, but I think PGI is already largely adopting this with the better communication and more frequent content releases.

#19 jaxjace

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Posted 11 September 2014 - 02:42 PM

View PostApnu, on 11 September 2014 - 02:37 PM, said:

It would be awesome if this letter and mine were merged.

http://mwomercs.com/...an-open-letter/

House Davion for the win baby!



I think they do. But I also think they haven't figured out how to communicate with gamers.


Seriously though, if it must be, the federated suns will save the day... AGAIN. I really hope Russ and Paul read this thread its heartfelt.

#20 Karpundir

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Posted 11 September 2014 - 03:02 PM

View PostStillRadioactive, on 11 September 2014 - 02:12 PM, said:

Niko's style of writing is just so... so... Canadian.


So you want more "hey" and less "eh", eh!?!?!! <_<


Jokes aside, I had written up my own letter to IGP back in the dark days of the Clan Pack Announcement Outrage that tried to explain the customer perspective of where the anger stemmed from. Even though it was confirmed by Niko that my message was received, it didn't elicit a direct response, but what followed was a lengthy answer to the community along with the introduction of "The Plan".

I certainly do hope you get a reply, but I do think that the Town Hall will be their only real attempt to assuage our anger/dismay/what have you, following their teaser of working on a new project. It does look like it will fall flat on its face, though. While I don't wish for a company to waste time and resources on a dead-end, I do think they should have built MW:O to a level where they would actually have some credibility in the gamer community for turning out a decent F2P product.

My sense is that PGI saw how much was being made by other indie studios and wanted to rapidly jump on that bandwagon. The Phoenix and Clan packs are great examples of how a company can raise vast amounts of cash in a relatively short period of time in the F2P realm. It doesn't make them greedy, as long as there is an impression of re-investment into the game it derived the cash from. Unfortunately, PGI gaffed in going to market with Transverse so soon after collecting some pretty fat consumer purchases (I'm looking at you gold 'Mech buyers!).

We SHOULD have positive lines of communication with PGI, such as the ones that I tried and StillRadioactive is attempting now. When our community keeps ringing the death knell of MW:O, guess what? One day, PGI will just say "this isn't worth it anymore, so let's shut it down". Is that what you are hoping for? Nobody else would dare pick up the reigns of MW:O after the way our community has been behaving.

To drawn an analogy... if you keep telling your significant other that he/she is "(insert plethora of insults)", because you aren't getting what you want, then one day that person is going to dump you and run for the hills. This is true of a business, as well. One day, the question of "do we cut our losses" will come up. I wouldn't be surprised, if that was what IGP did.

It's time for many of our community to stop being babies and be invested in the success of MW:O. The more we act like reasonable people, the more open and encouraged PGI will be in revealing future intentions and progress. Right now, they are likely afraid of every word they say or write being mis-interpreted the wrong way, so it is better to say little to nothing. Wouldn't you do the same to avoid a sh!t storm? Many of the strongest fans of the BT universe are grown adults, yet some are also the most negative and spew vitriol. It's time to act like an adult or STFU and leave it to those who are willing to be a positive force for change and support for PGI.

Edited by Karpundir, 11 September 2014 - 03:32 PM.






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