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should mechs go nuclear when reactor melts down.


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Poll: should mechs go nuclear when reactor melts down. (846 member(s) have cast votes)

should mechs be able go nuclear

  1. yes (474 votes [54.61%] - View)

    Percentage of vote: 54.61%

  2. no (394 votes [45.39%] - View)

    Percentage of vote: 45.39%

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#101 Teralitha

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Posted 23 June 2012 - 07:21 PM

View PostDredrik Salkon, on 22 June 2012 - 08:08 PM, said:

Now ammo on the other hand, when 5 tons of MG ammo explodes, it would blow apart your entire mech and more (by rules of the Table Top Game).


The only kind of ammo that would 'explode' would really just be missle ammo. MG ammo is too small to do any real damage, auto cannon ammo without a direction of fire will spread out, and cause a little damage, the one to worry about would be the larger AC rounds. Missles, long toms... and any other similar ammo made designed for big explosions on impact would be what would explode and destroy the mech from the inside.

All that said, I am in favor of general mech explosions just for the learning curve it creates in piloting. No they wont hinder infighting at all. What it will do is punish "noob clusterers" Those who rush in and ram you because they cant drive..

#102 XxZylonxX

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Posted 23 June 2012 - 07:23 PM

I remember Mechcommander. If you downed a Mech it would explode in some kind of very strong small nuclear explosion.
If your Mech was standing near it would be wrecked as well.

How is that possible then if I hear so many tell there can not be some kind of chain reaction?

#103 Teralitha

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Posted 23 June 2012 - 07:26 PM

View PostNotoriousForce, on 22 June 2012 - 09:19 PM, said:

Having a nuclear explosion would make the game VERY annoying when mr.flamers with no heatsinks light runs up to you, overheats on purpose, then suicide bombs you.


Such a pilot would be wasting a mech on this team to generate some heat. And flamers with no heat sinks would cause the flamer mech to shut down before you do.

#104 Furniture

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Posted 23 June 2012 - 07:29 PM

NO!

Stackpoles, as such explosions have become affectionately termed by the community after a particular author who had a fetish for the mechs going sky high every time they died, are not possible. I refer you to the Tech Manual, pages 36-37, where it debunks the myth of the fusion reactor explosion in a humorous, clear passage titled "Fusion Engine Explosions: The Great Myth" that starts with the words:

"Fusion engine explosions: an urban legend that won't die. Let's see if I can kill it on this planet, at least. Where to start?" They elaborate by going into great detail about the function of a fusion reactor, and why it is literally impossible for it to explode like that, and how the engines function within the B-tech universe as well.


So no. Absolutely no. No huge explosions. When mechs die, they fall or sag with a huge, ground shaking thud. Ammunition explosions may tear the mech apart from within, but they don't "go nuclear" with a huge blinding white flash that destroys everything around them. They just explode normally, or fall over. If they do the Stackpole MW4 and MechAssault explosions in MWO, it will be a little silly. We don't need Stackpoles to have awesome looking destruction.


Edit:
tl;dr It's not canon for the mechs to explode with huge nuclear blasts. MW4, Mech Assault, and even games like Mech Commander were not true to canon in including this. Fusion reactors don't do that. Sorry to rain on the parade.

Edited by Furniture, 23 June 2012 - 07:32 PM.


#105 Teralitha

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Posted 23 June 2012 - 07:32 PM

View PostBlizzard36, on 22 June 2012 - 10:40 PM, said:

I honestly can't remember because I barely played MW4. It didn't have full customization but still tried to be a simulation in most other respects, so I couldn't stand it.


*played MW4 for years...* HUH? You must have joined a puretech server and thought the game was not fully customizable... it WAS fully customizable. Thank god for the puretech NBT leagues and servers too or MW4 would have died alot sooner. Crossteching was horribly unfun.

Damn dude... all the fun you could have had with MW4 if you just werent soo shortsighted...

Edited by Teralitha, 23 June 2012 - 07:52 PM.


#106 Teralitha

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Posted 23 June 2012 - 07:39 PM

View PostDerMaulwurf, on 22 June 2012 - 11:02 PM, said:

People shouldn't be discouraged from closing in -> no nuclear blasts


Yes they should..... this isnt bumper cars or demolition derby. Without some kind of learning curve... noobs would huddle together for warmth, and the smart pilots would just sit back, drop artillary on lot of them.

Geez man, its not like the explosions are going to cover a huge radius.... just punish the nobbules that think infighting is bumpercars.

#107 Teralitha

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Posted 23 June 2012 - 07:44 PM

View PostStraker, on 23 June 2012 - 06:06 PM, said:

As stated earlier, games should be won based on skill and tactics. The last thing we need is suicide mechs going nuclear and taking out groups of players. This aspect would certainly punish mechs that are based around close combat.



This notion is just silly. You do realize that close combat weapons have a range farther than 150 meters, at the very least... Thats like almost 2 football fields. If you have to get so close that you hug the enemy mechs, it means you are a noob. Hugging enemy mechs makes you a noob and Ill tell you why. It prevents your friends from shooting at them too. Its a team game. Splash damage is there for the learning curve. Without a learning curve.... you have no game of skill. You just have bumpercars with guns.

#108 Phasics

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Posted 23 June 2012 - 07:47 PM

I don't like yes no polls

Question: Would you like to stop beating your wife ?
Yes ?
No ?

How's about a 3rd option eh ? ;)

#109 Teralitha

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Posted 23 June 2012 - 07:49 PM

View PostFurniture, on 23 June 2012 - 07:29 PM, said:

Edit:
tl;dr It's not canon for the mechs to explode with huge nuclear blasts. MW4, Mech Assault, and even games like Mech Commander were not true to canon in including this. Fusion reactors don't do that. Sorry to rain on the parade.

Sorry to rain on your parade, but this isnt TT. Was there ramming and collision damage in TT? Or should we not have that either? The more canon a simulation game is, the less fun it will be.

You know the old saying.... Be careful what you wish for, you might just get it...

#110 Kasiagora

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Posted 23 June 2012 - 07:54 PM

Now, I'm no physicist, but to the best of my knowledge there's no such thing as sustainable nuclear fusion at our current place in history. We've made reactors that can create nuclear fusion for a half a second, and for natural fusion reactors we look at stars, and the first experiment of a man made fusion reaction was the hydrogen bomb, Ivy Mike in 1952.
When a fusion reaction goes unstable the process will grow exponentially until the plasma being fed into the reaction is destroyed. At least, that's to the best of my extremely limited knowledge. Stars go supernova, and the hydrogen bomb was in itself "going nuclear."

So with this very limited amount of knowledge on the subject, please educate me, why does everyone say a fusion reactor can not go boom?

#111 Teralitha

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Posted 23 June 2012 - 07:57 PM

View PostFurniture, on 23 June 2012 - 07:29 PM, said:

Stackpoles, as such explosions have become affectionately termed by the community after a particular author who had a fetish for the mechs going sky high every time they died, are not possible. I refer you to the Tech Manual, pages 36-37, where it debunks the myth of the fusion reactor explosion in a humorous, clear passage titled "Fusion Engine Explosions: The Great Myth" that starts with the words:


Let me refer you to the Tech Manual of online gaming, pages 101-201, where it debunks the notion of reality equalling fun, in a clear passage titled, Reality: The Great Myth...

Let go your notions of reality son... and embrace the world of online gaming, where anything is possible...

Edited by Teralitha, 23 June 2012 - 07:58 PM.


#112 StickBoy89

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Posted 23 June 2012 - 08:17 PM

just going to say a nuclear explosion would completely level the entire battlefield and all 'mechs on said battlefield. so don't be stupid go to http://sarna.net

#113 Ritechezfire

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Posted 23 June 2012 - 08:23 PM

View PostCaveMan, on 22 June 2012 - 08:03 PM, said:

It won't let me vote "No" more than once.

Nuclear reactors are NOT nuclear bombs, in the same way that a car is not a Saturn V rocket. Different technology, different principles, ne'er the twain shall meet. Can't happen.

It's not just dumb, it's deliberately appealing to drooling idiots who only want more 'splosions and don't care why. Go watch a Michael Bay movie if you want pointless explosions.


grrrr Michael Bay - destroyer of all good franchises.

& yeah, I think I agree on the whole "no" argument.

#114 Major Bill Curtis

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Posted 23 June 2012 - 09:39 PM

Well, let's see. Regarding nuclear explosions from a battlemech:

Canon says no.

Physics says no.

Game balance says no.

In the face of this, primates being made happy by bright lights is not a compelling argument.

#115 Mechwarrior Buddah

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Posted 23 June 2012 - 09:42 PM

said no. Why? House of Lowtax

And suicide ganking in EVE

How does this translate here? Easy, Charging.

Same basic idea really. CHARGE BOOOOOM!!!!

Thought mechs blew up in the novels AND in TT?

And yet again, where are Pihranna saying theyre not using lvl 3 rules lol Cause that pretty much cuts out the alternate lrm ammos

Edited by 514yer, 23 June 2012 - 09:48 PM.


#116 Aegic

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Posted 23 June 2012 - 09:42 PM

Yes, should happen. At least some of the time. Im surprised how many people are harping on Stackpole, who is a very well known and talented writer. I like him alot, hell, I have one of his books sitting next to my toilet.

As for the explosions, just have fun with it. There is no need to act like we all have futuristic science degrees. This is a Mechwarrior sim. Not a OMG lasers/gauss cannons are scientifically impossible to miniaturize to that degree sim.

Even if it happens all of the time, if it is within a small radius I hardly see why it would make all of you hardliners be that upset over it.

#117 Teralitha

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Posted 23 June 2012 - 10:19 PM

View Post514yer, on 23 June 2012 - 09:42 PM, said:

said no. Why? House of Lowtax

And suicide ganking in EVE

How does this translate here? Easy, Charging.

Same basic idea really. CHARGE BOOOOOM!!!!

Thought mechs blew up in the novels AND in TT?

And yet again, where are Pihranna saying theyre not using lvl 3 rules lol Cause that pretty much cuts out the alternate lrm ammos


A suicide squad will be useless against a coordinated team, sorry to say. waste 4 or 5 members of your team just to take down 1 enemy... real smart... not.

View PostMajor Bill Curtis, on 23 June 2012 - 09:39 PM, said:

Well, let's see. Regarding nuclear explosions from a battlemech:

Canon says no. - true

Physics says no. - semi true

Game balance says no. - very very false.

In the face of this, primates being made happy by bright lights is not a compelling argument. - in this case, the primates here are the rules lawyers citing rules from a primitive game. MWO will be a far advanced version of your ancient primitive table top game.


You have been trumped by logic.

Edited by Teralitha, 23 June 2012 - 10:21 PM.


#118 Tincan Nightmare

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Posted 24 June 2012 - 12:03 AM

Looking at the videos and seeing how often combat got very close, no I do not want a random chance to die added to the game. Even if its the same odds as getting hit by lightning or attacked by a shark, 1 in a 100 or 1000, I do not want to die from a roll of the dice. If I get beat due to my enemies skill or ability thats fine, watching them turn into a mushroom cloud that consumes me (or a friendly teammate because they were too close) is not my idea of fun, no matter how pretty the explosion. Nor do I want light mech pilots running into an assaults legs repeatedly in the hopes of exploding and taking the assault with them for 'fun.' Its amazing how big booms are so enticing to people even if there is no need for them. Dying from enemy action is risk enough without adding a potentila act of god to the mix.

#119 Tincan Nightmare

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Posted 24 June 2012 - 12:06 AM

View PostTeralitha, on 23 June 2012 - 10:19 PM, said:

You have been trumped by logic.


I don't know anybody who has seen you argue a point on any threads on this forum that would consider how you argue 'logical.' Putting up a quote, and responding only with 'you have been trumped by logic' when you are not even responding to the persons statement is not trumping them with logic.

#120 Teralitha

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Posted 24 June 2012 - 12:14 AM

View PostTincan Nightmare, on 24 June 2012 - 12:03 AM, said:

Looking at the videos and seeing how often combat got very close, no I do not want a random chance to die added to the game. Even if its the same odds as getting hit by lightning or attacked by a shark, 1 in a 100 or 1000, I do not want to die from a roll of the dice. If I get beat due to my enemies skill or ability thats fine, watching them turn into a mushroom cloud that consumes me (or a friendly teammate because they were too close) is not my idea of fun, no matter how pretty the explosion. Nor do I want light mech pilots running into an assaults legs repeatedly in the hopes of exploding and taking the assault with them for 'fun.' Its amazing how big booms are so enticing to people even if there is no need for them. Dying from enemy action is risk enough without adding a potentila act of god to the mix.



But... But... dice rolling was part of BT!!!!!!!!!!!!! Silly person... we are not talking about a dice roll. Look closer....

View PostTincan Nightmare, on 24 June 2012 - 12:06 AM, said:


I don't know anybody who has seen you argue a point on any threads on this forum that would consider how you argue 'logical.' Putting up a quote, and responding only with 'you have been trumped by logic' when you are not even responding to the persons statement is not trumping them with logic.


I did respond to it.. Ill bet your looking at the quote again... and now slapping yourself in the head...





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