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should mechs go nuclear when reactor melts down.


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Poll: should mechs go nuclear when reactor melts down. (846 member(s) have cast votes)

should mechs be able go nuclear

  1. yes (474 votes [54.61%] - View)

    Percentage of vote: 54.61%

  2. no (394 votes [45.39%] - View)

    Percentage of vote: 45.39%

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#81 Blizzard36

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Posted 22 June 2012 - 10:40 PM

View PostLongFang, on 22 June 2012 - 10:28 PM, said:


i distinctly remember blowing up by mistake and destroying a enemy mech near me... or was that heavy gear? Didn't Ghost Bears introduce that element? Or was it just 'overheating' when someone blew up next to you?



MechAssault had the super explosions that could take you out with your dying target for sure. I think MW4 did to an extent as well, but I don't believe they were as crazy deadly as in MechAssault. I honestly can't remember because I barely played MW4. It didn't have full customization but still tried to be a simulation in most other respects, so I couldn't stand it. The fact that you couldn't play many canon variants drove me mad. MechAssault on the other hand was obviously arcadey so I enjoyed it immensely even with its ludicrous explosions.

Edited by Blizzard36, 22 June 2012 - 10:41 PM.


#82 DerMaulwurf

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Posted 22 June 2012 - 11:02 PM

People shouldn't be discouraged from closing in -> no nuclear blasts

#83 TimberJon

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Posted 22 June 2012 - 11:17 PM

Ok no. judas christ, again?

A fusion reactor only goes critical if it is wasted instantly, and it doesn't blow up like a nuclear explosion. A fusion reactor produces plasma, it puffs out with a high temp heat flash unless there is a ton of fuel to consume.

You can read some facts on the risks of explosion and energy output at iter.org.

There is a small chance the reactor is going to get punctured in 'Mech combat. Most of the time it will just be damaged enough so that it cannot operate and it falls.

The reactor will not blow up every time it is damaged! Besides the reactor module itself has some armor because it is such a critical component. For instance, post-battle salvage ops NEED those or the 'Mechs they are salvaging are worthless.

Edited by TimberJon, 22 June 2012 - 11:20 PM.


#84 bryo4321

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Posted 22 June 2012 - 11:24 PM

I'd like this as a rare instance, i think MWLL does it well as it is really rare, but when it does happen...
it is absolutely beautiful.

#85 silentD11

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Posted 22 June 2012 - 11:27 PM

It should happen just because it's awesome. Shouldn't happen all the time and only very rarely.

#86 BluefireMW

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Posted 22 June 2012 - 11:54 PM

I think on 2 Engine Hits at Once in a case of 2,38 %, yes.

#87 Phasics

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Posted 23 June 2012 - 12:04 AM

Should be a random possibility, maybe modified if the killing shot was a torso shot

#88 Adrian Carino

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Posted 23 June 2012 - 04:52 PM

Yes Mechs should go completely nuclear IF their reactor is breached.


Addendum: If the Heatsinks are so overtaxed and the Auto shut down is overridden then yes the core should go up too.

Edited by Adrian Carino, 23 June 2012 - 05:17 PM.


#89 Razorin Faust

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Posted 23 June 2012 - 05:15 PM

Well it's a tough call.

I have fond memory of the game mech going "crits" and it is very pleaseant to see a opponent going boom.
But the offset in term of game balance is quite palpable.

Why not settle for "Everything inside the make goes where it please" creating a notable death effect with medium to minimal damage to whatever is standing too close ?

Because brawler do, in fact fight close. But not " I can see the succion garfield on his canopy" close.

#90 Ranek Blackstone

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Posted 23 June 2012 - 05:17 PM

View PostTimberJon, on 22 June 2012 - 11:17 PM, said:

Ok no. judas christ, again?

A fusion reactor only goes critical if it is wasted instantly, and it doesn't blow up like a nuclear explosion. A fusion reactor produces plasma, it puffs out with a high temp heat flash unless there is a ton of fuel to consume.

You can read some facts on the risks of explosion and energy output at iter.org.

There is a small chance the reactor is going to get punctured in 'Mech combat. Most of the time it will just be damaged enough so that it cannot operate and it falls.

The reactor will not blow up every time it is damaged! Besides the reactor module itself has some armor because it is such a critical component. For instance, post-battle salvage ops NEED those or the 'Mechs they are salvaging are worthless.


This. Mechs use hydrogen fusion reactors. Hydrogen, because you can literally suck the surrounding air into the engine, and make it work, and fusion because it's safe. Fusion reactions are NOT something nature likes having, so you have to brute force it. Shoud, for any reason, the condtions required for forcing 2 things that don't WANT to be together into unholy wedlock suddenly not exsist, your reaction goes with it. The plasma generated by the reaction will stick around until it depletes naturally, so if you breach the reactor, the contained plasma can still cook off all the ammo it can reach.

Edited by Ranek Blackstone, 23 June 2012 - 05:19 PM.


#91 Razorin Faust

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Posted 23 June 2012 - 05:22 PM

Beside on the point of nobody willing to pilot a giant bomb.

I think the chance are greater to die of sudden cockpit lead redecoration.
And anybody piloting a mech know that he ain't gonna live extremely long anyway.

#92 Adrienne Vorton

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Posted 23 June 2012 - 05:36 PM

taken from a similar discussion on another forum, it´s much longer, but it comes down to this:

" The moment the plasma inside a fusion reactor breaches
the magnetic field (disruption) and touches the reactor housing, impurities in the form of heavier
elements are added into the hydrogen plasma which immediately causes the reaction to end. That's
it! No Nuclear Explosion! The plasma's density is also so low that although it is charged with huge
energies the plasma will cool down extremely rapidly and so no explosion on that account either."

and
" A
thermonuclear weapon has no need to create a stable fusion process and so it achieves the fusion
process through other means. Currently this is done by having a fission bomb go off inside of it, then
channeling the energies from it to the warhead's big concentrations of tritium or deuterium to create a
massive fusion process. A fusion reactor tries to create a stable and longer lasting fusion process,
hence you can't have a violent ignition like above, or high concentrations of the appropriate material
used in the fusion process, since that would wipe out the powerplant when the reactor is started. A
Fusion reactor works at such low levels that a temporary fusion 'chain reaction' is not possible, the
fusion process stops immediately when minute amounts of heavy elements gets mixed into the
plasma. This is also why fusion reactors would have to stop regularly, to clean out Helium (which
would in high enough concentrations stop the process by itself), the byproduct of the fusion process."

pretty much says all...

#93 Straker

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Posted 23 June 2012 - 06:06 PM

As stated earlier, games should be won based on skill and tactics. The last thing we need is suicide mechs going nuclear and taking out groups of players. This aspect would certainly punish mechs that are based around close combat.

#94 Ettibber

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Posted 23 June 2012 - 06:25 PM

View PostTorban, on 22 June 2012 - 06:27 PM, said:

They can't go nuclear because their fusion not fission. I hope MWO won't be Stackpoled.

is this a reference to how the fed suns some how was able to moblize a force to stop our glorious vengence due to writers deus ex machina?

#95 NonCondensable

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Posted 23 June 2012 - 06:33 PM

i think they should "go nuclear" but not quite as big as in the video probibly half the size would be reasonable depending on if they are fussion fission if fussion there should be a very small explosion or none. and if it does explode it should be very rare and mabe just for the larger mechs.

Edited by REDIII, 23 June 2012 - 06:37 PM.


#96 Kingwolf

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Posted 23 June 2012 - 06:36 PM

Now, for the sake of uneducated cool, a reactor blowing up would be great. But since the MW community is a few notches above your average gamer in scientific intelligence, not having it Stackpole would be a good thing.

#97 RayzerEdge

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Posted 23 June 2012 - 06:38 PM

I think it should be possible but unlikely...and there should be computers warning surrounding mechs of the situation. IE ...My mech should be able to detect a nearby reactor breach underway....sure not a lot of warning but some

#98 Sarouter

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Posted 23 June 2012 - 06:40 PM

I am of the opinion that reactors meltdown's should occur, but should happen rarely.

A figure out of thin air would be something like an average of 1 in 25 matches should one occur. It would make the game dynamic more interesting. It would make people play smarter.

Teams would mostly likely not commit their forces to a completely close in brawling match. Though like the cut scenes from the game, obstacles and building should allow for good cover for a fleeing mech. Only mechs in direct line of sight would receive the most serious damage.

#99 Phasics

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Posted 23 June 2012 - 06:49 PM

MWLL handled this well, there was a chance a mech would go nuke upon dying, but it would visually and audibly charge up to a detonation giving people limited time to get clear or at least turn their strongest remaining armor face towards it. worked well

#100 Hyzoran

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Posted 23 June 2012 - 07:09 PM

I voted yes:

To anyone who says that people will abuse this by doing suicide attacks:

This would be seriously ineffective, as the person would lose their mech, and have to spend another whatever huge amounts of money on getting a new mech, or repairing it if its not destroyed, it would do more harm than good.

I think that there should be a ramdom chance of a core going critical or melting down when either the reactor is breached, or the mech is overheating.

There should also be a delay and noticible warning, like the mech starts to glow and you have ten seconds to get the hell out of there before it reaches explosive release.

Edited by Hyzoran, 23 June 2012 - 07:09 PM.






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