should mechs go nuclear when reactor melts down.
#281
Posted 08 July 2012 - 12:30 PM
#282
Posted 08 July 2012 - 12:37 PM
#283
Posted 08 July 2012 - 01:30 PM
FactorlanP, on 22 June 2012 - 06:13 PM, said:
Actually a fusion bottle would vent whatever plasma it contains if punctured. It doesn't just go away. It wouldn't be a full blown nuclear explosion, but it should melt the mech into a puddle.
#284
Posted 08 July 2012 - 02:12 PM
#285
Posted 08 July 2012 - 02:23 PM
XionsFate, on 08 July 2012 - 02:12 PM, said:
And here I thought Curly was more of an Assault class...
(ya, I know it's supposed to be with a Y, but hey, internal monologue can't spell for beans either.)
#286
Posted 08 July 2012 - 03:08 PM
I read this and I had to think about it for a second or two, then I remembered something I had read while playing the table top game. Its quoted from Sarna but I could dig up where it is really from without a problem.
Sarna said:
Also I could be wrong but a lot of the mech's deaths I remember from the novels were just blam and the mech stops/falls over. I remember a short story from one of the rulebooks where a clanner challenges another clanner to a duel so she could get a new mech, it dosnt make sense to do that if there is a large chance of the mech you want as a new mech is about to go supernova on you.
#287
Posted 08 July 2012 - 05:58 PM
jlbdeath, on 08 July 2012 - 12:25 PM, said:
Explode? sure... steam explosion, gas overpressure, oxygen/combustible material explosion, etc...
nuclear explosion? nope...
anyone claiming otherwise on a nuclear power plant is essentially lacking basic knowledge of physics.
Fission power plant CANNOT undergo nuclear explosion since the fissile materials are of much lower enrichment factor than the ones necessary for nuclear weapon usage, it is PHYSICALLY impossible for them to undergo fast reaction nuclear explosion, they still can experience steam explosion though and overpressure... which is about as bad as a dirty bomb.
Fusion power plant on the other hand CANNOT undergo nuclear explosion since there is never enough fuel in the reaction chamber to start anything resembling one, and the reaction chamber itself have to produce enough power to actually maintain the reaction especially if more fuel is added into the chamber, so by design it's virtually impossible to detonate the fusion fuel into a nuclear detonation.
These are not 'difficult situation to produce explosion' situation
There are 'PHYSICALLY NOT POSSIBLE TO OCCUR' situation.
#288
Posted 08 July 2012 - 06:58 PM
I haven't read all 15 pages only 6 so maybe somebody answered this or mentioned something similar.
The ITER project in France (Largest fusion reactor being built) will supposedly reach temperatures of 99,999,727 ºC or 100,000,000 K. My question then is what actually happens when Hydrogen heated at 99,999,727 ºC interacts with Air (N2 O2 ) which is at about 20 ºC?
I would love to know the science behind what would happen there because its bascially what would happen when a fusion reactor goes critical. Does it just dissipate? Where does all that heat go? Would sitting next to a destroyed mech be like sitting next to an open lava pit or worse? Any science guys who could point my ignorant self to understanding this would be welcome...
#289
Posted 08 July 2012 - 07:31 PM
Also, MechCommander didn't have mechs go nuclear, they just exploded in large blasts.
I vote yes, because theyre in MW Living Legends and theyre freaking awesome in that game. Also i've never lost a mech to the blasts and i havent felt disuaded from closing range because of them. Infact the critical explosions only really disuade people from ramming each other with mechs to fire inside your geometry since they wont be able to escape the blast radius if they do, besides being more likely to cause one with continuous heavy blows like that. Either way, its one of the great parts of that game and should be replicated in MWO.
Also, I realize its not scientifically accurate, but theres a lot of holes you can punch with some science, like for example:
The fact that any laser's visible color exists in the game at all is not only defying science but a lot of the cannon as well. Many of the books mention the invisible beams of energy, melting away slags of armor as opposed to the disco light show we've come to recognize and enjoy. The only times you should ever see light from the lasers is the point where it strikes your target, where it travels if the situations are smoky/foggy or where it eminates from if you happen to be stupid enough to be looking down the barrel at the time.
However i think the idea is to go with whats fun and mechs just falling over 100% of the time is not entertaining. Critical explosions are supremely satisfying.
Edited by Mr T, 08 July 2012 - 07:32 PM.
#290
Posted 08 July 2012 - 07:34 PM
love pixie
#291
Posted 08 July 2012 - 07:35 PM
#292
Posted 08 July 2012 - 07:57 PM
Edited by Mr T, 08 July 2012 - 07:59 PM.
#293
Posted 09 July 2012 - 10:00 AM
Monsoon, on 08 July 2012 - 07:35 PM, said:
...
15 pages in with repeated mention that the physics itself ruled it out impossible and the very lore itself puts forward that the reactor does not go nuclear and i see we're still stuck in this notion.
Edited by Melcyna, 09 July 2012 - 10:17 AM.
#295
Posted 19 September 2012 - 09:30 AM
light487, on 24 June 2012 - 08:57 PM, said:
Ultimately it should be possible but not too frequent.. it needs to be something that happens infrequently enough that you go "OH MY GOD!" when you see it.. but also needs to not be too damaging to other mechs but more of a eye candy thing.. I'd like it if there was a shockwave that made the mech shake and all that.. but unless there was a way to balance things, wouldn't want it to actually damage like a nuke would.
This is what I was thinking too.
#296
Posted 19 September 2012 - 02:00 PM
FactorlanP, on 22 June 2012 - 06:13 PM, said:
Actually you are wrong. Cold fusion only occurs in an environment where the Higs field is concentrated enough to force atoms to combine using the Higs-boson's small nuclear force alone. In a contained environment such as the size of a Mech, cold fusion is impossible (unless the environment is a near absolute zero environment AND you speed millions if not billions of tons of mass to near the speed of light [which would need more energy than the human race has used in all its existence combined] and smash it into each other creating an extremely large concentration in the Higs-boson field) in a Mech's reactor due to the amount of mass needed. In a Mech's reactor (regardless of what the lore says, you can not have cold fusion with only that small amount of mass) you would have to start the fusion reaction with a fission reaction. Which would be a hot fusion reaction and would go catastrophic and create a huge ammount of superheated radioactive fallout when the form of containment apparatus you are using to control it, is no longer powered. So SCIENTIFICALLY it makes sense for the Mech to have some sort of aoe damage when it dies, maby not a neuclear bomb, but still some form of aoe in the immediate vicinity.
Edited by Allison Avani, 19 September 2012 - 02:07 PM.
#297
Posted 19 September 2012 - 03:59 PM
Allison Avani, on 19 September 2012 - 02:00 PM, said:
According to science, FTL travel is impossible as well (or at least not proven, it's just as well).
So either we have both FTL and cold fusion in BattleTech, or we don't have either. It only needs to be "somewhat plausible", not hard science with seven pages of bibliography to be good enough for Space Robots Opera. If BT lore says it's FTL, it's FTL. If it says giant robots, it's giant robots. If it says cold fusion... well... you know the drill. It's just a part of the setting.
BT manuals couldn't even get their Japanese right for Draconis mechs, don't expect them to be peer-reviewed physics papers. Sometimes you just get to accept that "fiction" part of "science fiction".
Doesn't change the fact that mech reactors blowing up as "nukes" is stupid not only on such basic "scientific" level, but also because it would invalidate them as means of waging war in-universe. Both Inner Sphere and Clans are starved for resources, tech and other materiel is extremely precious. In such a universe nobody would risk contaminating cities and obliterating potential salvage by walking nuclear explosions waiting to happen, so they cannot be nuclear explosions waiting to happen. Heat, ammo blowing up, sure. Not nukes. Those two things combined put it firmly even out of the realm of "somewhat plausible (if you squint a fair bit)"
I understand that there's but one book author that wrote an explosion like that somewhere, and its echo is still coming back to haunt the franchise like sentient birds or Kell family magic. Unfortunate of a fact as it may be that such outlandish things appar from time to time in derivative works/tie-in fiction, the "mainstream" canon/lore (manuals themselves, for one) doesn't support mech nukes all the same.
Edited by Alex Wolfe, 19 September 2012 - 04:17 PM.
#298
Posted 19 September 2012 - 04:20 PM
#299
Posted 19 September 2012 - 04:30 PM
rvndmnmt, on 19 September 2012 - 04:20 PM, said:
Yeah well, the thing is that the whole thread seems to be misunderstood. Very rare explosion from a superheated engine, sitting inside an armor stuffed with weapons and ammo and hit by a missile or something is perfectly plausible.
An actual nuclear explosion (with EMP, fallout and all that stuff), as per the thread title, is just silly and unsupported.
Edited by Alex Wolfe, 19 September 2012 - 04:30 PM.
#300
Posted 19 September 2012 - 04:34 PM
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