The Point Of Conquest Was To Cap, Right?
#1
Posted 11 September 2014 - 08:35 PM
Now that we have quad-threes preventing high-speed wolf packs, on a lance each of Dashi holding three points, shouldn't cap times be reduced down to something that's induce panic?
Figure fifteen seconds for a solid-to-solid flip would do it?
#2
Posted 11 September 2014 - 10:00 PM
Players wishing to excel at Conquest mode should not think they have to win by points. Rather, by leading in point total, you are pressuring the opposing team to battle on your terms.
In capture maps : try to keep in mind which side will have easier access to a capture point, and avoid it if you're the only lance.
In situations where the capture point is almost assured to be yours or generally ignored (like in Alpine Peaks) do not SIT on the point until it's completely "full".
Once a capture point is blue, even in the slightest, you are getting the same number of points as if it were full. Only fill capture points that the enemy will have easy access to, and only when you can spare the manpower to do so.
Edited by Foxfire kadrpg, 11 September 2014 - 10:01 PM.
#3
Posted 11 September 2014 - 10:02 PM
#4
Posted 12 September 2014 - 07:36 AM
skirmish is the ONLY game mode won by players fighting each other, every time.
#5
Posted 12 September 2014 - 07:40 AM
#6
Posted 12 September 2014 - 07:51 AM
I like base rush if you get it right you win if not its not a pretty sight ha ha
#7
Posted 12 September 2014 - 07:53 AM
#8
Posted 12 September 2014 - 08:01 AM
Personally I would like to see win condition change for conquest. Win with 750 or on time-out team with highest points.
Otherwise it ends like all other game modes with one side killing the other, no real team or need for tactics.
Me I prefer something with objective and tactics. So lets hope CW delivers.
#9
Posted 12 September 2014 - 08:05 AM
#10
Posted 12 September 2014 - 08:10 AM
Also it'd be cool if I could get a consumable knockback so I can typhoon mechs off lumbermill
#11
Posted 12 September 2014 - 08:14 AM
Lupin, on 12 September 2014 - 08:01 AM, said:
Personally I would like to see win condition change for conquest. Win with 750 or on time-out team with highest points.
Otherwise it ends like all other game modes with one side killing the other, no real team or need for tactics.
Me I prefer something with objective and tactics. So lets hope CW delivers.
You don't get it. Standing on points is boring: the game type is not designed to encourage players to stand on points, it's to force players into certain map areas to come into conflict with one another.
That's why the long cap times, to give the enemy time to respond, to get there to fight you.
It also forces the enemy to respond because if they want to play camp-fire-singalong then you'll win on points.
Winning by capping should not be encouraged, because the tactics are still there even if you win by kills.
#12
Posted 12 September 2014 - 08:17 AM
#13
Posted 12 September 2014 - 08:19 AM
Lefty Lucy, on 12 September 2014 - 08:14 AM, said:
You don't get it. Standing on points is boring: the game type is not designed to encourage players to stand on points, it's to force players into certain map areas to come into conflict with one another.
That's why the long cap times, to give the enemy time to respond, to get there to fight you.
It also forces the enemy to respond because if they want to play camp-fire-singalong then you'll win on points.
Winning by capping should not be encouraged, because the tactics are still there even if you win by kills.
I have lost count how many times the brute force and ignorance has lost conquest.
You are not forced to play game mode, leave it to the players that like skill and tactics.
Edited by Lupin, 12 September 2014 - 08:35 AM.
#14
Posted 12 September 2014 - 08:20 AM
#15
Posted 12 September 2014 - 08:25 AM
Gorantir, on 12 September 2014 - 07:36 AM, said:
skirmish is the ONLY game mode won by players fighting each other, every time.
Except when the last Mech on a side in Skirmish runs off to a hidden or remote area and powers down. Which happens more often than not.
Assault and Conquest eliminate that "tactic".
Edited by EgoSlayer, 12 September 2014 - 08:25 AM.
#16
Posted 12 September 2014 - 08:25 AM
Lefty Lucy, on 12 September 2014 - 08:14 AM, said:
You don't get it. Standing on points is boring: the game type is not designed to encourage players to stand on points, it's to force players into certain map areas to come into conflict with one another.
That's why the long cap times, to give the enemy time to respond, to get there to fight you.
It also forces the enemy to respond because if they want to play camp-fire-singalong then you'll win on points.
Winning by capping should not be encouraged, because the tactics are still there even if you win by kills.
Actually, the reason for the long cap time is because the devs didn't bother differentiating between base caps in Assault and point caps in Conquest. People complained about getting capped in Assault too quickly because they couldn't be bothered with having to defend so the devs changed it and Conquest suffered as collateral damage. Cap time in Conquest needs to be lowered by at least a full minute.
Edited by WarHippy, 12 September 2014 - 08:26 AM.
#17
Posted 12 September 2014 - 08:37 AM
Lily from animove, on 12 September 2014 - 08:05 AM, said:
Ok, here's a noob question. How the heck can I choose the game mode I'm willing to play? I don't see that anywhere in the selection process.
#18
Posted 12 September 2014 - 08:38 AM
That said, I would like to see a decrease in time-to-cap on conquest maps. A significant one.
Enlil09, on 12 September 2014 - 08:37 AM, said:
Ok, here's a noob question. How the heck can I choose the game mode I'm willing to play? I don't see that anywhere in the selection process.
Where it says launch at the top right, there's a sliver next to the button. Drop it down and you'll see checkboxes for each game type. Select the ones you want to play and click launch.
#19
Posted 12 September 2014 - 08:41 AM
What I’d like to see are better rewards for playing the objective.
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