Wraeththix Constantine, on 12 September 2014 - 09:17 AM, said:
Changing the time on the points wouldn't have a drastic issue. As it is (and if you increased it) there's no huge point to it because if you treat it like a skirmish the match will be over before the other team wins with 3 points. Lowering it might provide some more incentive for lights to skirmish the outside points, but if you split the heavies and assaults up, you will lose. They're slow and they will die to LRM swarms. Lowering it would just try to convince more people that splitting the death ball up is going to result in a win, and it will not. You don't have ECM in every lance, you don't even have 3/3/3/3 many times. There just isn't enough balance to make holding multiple points viable. It's just too easy to wipe out the other team.
This is especially true in solo queue, which everyone on these forums seems so keen on sacrificing "for the children", and then complain why the game is dying. Maybe you could remove conquest from solo queue.
The only thing that I can think of that would make conquest actually work is to spread the points out (like in HPG) and then triple(or more) the size of the map. This would allow the faster mechs to still engage multiple points, but the slow heavies and assaults would basically be required to pick a point and say there.
Another thing would be remove killing all mechs as a win. You must win with points. It wouldn't be well liked, because it would require people to stand there doing nothing, but at least it would bring the point game back to some focus.
I think the reason why I think that splitting up ends up being a bad move is due to how you have to huddle around a tiny square.
The capture point need to involve an area, not the immediate vicinity around the objective.