A+ Report Card
#1
Posted 12 September 2014 - 12:36 AM
We all know there is still an awful lot of work to do before this game truly is the game they promised us. With the improvements in communication, the fairly consistant hitting of goals, The willingness to admit problems and a desire to find solutions that work for the community I am actually fairly hopeful for the the future of the game for the first time in a very long while.
So I say again. Well done team. Well done Russ. Keep up the Good work !!!
PS If it really was IGP that for one reason or another forced some bad choices on you guys, if you keep up the good work. people will come back.
#2
Posted 12 September 2014 - 12:43 AM
#4
Posted 12 September 2014 - 01:57 AM
El Bandito, on 12 September 2014 - 01:51 AM, said:
Current pricing scheme is still bad for player retention.
Retention is not a major focus, switching out the old for new is....
*edit* at last THAT is the message which comes out LOUD and CLEAR since "you are not our corde audience"
Edited by Garandos, 12 September 2014 - 01:57 AM.
#5
Posted 12 September 2014 - 02:01 AM
Garandos, on 12 September 2014 - 01:57 AM, said:
Retention is not a major focus, switching out the old for new is....
*edit* at last THAT is the message which comes out LOUD and CLEAR since "you are not our corde audience"
Current pricing scheme is even worse for keeping new players, BTW. If they do not drop money, even $5, new players will not feel invested enough to stay, and go for other FTP mecha games, where pricing is better.
Edited by El Bandito, 12 September 2014 - 02:03 AM.
#6
Posted 12 September 2014 - 02:03 AM
#7
Posted 12 September 2014 - 02:08 AM
El Bandito, on 12 September 2014 - 01:51 AM, said:
Current pricing scheme is still bad for player retention.
You mean 100% free with no paywall to get past a certain level or to unlock the majority of the game? Plenty of free to play games have things like "4 matches only each day" or "beginner map only" before the pay wall appears.
In MWO you can access about 95% of the content for free - the remaining 5% being hero chassis & temporarily a few clan mechs.
Edited by The Wakelord, 12 September 2014 - 02:08 AM.
#8
Posted 12 September 2014 - 02:25 AM
The Wakelord, on 12 September 2014 - 02:08 AM, said:
You mean 100% free with no paywall to get past a certain level or to unlock the majority of the game? Plenty of free to play games have things like "4 matches only each day" or "beginner map only" before the pay wall appears.
In MWO you can access about 95% of the content for free - the remaining 5% being hero chassis & temporarily a few clan mechs.
Being free is not enough. LoL, DoTA2 and TF2 offers 100% of the core content for free, except skins, but they still earn far more money than MWO in part to much more affordable price scheme--which directly contributes to player retention. You spend money, you feel obligated to stay and play. But with current prices on Hero and even regular mechs in MWO, or even simple bloody color pallette, an average player will feel no such urge to pay and stay committed.
Edited by El Bandito, 13 September 2014 - 07:33 PM.
#9
Posted 12 September 2014 - 02:44 AM
El Bandito, on 12 September 2014 - 02:25 AM, said:
Being free is not enough. LoL, DoTA2 and TF2 offers 100% of the core content for free, except skins, but they still earn far more money than MWO due to much more affordable price scheme--which directly contributes to player retention. You spend money, you feel obligated to stay and play. But with current prices on Hero and even regular mechs in MWO, or even simple bloody color pallette, an average player will feel no such urge to pay and stay committed.
MWO is a completely different beast than LoL, DoTA2 and TF2 due to shear numbers of players. MWO is, and most likely always will be a niche game.
Think of the absolute best F2P MWO game you can imagine. I mean perfect. Now picture the size of it's player base. If you imagine it even remotely close to any of those games, then you're wrong. Those games are simply to big to compare to a game like this.
Not that I disagree with you that pricing needs some changes, and better pricing will keep more players.
#10
Posted 12 September 2014 - 02:56 AM
I think it has little to do with pricing and more (at least for me) to do with the game being basically the same for the past 2 years. Yes there have been some minor changes but how long can you do the same time over and over.. we need some variety and improvements to the UI .. ok I'll stop there
#11
Posted 12 September 2014 - 03:33 AM
The new player experience of any mech game has always been tough, the learning curve is very steep. Yes buying mechs isn't cheap but if you compare buying a mech against buying a tank in WOT mechs are actually a fair bit cheaper. if you buy a pack, they are a lot cheaper than WOT. The issue is in MWO you need 3 mechs of the same chassis type to level it to master.
Yes regrettably PGI did say in the past that founders and the veterans of battletech were not their core audience. If you listen to the pod cast This wasn't a internal PGI decision. This was forced on them by the publisher who thought having thousands of new players coming into the game would create a better revenue stream. Russ openly admitted this was a huge mistake. He has clearly stated That player retention and getting as many of the disillusioned Founders and Battletech fans back into the game is something they wish to do.
My personal feeling is the game is in a better place than it has been for along time. PGI have complete control of direction they take with this IP lets give them the benefit of doubt and see what they do with it.
#12
Posted 12 September 2014 - 03:43 AM
You'd be a fool if you believe just their words at this point in time. I'm cautiously hopeful though but not getting my expectations up.
#13
Posted 12 September 2014 - 03:47 AM
#14
Posted 12 September 2014 - 03:50 AM
#15
Posted 12 September 2014 - 03:53 AM
Khan Warlock Kell, on 12 September 2014 - 03:50 AM, said:
It's kinda easy to hit deadlines when you barely have any.
#16
Posted 12 September 2014 - 03:58 AM
#17
Posted 12 September 2014 - 04:09 AM
Khan Warlock Kell, on 12 September 2014 - 03:58 AM, said:
Oh it is moving forward alright, but still at the same pace at it always has, which is really, really slowly. I've read patch notes and played every now and then, and as usual more mechs is basically the main way this game is moving forward in. Oh yeah and recently a few modules that actually do something, that I agree is actually a good thing.
Edited by Torgun, 12 September 2014 - 04:11 AM.
#18
Posted 12 September 2014 - 04:18 AM
Seems an awful lot of nothing to me !!
Edited by Khan Warlock Kell, 12 September 2014 - 04:20 AM.
#19
Posted 12 September 2014 - 04:26 AM
The Wakelord, on 12 September 2014 - 02:08 AM, said:
You mean 100% free with no paywall to get past a certain level or to unlock the majority of the game? Plenty of free to play games have things like "4 matches only each day" or "beginner map only" before the pay wall appears.
In MWO you can access about 95% of the content for free - the remaining 5% being hero chassis & temporarily a few clan mechs.
95% free ?!!? Mech Bays are for free in your country?
#20
Posted 12 September 2014 - 04:28 AM
Khan Warlock Kell, on 12 September 2014 - 03:58 AM, said:
It's only considered moving forward if what's added is any good. Beyond good looking 'mechs, this game keeps failboating with each update and has for a long time after they screwed up a lot of features early on or keep adding horrible "balances and fixes" to things that either don't need it or are done wrong.
So yeah, sure, it's having things added.....but it's a pale shadow of what'd it'd really be in competent hands and has far more missteps and screw ups then positive motion forward.
Khan Warlock Kell, on 12 September 2014 - 04:18 AM, said:
Seems an awful lot of nothing to me !!
UI 2.0....a step back. Clans were just more 'mechs and another cash grab (Clan 'mechs still look cool!) Unit creation was a button that should have been here over 2 years ago. Imminent arrival of CW....lol, I can't even. I'm still 60-90 days away from giving any *****.
It really is an awful lot of nothing.
Edited by Jack Gallows, 12 September 2014 - 04:30 AM.
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