Sprouticus, on 12 September 2014 - 06:31 AM, said:
This is the 3rd or 4th thread on this:
Paul clarified in the initial CW2 thread that 'mech faction' limits will be the core mech types (IS/clan)
That does nto mean that faciton (and loyalty points) will not influence the ability to purchase facitons specific mechs at increased costs. And that when/if R&R is implemented again that faction specific mech repairs may not be more expensive.
Heck they could even do cool stuff like make specific weapons factories for different weapon types be on specific planets and give you a discount on Rearm if you own those factories.
But there is no way they are going to limit mech choices more than IS/clan.
Paul clarified in the initial CW2 thread that 'mech faction' limits will be the core mech types (IS/clan)
That does nto mean that faciton (and loyalty points) will not influence the ability to purchase facitons specific mechs at increased costs. And that when/if R&R is implemented again that faction specific mech repairs may not be more expensive.
Heck they could even do cool stuff like make specific weapons factories for different weapon types be on specific planets and give you a discount on Rearm if you own those factories.
But there is no way they are going to limit mech choices more than IS/clan.
Yeah I hope so.
I had some write up done to implement R&R as well as economy and mech-tree to "unlock" non-faction mechs here:
http://mwomercs.com/...and-cw-effects/
This might be just an example, but if we had some kind of progression to unlock mechs depending on rarity in your faction, it would add something to aim for.


















