Weapons Module Suggestion for LRM's
LRM Speed Boost
Cost 5,000 GXP
500,000 C-Bills to equip
Effect LRM's fly 10% faster
Upgrade to level II
Cost 10,000 GXP
1,000,000 C-Bills to install
Effect LRMs fly 20% faster
0
Lrm Speed Boost Module
Started by Kalimaster, Sep 12 2014 09:02 AM
6 replies to this topic
#1
Posted 12 September 2014 - 09:02 AM
#2
Posted 12 September 2014 - 11:37 AM
Started a thread awhile back about extra weapon modules that actually was one of them.
http://mwomercs.com/...80#entry3658380
http://mwomercs.com/...80#entry3658380
#3
Posted 12 September 2014 - 05:11 PM
wow farster LRMs thats just so nasty. i mean they are hard enough to deal with right now and in the game i feel like my 2 AMS cant even keep up with them when 40 artemis LRMs come rainning down.
so i dont really believe LRMs need any form of boost atm.
so i dont really believe LRMs need any form of boost atm.
#4
Posted 14 September 2014 - 04:09 AM
The percentage increase is too much maybe in 2.5% increments over a total of 5 upgrades and if the cost is higher then yes.
#5
Posted 17 September 2014 - 03:17 AM
Greetings all,
If anything is done for the LRM's it should be a reduction in the arch to target for shooters equipped with Artimis systems.
- The Artimis is a targeting and tracking system that uses direct LOS to target for better flight and missile groupings.
- The high normal arch should be reduced as the shooter is constantly tracking their target while in LOS.
- This alone would reduce the 'time to target' for the LRM's and not require any speed increases.
If the target is not in LOS then normal flight dynamics stay for the launch and arch to target.
9erRed
If anything is done for the LRM's it should be a reduction in the arch to target for shooters equipped with Artimis systems.
- The Artimis is a targeting and tracking system that uses direct LOS to target for better flight and missile groupings.
- The high normal arch should be reduced as the shooter is constantly tracking their target while in LOS.
- This alone would reduce the 'time to target' for the LRM's and not require any speed increases.
If the target is not in LOS then normal flight dynamics stay for the launch and arch to target.
9erRed
#6
Posted 23 November 2014 - 02:10 AM
Lrms are not balanced in any way and most easy to play atm. Additionally, they destroy the tactical gameplay and lead to aweful games... no need at all for any further tweaks. If you nerve them to 50% damage at the same time, maybe...
#7
Posted 24 November 2014 - 02:29 PM
Sorry dude. LRM's are balanced. They have worked on refining how they work for over a couple of years.
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