Electing A Player "council" Of Sorts
#221
Posted 12 September 2014 - 03:04 PM
So that's my two votes so far, Jager and Homeless Bill.
I'll probably add more thoughts as I digest this whole idea.
#222
Posted 12 September 2014 - 03:04 PM
All this will do is create another layer to the system that is equally prone to corruption (wasn't NGNG a "free voice" at one time?), bickering and accusations.
Not that it will happen, but you couldn't put Heffay, Steiner and Sandpit in the same room and expect 3 people to walk out later. Eventually one Point of View will seek to overcome the other, or PGI will "absorb" them, and things will be no better off.
If PGI really wanted something like this they would be smarter to approach individuals privately and seek opinions, ideas and suggestions via that route. As soon as you bring the word "election" into it, it does become a popularity contest.
Enjoy the discussion though, it's a good exercise.
#223
Posted 12 September 2014 - 03:05 PM
#224
Posted 12 September 2014 - 03:06 PM
Or do we get multiple choices to vote on?
I would like to see at least one of these 3 in the council.
A lot of good posts and a positive and respectfull atitude (towards other players and towards the devs).
- Lifewyr
- Iraqiwalker
- Heffay
#225
Posted 12 September 2014 - 03:07 PM
The majority of these names mentioned on the first few pages were or are PGI lapdogs and each chambers. Oh I'm sure this Council will go places.
EDIT: ChronoJam, Vassago Rain, Homeless Bill. Names like that always stuck out as voices of reason and balance in the game. Stalkerr too.
Edited by Thronde, 12 September 2014 - 03:10 PM.
#226
Posted 12 September 2014 - 03:08 PM
#227
Posted 12 September 2014 - 03:09 PM
That being said, I feel confident that Bishop Steiner represents my best interests in such a council.
#228
Posted 12 September 2014 - 03:10 PM
lockwoodx, on 12 September 2014 - 03:00 PM, said:
A council will change nothing other than who the Dev's pretend to listen to. PGI will still act the way they want, and a "council" makes the perfect scapegoat for bad decisions. Pugs will see no benefit to tryhards speaking out for them. This is truly a disaster if PGI allows the community to choose a few disconnected individuals caught up in their own agendas to speak for whole.
And yet, showing your usual lack of discernment, and your agenda, you overlook the fact I have removed myself from any nomination. Thus glad handing, as you try to accuse me of, would serve no import.
When people make a valid point, or say something I enjoy, I recognize that. Which is why you have never received a like from me. And yet, you still follow me around wherever I go like a lost puppy, desperate for attention.
But thank you for demonstrating to all here why no serious Forum poster remotely pays you any mind.
Edited by Bishop Steiner, 12 September 2014 - 03:19 PM.
#229
Posted 12 September 2014 - 03:11 PM
#230
Posted 12 September 2014 - 03:12 PM
#231
Posted 12 September 2014 - 03:12 PM
The player council really should be no less than 3 members. We essentially have 3 sections of population in MWO.
Solos
Groups
12 mans
Each one of those groups has wildly different experiences with the game due to Elos, coordination, etc. What may wind up being a really good balancing option for solo players might completely wreck the game for groups and vice versa. Each section needs to be represented and heard. By having a mult-member council they also have the ability to hold meaningful discussions between the 3 sections of players which can do nothing but improve as a whole.
Let them collect specific feedback from the players and help the mod team focus on the "most important" topics and get feedback channeled back to the dev team faster. It also means that anything needing a vote could never be deadlocked.
The problem with a singular player rep is that, it can't be done really. One person simply cannot weed through all the feedback on the forums. That's why PGi has a whole team of mods. It also places all the "heat" squarely ont he shoulder of one single volunteer. That's not fair to that person and immediately makes the position undesirable to take in the first place.
They also need their own section in the forums policed by the members. Let them help keep the community civil. It also takes a LOT of criticism off of PGI in regards to "silencing voices". This would improve their reputation immensely and very quickly. It also lets them focus a little more on developing the game.
Another suggestion would be use the player council as a sounding board and proof reader. I can't count the number of times we've had minor uproars because PGI miscommunicated, stuck their foot in their mouth, used poor wording, etc. By letting the council help proof those things it gives them a player's perspective on how their information is going to be interpreted by their customers.
Edited by buttmonkey, 12 September 2014 - 03:24 PM.
#233
Posted 12 September 2014 - 03:15 PM
TLBFestus, on 12 September 2014 - 03:04 PM, said:
Not that it will happen, but you couldn't put Heffay, Steiner and Sandpit in the same room and expect 3 people to walk out later. Eventually one Point of View will seek to overcome the other, or PGI will "absorb" them, and things will be no better off.
So true, and one more reason why I have no desire to be on it. also, these things have an odd way of creating new bad blood.
Plus, a goodly number who don't get it "their way" will simply use it as one more reason to smear MWO, and slander which ever poor schmuck is convenient.
#234
Posted 12 September 2014 - 03:16 PM
Gas Guzzler, on 12 September 2014 - 03:08 PM, said:
That's the idea but you need to give folks time to get all the names out. I get that we're all impatient but we need to wait 72 hours or so for everyone to even see the forums before we collect names (separate thread I agree), then see who on that list of names is willing to take the job (Bishop for example has already said no) and then you do a poll on who's left.
That, to me, seems like the rational way to turn this from a mob arguing on a forum into a list of viable names to elect.
#235
Posted 12 September 2014 - 03:17 PM
Dude knows BT like the back of his hand, has real world military experience, and has given tons of feedback on current game mechanics along with plenty of sound suggestions to improve the game without poop posting.
#236
Posted 12 September 2014 - 03:19 PM
MischiefSC, on 12 September 2014 - 03:16 PM, said:
That's the idea but you need to give folks time to get all the names out. I get that we're all impatient but we need to wait 72 hours or so for everyone to even see the forums before we collect names (separate thread I agree), then see who on that list of names is willing to take the job (Bishop for example has already said no) and then you do a poll on who's left.
That, to me, seems like the rational way to turn this from a mob arguing on a forum into a list of viable names to elect.
Okay, because I feel like the past 5 pages have gone nowhere so as long as someone has a plan, lol.
#238
Posted 12 September 2014 - 03:22 PM
Agelmar, on 12 September 2014 - 02:38 PM, said:
Anyone spend time longer than "PGI's FAULT!" on why it failed? Who actually listened to the hours of people complaining about crap thought anything would come of it?
Because no one that mattered thought there was a reason to listen at that time.
That, and there was never going to be enough consensus at that point to focus tightly enough on just one thing that needed changing. The reality is that there's a lot of interconnected systemic issues, and it tried to tackle too many things at once, and saw no change in any.
That also doesn't change the fact that it got an at the time unprecedented number of people that hated each other's guts in many cases to agree on a few valuable things.
#239
Posted 12 September 2014 - 03:22 PM
buttmonkey, on 12 September 2014 - 03:12 PM, said:
[color=#96C9E6]The player council really should be no less than 3 members. We essentially have 3 sections of population in MWO.[/color]
[color=#96C9E6]Solos[/color]
[color=#96C9E6]Groups[/color]
[color=#96C9E6]12 mans[/color]
[color=#96C9E6]Each one of those groups has wildly different experiences with the game due to Elos, coordination, etc. What may wind up being a really good balancing option for solo players might completely wreck the game for groups and vice versa. Each section needs to be represented and heard. By having a mult-member council they also have the ability to hold meaningful discussions between the 3 sections of players which can do nothing but improve as a whole.[/color]
[color=#96C9E6]Let them collect specific feedback from the players and help the mod team focus on the "most important" topics and get feedback channeled back to the dev team faster. It also means that anything needing a vote could never be deadlocked.[/color]
[color=#96C9E6]The problem with a singular player rep is that, it can't be done really. One person simply cannot weed through all the feedback on the forums. That's why PGi has a whole team of mods. It also places all the "heat" squarely ont he shoulder of one single volunteer. That's not fair to that person and immediately makes the position undesirable to take in the first place.[/color]
[color=#96C9E6]They also need their own section in the forums policed by the members. Let them help keep the community civil. It also takes a LOT of criticism off of PGI in regards to "silencing voices". This would improve their reputation immensely and very quickly. It also lets them focus a little more on developing the game.[/color]
[color=#96C9E6]Another suggestion would be use the player council as a sounding board and proof reader. I can't count the number of times we've had minor uproars because PGI miscommunicated, stuck their foot in their mouth, used poor wording, etc. By letting the council help proof those things it gives them a player's perspective on how their information is going to be interpreted by their customers. [/color]
that just blew the top off my 'smart and reasonable' meter.
So 7 folks? 3 solo, 2 group, 2 12man?
They hold position until beaten in a Trial of Position by someone in their social faction?
Or we could just call it 6 or 12 months.
Volunteer positions can be wonky to keep filled and active. For the time being this sounds awesome, let's get it up there but we'll need to have a 'active' and 'standin' people for each spot for times when someone is needed but unavailable.
I could not beat this with enough likes to give it all the likes that it deserves.
#240
Posted 12 September 2014 - 03:22 PM
Founders - because we have turned into a faction in itself I think.
House
Clans
Lone Wolves
Gotta get the ladies and ya gonna need a brother.
I'll nominate myself because hell I'm just plain cool.
Edited by Novakaine, 12 September 2014 - 06:18 PM.
19 user(s) are reading this topic
0 members, 19 guests, 0 anonymous users