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Electing A Player "council" Of Sorts
#421
Posted 13 September 2014 - 01:02 AM
I'd say:
Homeless Bill
Roland
Koniving
Peiper
Bishop Steiner
Roadbeer
DocBach
#422
Posted 13 September 2014 - 01:08 AM
Homeless Bill
Roland
Konving
Adiuvio
#423
Posted 13 September 2014 - 01:09 AM
`s still not a bad idea but I inherently do NOT trust any councils/meetings/thinktanks/governements/news/whatsoever because of broader political generalization, which in the end will never be enough to properly reflect all facets of the whole community .
Good day to you all, genlemen
#424
Posted 13 September 2014 - 01:11 AM
Sandpit.
Bishop Steiner.
Deathlike.
Colonel Pada Vinson.
Roland.
TheMagician.
MangoBogadog.
ugrakarma.
Adiuvo.
mwhighlander.
kaffeangst.
Proton.
Eglar.
JagerXII.
ShinVector.
Siriothrax.
Egomane.
Biruke.
Hayashi.
Homeless Bill.
I'm sure I missed a lot of worthy people.
Let these (and whoever else is added) gather up and then they can pick a group of 5-10 representatives. The important thing is that (already been said) the selected people represent competitive and casual players alike, as well as all regions - Europe, Asia, America, Australia, etc.
#425
Posted 13 September 2014 - 01:13 AM
Homeless Bill
Redshift2k5
#426
Posted 13 September 2014 - 01:14 AM
kapusta11, on 13 September 2014 - 01:01 AM, said:
I'm an ex Mid-Atlantic champion for the TT game. I spend my time cheerfully poking the meta. Heck, I have a habit of posting pictures of rulebook pages just to illuminate how a given mechanic works in Battletech and how/if it needs to carry over to MWO.
That is, I dig giant robots. Why else would I be here, other than a limitless taste for masochism?
#427
Posted 13 September 2014 - 01:17 AM
#428
Posted 13 September 2014 - 01:19 AM
Rad Hanzo, on 13 September 2014 - 01:09 AM, said:
No. No, in fact you can't. At least not in an environment like here. PGI will never listen to single opinions (and they shouldn't btw).
The only option you have as an individual is playing the game or not playing it, which hardly matters for a single person. Oh and you can give a shout here on the forums, but that doesn't interest anyone except when it's part of another sh*tstorm.
So yeah, you need a council if you want to get something done here. If it works, we'll see.
#429
Posted 13 September 2014 - 01:36 AM
Is it just to limit the number of choices for the poll?
Or would the poll be only yes/no for the idea the council came up with?
#430
Posted 13 September 2014 - 01:39 AM
wanderer, on 13 September 2014 - 01:14 AM, said:
That is, I dig giant robots. Why else would I be here, other than a limitless taste for masochism?
I wasn't talking about you precisely. It's just some people from the top of the list while clearly undersand the issues MWO has their solutions are either overcomplicated and involve a lot of new unnecessary variables or involve RNG crap or justify pathetic beta convergence system or... in other words directed at fixing stuff and not finding the best way of implementing certain mechanics.
#431
Posted 13 September 2014 - 01:44 AM
kapusta11, on 13 September 2014 - 01:39 AM, said:
I wasn't talking about you precisely. It's just some people from the top of the list while clearly undersand the issues MWO has their solutions are either overcomplicated and involve a lot of new unnecessary variables or involve RNG crap or justify pathetic beta convergence system or... in other words directed at fixing stuff and not finding the best way of implementing certain mechanics.
Rng and convergence isn't the issue discussed at hand; ECM and by proxy information warfare in mwo is.
#432
Posted 13 September 2014 - 01:57 AM
He told me in his reply that he feels they are already taking all the necessary corrective measures with MWO.
Which confirms to me at least this is just another ruse.
#433
Posted 13 September 2014 - 02:05 AM
#435
Posted 13 September 2014 - 02:08 AM
kapusta11, on 13 September 2014 - 02:07 AM, said:
ECM is hardly an issue compared to pinpoint alphas and broken heat system.
Gotta start somwhere, and thats what we got from Russ to start with.
That side, please keep it on topic with nominations, lets discuss later, when we have everything here settled.
#436
Posted 13 September 2014 - 02:11 AM
Rad Hanzo, on 13 September 2014 - 01:09 AM, said:
The "council" isn't supposed to speak for you; you're supposed to speak for you.
What Russ wants the "council" to do is to gather up a single proposition on how to change ECM and put it to a vote among the players. If that vote gets passed, he'll have the devs implement it.
The "council" isn't a popularity contest, it's going to be a major hassle for those selected. They're going to have to go through and try to improve on lots and lots of different ideas about how ECM should change - even your ideas, if you chose to make the "council" aware of how you want it to change.
Then they're going to have to set up voting on a few of the resulting proposals, so we can all stand behind one of them, and present that proposal to Russ.
#437
Posted 13 September 2014 - 02:13 AM
kapusta11, on 13 September 2014 - 02:07 AM, said:
ECM is hardly an issue compared to pinpoint alphas and broken heat system.
It's enough of an issue that there has consistently been threads about it since it's introduction, and it's the topic that the devs have decided to allow the community to discuss changes to. Perhaps of the community can come to a census on moving forward, more complicated issues can be similarity addressed.
#438
Posted 13 September 2014 - 02:18 AM
That said, here are some thoughts on selection criteria.
1. Casual players should be excluded. A council of experts does not need "input" from people with limited interest or understanding. Unless such a player can demonstrate an outstanding record of play and some solid ideas and material posted in the past, they have nothing to offer that committed players don't already know.
2. Player stats in combat DO matter. This is an exercise where knowledge and understanding of the game will be paramount. People who do badly in combat, or even just average, clearly DO NOT possess the level of knowledge required to get the most from the game at the moment. It is vital that the council members correctly and fully understand the entire game mechanic, we cannot have the "experts" arguing about what works and what doesn't. They all have to know already. If a players combat record is poor, then they don't.
3. Experience in team play. This is the level where the best minds and tactics are developed. Solo players can develop great skills but without the organisational understanding of team play behind them, they have a major blind spot for how issues would play out at the top level of competition.
This is not the time for faux equality, with the expert and the ignorant, the amateur and the professional to all getting an equal say. Pick 5-10 experts with great records in this game and let them do their work. If you don't believe the experts can take into account the perspectives of all skill levels, then you didn't choose very good experts. It's not an excuse to let every chump have a turn at the microphone.
That said, I believe this entire exercise is a con from PGI, to keep the players fighting among themselves, rather than with PGI. I'd be absolutely amazed if the offer was made in good faith by Russ and I expect within a few months it will be walked back or put on indefinite hold anyway. If you want your ideas pushed through, organise a cash-purchase boycott until such time as the idea is in game. That will get their attention far more than any player council even if Kerensky himself was on it.
#439
Posted 13 September 2014 - 02:27 AM
#440
Posted 13 September 2014 - 02:33 AM
Edited by nonnex, 13 September 2014 - 02:34 AM.
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