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The problem with this train of thought is, if LRMs have a caveat "you must bring backup weapons" where other weapons do not, they are automatically unfit. (Especially since that status varies wildly from match to match.)
That’s incorrect; It is a case of you
should bring back-up weapons. You should also do that if you are using: SSRM, SRM, SL, PPC. You should be bringing back-up weapons for the LRM regardless of ECM anyway due to the travel time & minimum range. Trying to claim ECM has an significant effect is just misleading and damages the integrity of this whole "player council" debacle.
Looking at Sarna, bringing back-up weapons makes sense in lore & in MWO. I know when I make an ammo dependant mech I try whereever possible to give it a 2nd weapon; laser ideally or MG or
something to do once the limb is blown off or the ammo runs dry. Clan mechs in particular seem to be vulnerable to their weapons exploding before the limb.
Anyway, back to the main point:
I feel ECM plays a niche role in mid-level (?) PUG games; ie; the games I play in. I’m writing this from work, so the numbers may be slightly off.
To me (a non-elite, competitive player) ECMs in their current role feel acceptably balanced. My logic for this is:
1. They are limited to 6 chassis (soon 7 when wave 2 hits), out of +100 chassis
2. They do not negate the other chassis of their type (eg: Raven 4X and Raven 3L are both acceptable)
3. With the exception of the Atlas, they are limited to low-tonne mechs. This makes the 1.5 weight significant & gives further incentive to play light mechs (as opposed to heavily armed & heavily armoured mechs)
4. There are a range of countermeasures. Some people feel these are not sufficient, but this seems down to personal preference
5. They encourage alternative playstyles, namely: teamwork OR sniping work. Both are acceptable tactics (again, some players confuse personal preference with balance)
6. Once the ECM has been spotted, it means the player must make a choice & tactics on whether to focus on the supportive ECM mech or the heavy hitting companions.
7. They encourage less LRM-boating, which is one of the most complained about topics (with ECM coming in 2nd). They encourage more variety in builds for people to take a back-up weapon, and the only time they can negate an enemy mech is if they are using a pure-missile omnipod clan with no CAP, or a Cat-A1 with no BAP.
Where I feel the ECM becomes unbalanced is when it is placed in a heavier mech. Ie: The Atlas-DDC. In this case the Atlas can freely & casually add 1.5 tonnes, and its slow default speed makes it a good teamwork mech. The high defences of the Atlas make it very tanky, and its heavy return fire discourages picking on the DDC. The only drawback in the case of the DDC is now its hardpoint options.
When the ECM is placed on a light mech, it means the player has no to choose to either play as a sniper (generally alone); this means it is vulnerable once spotted; or not make the most of its speed and play with a pack at a slow speed. The generally low armour of a light mech means if enemies do focus on the ECM, it goes down.
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I frequently play as a kitfox with an ECM arm. My most common single lost structure is my ECM arm. Players are taking the time to specifically aim for it and take that out.
That’s awesome. It means they make the choice of attacking my arm so I cannot support my team, and once they’ve done that, they usually then move back to aiming at the heavies/assaults. The enemy is making intelligent moves and priotitising things. They are spotting dangers and responding to it. I have the excitement of trying to protect my arm while still returning fire etc