

Ultraac20 Ghost Heat
#1
Posted 12 September 2014 - 02:09 PM
Just sayin....
#2
Posted 12 September 2014 - 02:45 PM
On a serious note, I think the heat scale for UAC 20s need to be toned way, way down.
This weapon doesn't really work the way AC 20s do - so it should not be on such a high scale.
#3
Posted 12 September 2014 - 02:52 PM
#4
Posted 12 September 2014 - 03:06 PM
#5
Posted 12 September 2014 - 03:11 PM
Ultimatum X, on 12 September 2014 - 02:45 PM, said:
On a serious note, I think the heat scale for UAC 20s need to be toned way, way down.
This weapon doesn't really work the way AC 20s do - so it should not be on such a high scale.
Rhyme with mous..... OH I SEE WHAT YOU DID THERE!
Fancy =P
#6
Posted 12 September 2014 - 03:11 PM
Mister D, on 12 September 2014 - 03:06 PM, said:
even more funnier
Dakka wolf this is pretty much the same or even bigger monstruosity than the 3x UAC/5 Ilya with the 10% jam chance and 1.0 CD from some time ago, plus a LL
edit: Disclaimer this can further refinned just quick mock up to show how feasible 3x UAC 20 + extras are on DW
Edited by Lord Perversor, 12 September 2014 - 03:12 PM.
#7
Posted 12 September 2014 - 03:18 PM
#8
Posted 12 September 2014 - 03:24 PM
Foxwalker, on 12 September 2014 - 02:09 PM, said:
Just sayin....
you actualy can double tap....ish just wait the .5 seconds then fire again, you get another shot in before the reload time finishes.
#9
#10
Posted 12 September 2014 - 06:02 PM
Foxwalker, on 12 September 2014 - 02:09 PM, said:
Just sayin....
Does A single AC20 Ultra Ghost? It is supposes to be double the rate and double the heat. I didn't get a lot of time to test in a couple weekends ago. I just know I was Underwhelmed by the weapon.
#11
Posted 12 September 2014 - 07:06 PM
To fox, I have never noticed ghost heat on it. It does create more heat when you double tap it though.
#12
Posted 12 September 2014 - 08:10 PM
Joseph Mallan, on 12 September 2014 - 06:02 PM, said:
It's pretty sad, the Clan UACs are basically a bad investment.
I feel the posters who pushed for "burst ACs" did the game a major disservice, I don't think those players actually care either.
I said it then, and I'll say it now.
Duration/Burn based ballistics struggle to compete with massively lighter hitscan weapons.
On top of that, you have the UAC 20 generating a crazy amount of Ghost Heat without the same type of killing power you would expect from it.
#13
Posted 12 September 2014 - 09:14 PM
#14
Posted 12 September 2014 - 09:18 PM
#15
Posted 12 September 2014 - 09:19 PM
obligatory /sarcasm for those who don't get it
#16
Posted 12 September 2014 - 09:26 PM
knightsljx, on 12 September 2014 - 09:19 PM, said:
I can live with the awful design of burst fire mode on Clan UACs in the name of game balance.
But these weapons are just outright bad, unless you can boat several of them (i.e. The Dire Wolf).
For starters, the projectile speeds should not be the same as their IS AC equivalents, that makes no sense considering the delivery system and how little damage each round actually delivers.
Every CUAC aside from the CUAC 2 probably needs a 30% to 50% projectile speed increase, reduced heat & heat scale and shorter burst durations.
Edited by Ultimatum X, 12 September 2014 - 09:27 PM.
#17
Posted 12 September 2014 - 10:46 PM
Ultimatum X, on 12 September 2014 - 08:10 PM, said:
It's pretty sad, the Clan UACs are basically a bad investment.
I feel the posters who pushed for "burst ACs" did the game a major disservice, I don't think those players actually care either.
I said it then, and I'll say it now.
Duration/Burn based ballistics struggle to compete with massively lighter hitscan weapons.
On top of that, you have the UAC 20 generating a crazy amount of Ghost Heat without the same type of killing power you would expect from it.
If you think the clan ultras are bad now just wait till the all the clans are available for cbills and they nerf them even further
#18
Posted 12 September 2014 - 10:57 PM
Also PGI could you make the CUAC's sound like they did in MW3 *DROOLS*.
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