UrsusMorologus, on 12 September 2014 - 06:06 PM, said:
Specifically, these things should never be immunity switches, instead they should just be buffs and debuffs that make it harder/easier to do something. Immunities are bad, they break most games.
Hard counters and RPS (rock, paper, scissors) mechanics can be a decent way to balance certain games, but MW:O is not one of them; the numbers involved in a match are too small (only 12 players/mechs per side, no respawn, time-to-kill (TTK) can be extremely short, etc.). This results in substantial team imbalances when the numbers change even a little bit (e.g. 2vs0 ECM, lopsided disconnects, lopsided team coordination, lopsided team mech composition depending on map characteristics).
However, IMHO, the only way for proper community progress to be made is to assume in good faith that a community-directed ECM change will not be the last community-directed change. As such, it is *
far* less important that we all agree on any specific "perfect" ECM change as it is that we *
must* agree on a mutually agreed upon improvement. The core game is strong enough that few changes could single-handedly, literally, ruin the game. Yes, nerfing ECM at all will necessarily imply a relative buff to LRM boats, and vice versa. However, assuming in good faith that this will not be the last community-directed change, we can agree on an ECM change *
and* agree on changing LRMs next.
All of this would be improved substantially if PGI would give the community access to more battle statistics. For example, a 12x12 grid of match win percentages from the most recent 1000 matches with X-axis the number of mechs on the winning team with ECM and the Y-axis the number of mechs on the losing team with ECM. And/or more data like:
http://mwomercs.com/...s-with-science/
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Back to considering specifically this poll:
Another way to look at it is not "final changes to propose" but "How strong or weak should ECM be?", with this as a first-step choice before asking and answering the necessary followup questions like "What should counter it?" (e.g. TAG, PPC) and "What restrictions should be placed around it?" (e.g. tonnage/crits cost, limited chassis options).
From this prospective, I'd like ECM to be a bit weaker than it is now. Specifically I'd like only the equipped mech to be "stealthed" (i.e. does not show up on minimap). I also think that increasing target lock and information acquisition time in a bubble is still good. This combination would allow for ECM to still be used in a supporting role vs. LRMs/sniping and for individual scouting without blanketing the whole team with a hard counter.
Does anyone have an argument as to why ECM should be stronger or weaker than I propose *
without assuming potential counters or equipment costs/restrictions*?