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Looking For Suggestions With An Assault~


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#1 Nichiren

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Posted 12 September 2014 - 11:21 PM

So, I've been reading a lot of the forums here and there's a lot of good information about potential assaults to pick up for a first timer. But I'm having a difficult time choosing yet. Assault is the final weight class I have yet to master any chassis in.

Thus far, I've mastered Spiders, Cents, BJ and Thunderbolts. I'm currently finishing my Jenners(which have been enjoyable) but I realized I've yet to step into the Assault game. Largely due to the initial price tags on the chassis. But, I think it's about time.

Up to this point, I've done everything from the EPPC\ERLL Spider 5V for ECM support, the typical jenner 5ML and 4ML\2SRM harassers. I've played a gausjack and enjoyed my Centurion's as brawlers. I had a hard time loving my Thunderbolts(and when asking which chassis to keep of the three after mastering, I've been universally told "None") and tinkered a lot with builds to try to find something I liked with 'em. I suppose you could say I'm more of a generalist than a specialist. I like to think I can learn and play multiple styles effectively, but likely won't specialize in one or another.

But now all I've got left is the big boys. After a good deal of reading, I've narrowed my potential choices down to a pretty small handful.

AS7-D-DC. Beefy tank that can bring ECM support and take care of business up close? Sounds promising. I understand this is probably one of the least mobile assaults in the game. Load up on armor and prepare to take a beating. Torso twist to spread damage. The ECM load out appeals to me, partially at least because my only ECM mech I have currently is that Spider 5V, which was my very first mech. it's hard to feel useful in pugs due to the low damage numbers I get compared to the rest of my mechs(even the Thunderbolts). I haven't looked into the DDC builds, admittedly. But in my mind, I'd play ECM cover for the team while serving as a relatively immobile close/medium range sledgehammer at chokepoints and bullet magnet.

BNC-3E. Admittedly, I'd just started hearing about this, but it's piqued my curiosity. Lacks the ECM, looks to be a bit more mobile and the torso hardpoints look to be a bit higher than the Atlas. Does it brawl? Direct fire support? Little less durable than the Atlas by the looks of it, just having a difficult time envisioning exactly how it's meant to be played.

Stalkers. Honorable mention here. I hear nothing but good things about the performance of Stalkers. Hitboxes, durability, firepower, potential for LRM boating. It all sounds well and good. I'm just..not super fond of the aesthetics. Terrible, I know.

Decisions are hard, gentlemen.

#2 IraqiWalker

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Posted 12 September 2014 - 11:57 PM

Those two are great choices. However, assaults are very role and style oriented. Possibly showing even more with them than the other classes.

Their low speed is part of the reason they are so unforgiving, you need to condition yourself to predicting where things will go, and make sure you have an exit strategy ahead of time, because if you get NARC'd and you're in the wrong spot, you're toast.

Now onto the mechs:

The Victor moves more like a heavy than an assault, and packs respectable firepower. Up until recently, it was also the undisputed king of meta. It excels as a poptart and as a brawler/skirmisher

Stalkers are more missile dedicated, and their engine cap is annoying, but they carry their weight, and LRM stalkers are famous.

BLRs are a weird bunch, the BLR-1S is possibly the best artillery mech in the game. I'm converting mine into an SRM brawler with an XL 400 (yes, it works).

The Highlander is more of a bigger Victor with similar loadouts, and one variant that can become an LRM mech.

The Banshee is a direct fire mech through and through. The mech loves torso weapons, and rarely has any on the arms. Allowing it to shield rather well, and deliver absolutely devastating amounts of firepower onto it's targets. Works rather well with an XL 400 too btw.

The Atlas is the king of brawls. Many people use it long range roles, but I love the firepower, and presence it brings into a short range engagement. It's also one of very few mechs that can beat a DWF in close range combat.

If you learn how to torso twist right, your Atlas will tank more damage than some lances. No exaggeration there. Each arm has more armor and health on it, than a Hunchback.

#3 n r g

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Posted 13 September 2014 - 12:02 AM

View PostNichiren, on 12 September 2014 - 11:21 PM, said:

So, I've been reading a lot of the forums here and there's a lot of good information about potential assaults to pick up for a first timer. But I'm having a difficult time choosing yet. Assault is the final weight class I have yet to master any chassis in.

Thus far, I've mastered Spiders, Cents, BJ and Thunderbolts. I'm currently finishing my Jenners(which have been enjoyable) but I realized I've yet to step into the Assault game. Largely due to the initial price tags on the chassis. But, I think it's about time.

Up to this point, I've done everything from the EPPC\ERLL Spider 5V for ECM support, the typical jenner 5ML and 4ML\2SRM harassers. I've played a gausjack and enjoyed my Centurion's as brawlers. I had a hard time loving my Thunderbolts(and when asking which chassis to keep of the three after mastering, I've been universally told "None") and tinkered a lot with builds to try to find something I liked with 'em. I suppose you could say I'm more of a generalist than a specialist. I like to think I can learn and play multiple styles effectively, but likely won't specialize in one or another.

But now all I've got left is the big boys. After a good deal of reading, I've narrowed my potential choices down to a pretty small handful.

AS7-D-DC. Beefy tank that can bring ECM support and take care of business up close? Sounds promising. I understand this is probably one of the least mobile assaults in the game. Load up on armor and prepare to take a beating. Torso twist to spread damage. The ECM load out appeals to me, partially at least because my only ECM mech I have currently is that Spider 5V, which was my very first mech. it's hard to feel useful in pugs due to the low damage numbers I get compared to the rest of my mechs(even the Thunderbolts). I haven't looked into the DDC builds, admittedly. But in my mind, I'd play ECM cover for the team while serving as a relatively immobile close/medium range sledgehammer at chokepoints and bullet magnet.

BNC-3E. Admittedly, I'd just started hearing about this, but it's piqued my curiosity. Lacks the ECM, looks to be a bit more mobile and the torso hardpoints look to be a bit higher than the Atlas. Does it brawl? Direct fire support? Little less durable than the Atlas by the looks of it, just having a difficult time envisioning exactly how it's meant to be played.

Stalkers. Honorable mention here. I hear nothing but good things about the performance of Stalkers. Hitboxes, durability, firepower, potential for LRM boating. It all sounds well and good. I'm just..not super fond of the aesthetics. Terrible, I know.

Decisions are hard, gentlemen.


Direwolf.

//endthread

#4 Nichiren

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Posted 13 September 2014 - 12:14 AM

View PostE N E R G Y, on 13 September 2014 - 12:02 AM, said:


Direwolf.

//endthread


I was considering that, too. The Whales are frightening creatures, to be sure.

View PostIraqiWalker, on 12 September 2014 - 11:57 PM, said:

Those two are great choices. However, assaults are very role and style oriented. Possibly showing even more with them than the other classes.

Their low speed is part of the reason they are so unforgiving, you need to condition yourself to predicting where things will go, and make sure you have an exit strategy ahead of time, because if you get NARC'd and you're in the wrong spot, you're toast.

Now onto the mechs:

The Victor moves more like a heavy than an assault, and packs respectable firepower. Up until recently, it was also the undisputed king of meta. It excels as a poptart and as a brawler/skirmisher

Stalkers are more missile dedicated, and their engine cap is annoying, but they carry their weight, and LRM stalkers are famous.

BLRs are a weird bunch, the BLR-1S is possibly the best artillery mech in the game. I'm converting mine into an SRM brawler with an XL 400 (yes, it works).

The Highlander is more of a bigger Victor with similar loadouts, and one variant that can become an LRM mech.

The Banshee is a direct fire mech through and through. The mech loves torso weapons, and rarely has any on the arms. Allowing it to shield rather well, and deliver absolutely devastating amounts of firepower onto it's targets. Works rather well with an XL 400 too btw.

The Atlas is the king of brawls. Many people use it long range roles, but I love the firepower, and presence it brings into a short range engagement. It's also one of very few mechs that can beat a DWF in close range combat.

If you learn how to torso twist right, your Atlas will tank more damage than some lances. No exaggeration there. Each arm has more armor and health on it, than a Hunchback.


All pretty tempting for a variety of options. I do like the sound of the Atlas and Banshee more(I looked into the Victor too, but I hear they had fallen out of favor considerably after the changes to try to minimize the poptarting meta). I've gotten a bit of practice with the shielding using my Centurions, but that's a much different beast than an assault. My main concern I think right now is the effectiveness of the chassis while grinding the mastery. I probably only have enough c-bills to buy one, get the basics skills and then get a second chassis a few days from now and a third a few days after that(I was hoping a weekend sale might pop up and make the decision for me but, alas).

#5 n r g

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Posted 13 September 2014 - 12:17 AM

View PostNichiren, on 13 September 2014 - 12:14 AM, said:


I was considering that, too. The Whales are frightening creatures, to be sure.



All pretty tempting for a variety of options. I do like the sound of the Atlas and Banshee more(I looked into the Victor too, but I hear they had fallen out of favor considerably after the changes to try to minimize the poptarting meta). I've gotten a bit of practice with the shielding using my Centurions, but that's a much different beast than an assault. My main concern I think right now is the effectiveness of the chassis while grinding the mastery. I probably only have enough c-bills to buy one, get the basics skills and then get a second chassis a few days from now and a third a few days after that(I was hoping a weekend sale might pop up and make the decision for me but, alas).


Atlas doesn't compare to the direwolf tbh. Gets shredded

#6 Pkunk

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Posted 13 September 2014 - 05:58 AM

I recommend the Atlas. It is an incredibly solid mech. All variants have more than decent builds and the D-DC is exceptional. A valuably lesson can also be learned by its slowness. Which isn't a good thing on it's own but it does encourage/teach you to think before you move. Which is one of the most fundamental differences from other classes. You can also build any type of mech you like; I've seen them as Laser boats, LRM boats, Dakka mechs and a whole lot of other more balanced loadouts.

Same can be said about the Daishi, but they're more like cheating really.. :P Also, they don't looks so evil.

#7 Katotonic

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Posted 14 September 2014 - 01:57 PM

Personally, the Banshee 3E is my favorite mech in the game. As previously stated, Banshees tend to be direct fire support. I currently have La Malinche and the 3E. I think the problem with Banshees (and granted I have not moved to the 3S or 3M yet) but the 3E is by far the best variant with the others being ok, but nothing great.

The Atlas I think has a bit more chassis variation and most variants are pretty good rather than one being stellar and the others just ok.

(My 3E build that I avg 600-700 dmg and 3-4 kills per game in: http://mwo.smurfy-ne...ec24da5a0018ec3)

#8 Redshift2k5

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Posted 14 September 2014 - 02:07 PM

Atlas DDC and Dire Wolves also attract a lot of attention, not the best for someone just starting out with Assaults. A Banshee behind a DDC or DW will be able to lay down a lot of firepower and get enough breathing room to really take aim and make killer PPFLD shots.

#9 Tahribator

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Posted 14 September 2014 - 02:13 PM

I wouldn't suggest an Atlas, not yet. With the DDC, you pretty much have to brawl(that's what it excels at) and brawling takes a lot of experience. If you buy a DDC and turn it into a missile boat or try to "snipe" with it, you're not going to be effective and will harm your team instead.

The Banshee 3E is mostly a ranged support 'Mech that can also put a lot of hurt up-close. It's hitboxes are a bit CT heavy so it doesn't tank as much as an Atlas, but you're going to be bringing superior ranged firepower. Plus, you get to use high-mounted E and B hardpoints which will allow you to fire hulldown. Triple AC5 builds are devastating. This is one of the best IS 'Mechs that can hold its own against Clan 'Mechs. Other variants are also interesting and open-up ways for different gameplays.

For you, I'd suggest the Banshees. Get the DDC after you feel yourself more comfortable with brawling. ECM is nice, but it's not the ultimate weapon of survival anymore, especially with all the counters and the introduction of Radar Deprivation.

Edited by Tahribator, 14 September 2014 - 02:14 PM.


#10 The Trumpet of Gabriel

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Posted 14 September 2014 - 05:52 PM

I would also suggest the banshee. The 3E is pretty competitive against clan mechs and the other two are good for fun (ie. crazy, insane) builds that actually work and will have you rolling on the floor laughing.

Edited by Sword of Morning, 14 September 2014 - 05:53 PM.


#11 Just wanna play

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Posted 14 September 2014 - 06:33 PM

Think of the banshee as a big (huge) shadow hawk, i actually personally own a banshee 3e, its a mech that's nothing super duper special tricks everywhere, its actually a REALLY old mech (it has a refrigerator for a cockpit...), its just a big nicely armored well hard point.....ed mech that works, mine has 3 ac/5s ams and 2 large pulses (inspired by non-other then my triple ac/5 hbk of course), and id say the stalker is the assault made to assault so it can assault an assault being an assault for assault, take that with a bit of salt :P (i tried to be funny don't judge me...)

I guess really get the banshee, its the most basic simple awesome assault ever that can mount big guns that don't have any hidden draw backs for lots of firepower, they just weigh a lot, and you can throw in some juicy lasers for good measure, just don't run it stock........................................

Edited by Just wanna play, 14 September 2014 - 06:37 PM.


#12 Pkunk

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Posted 14 September 2014 - 11:12 PM

View PostRedshift2k5, on 14 September 2014 - 02:07 PM, said:

Atlas DDC and Dire Wolves also attract a lot of attention, not the best for someone just starting out with Assaults.

Why not? It is exactly what assaults are for. Best to learn this as soon as possible. Realise your are slow and learn to think before you move and learn to torso twist if you haven't already. Using an assault for assault purposes is the best use you can get out of it -generally speaking. No other class can assault better.

View PostTahribator, on 14 September 2014 - 02:13 PM, said:

I wouldn't suggest an Atlas, not yet. With the DDC, you pretty much have to brawl(that's what it excels at) and brawling takes a lot of experience. If you buy a DDC and turn it into a missile boat or try to "snipe" with it, you're not going to be effective and will harm your team instead.

Then why not get your experience with one of the best brawlers in the game (D-DC)? I really think your argument is exactly the reason why you should get an Atlas.


These argument to me feel kinda like: "don't get a light mech! It's really fast so it's really hard to aim!". Assaults are inherently slow and attract attention. Learn to handle it. Sure it doesn't mean you shouldn't get an AWS-9M with XL380 if that's your thing, or a Stalker LRM if you like sitting on your ass or some meta build Victor if you like poptarting. OP says he's a generalist who doesn't know what assault to play. So I say take one of the "assaultiest" mechs in the game and go from there.

That said.. the BNC-3E is a very nice mech :P

#13 IraqiWalker

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Posted 15 September 2014 - 01:13 AM

View PostPkunk, on 14 September 2014 - 11:12 PM, said:

Why not? It is exactly what assaults are for. Best to learn this as soon as possible. Realise your are slow and learn to think before you move and learn to torso twist if you haven't already. Using an assault for assault purposes is the best use you can get out of it -generally speaking. No other class can assault better.


Then why not get your experience with one of the best brawlers in the game (D-DC)? I really think your argument is exactly the reason why you should get an Atlas.


These argument to me feel kinda like: "don't get a light mech! It's really fast so it's really hard to aim!". Assaults are inherently slow and attract attention. Learn to handle it. Sure it doesn't mean you shouldn't get an AWS-9M with XL380 if that's your thing, or a Stalker LRM if you like sitting on your ass or some meta build Victor if you like poptarting. OP says he's a generalist who doesn't know what assault to play. So I say take one of the "assaultiest" mechs in the game and go from there.

That said.. the BNC-3E is a very nice mech :P


You don't plop a new player into the position with the most responsibility immediately. Training wheels are needed.

Why do you think I don't recommend the Locust for new players? I recommend the Locust for any players that have alreaedy learned how to pilot lights properly, with something that didn't put the most stress on them immediately. After they are done with Spiders, Jenners, Firestarters, or Ravens, or Commandos. Then they can go into the Locust.

#14 Pkunk

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Posted 15 September 2014 - 12:20 PM

View PostIraqiWalker, on 15 September 2014 - 01:13 AM, said:

Why do you think I don't recommend the Locust for new players? I recommend the Locust for any players that have already learned how to pilot lights properly, with something that didn't put the most stress on them immediately. After they are done with Spiders, Jenners, Firestarters, or Ravens, or Commandos. Then they can go into the Locust.

Locusts are crap mechs and Atlases one of the best in the game. Big difference. Anyhow.. Let's just agree to disagree :) We both made our points, up to the OP to figure out what mech to take.

Have you already Nichiren?

#15 John80sk

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Posted 16 September 2014 - 02:53 AM

Between the Atlas and the Banshee? Probably the Banshee.

The Atlas is one of the hardest mechs to pilot well in the game. On top of that, PUGlings often blindly follow the Atlas around, so there's a bit of responsibility that you may or may not want involved. It also requires significant awareness of where your teammates are at, and a bit of guesswork as to what they're going to do. Not to mention there's some maps where you're going to be pretty much useless unless you have excellent cat... er, PUG hearding skills.

The banshee on the other hand can fit a loadout with good range, meaning you'll be able to do well on any map. It might have a little less armor than the Atlas, but it also has a slimmer profile and little more ambiguous hitboxes. The downside to the banshee is that it has pretty much the same role as the Direwolf, and for the most part the Direwolf does it better.

I have the same issue with the Stalker believe it or not, and I also hate piloting them. I bought a Misery while it was on sale and haven't bothered buying additional Stalkers to master it. While I can see the build potential fo the mech, and appreciate the hitboxes, I absolutely can't stand the feel of the mech.

TLDR; I'd recommend the Banshee out of the three options provided, and throw in that you might be better off grabbing the Direwolf as it will be available for C-Bills shortly (though it will likely be very expensive).





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