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Hunchback Hbk-4Sp Suggestions


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#1 DaLurka

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Posted 13 September 2014 - 01:02 PM

Hi,
1. I understand why all the Hunchies have the Quirk:
Additional Structure (RT) +10
because of his asymetrical form.
But the HBK-4SP has not the typical oversized RT like "Quasi Modo"
instead the RT and LT are equal.

Wouldnt this Quirks reflect this better:
Additional Structure (RT) +5
Additional Structure (LT) +5

???

2. The Maximum Engine for the HBK is 275.
Why couldnt it be 280???
In this case it could run a bit faster with no additional tons if a XL Engine is used.
This is also true for some Centurions.
In other words its a waste of tons to use a 275 XL.

Since the Clans are so strong and these Mechs are a bit out of fashion it wouldnt be OVP changes.


What you think?

#2 Mcgral18

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Posted 13 September 2014 - 01:04 PM

They could give the 4SP its 3rd M hardpoint back to. SRMs aren't the most devastating weapon in the game anymore.

#3 KingCobra

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Posted 13 September 2014 - 01:08 PM

I truly love playing my my 4sp but like so many InnerSphere mechs in MWO it is a LOLL mech because its like a paper doll a few well placed hits and your done game over pick up the scrap.If there would be one overall thing in MWO I could have fixed it would be mech durability and longevity.

MechWarrior2-MechWarrior4 mechs took x10 the beating MWO mechs do you could play them until there was nothing left but 1 weapon and a place to shoot it from left.

Posted Image

Edited by KingCobra, 13 September 2014 - 01:09 PM.


#4 Mcgral18

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Posted 13 September 2014 - 01:10 PM

View PostKingCobra, on 13 September 2014 - 01:08 PM, said:

I truly love playing my my 4sp but like so many InnerSphere mechs in MWO it is a LOLL mech because its like a paper doll a few well placed hits and your done game over pick up the scrap.If there would be one overall thing in MWO I could have fixedit would be mech durability and longevity.MechWarrior2-MechWarrio4 mechs took x10 the beating MWO mechs do you could play them until there was nothing left but 1 weapon and a place to shoot it from left.

Posted Image


You can still do that in MWO.

Weapon damage is at 150% for most weapons, with the doubled armour.

Frontload your armour, and torso twist to increase the life of the mech. Don't XL Hunchies.

#5 KingCobra

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Posted 13 September 2014 - 01:17 PM

(You can still do that in MWO.)

Only for a short time bud in past MechWarrior games the mechs were4x more agile so you could deflect a lot of the incoming weapons fire plus the older PC MechWarrior mechs had 10x tighter hit-boxes and more real armor that worked.In MWO the mechs are like paper even a small laser turns the armor yellow and 2 er large lasers will crit a MWO mech in past games the mechs just took more damage overall.

Plus the fact I don't think any of the older weapons were pinpoint damage except the guass riffles all the rest were spread damage.

Edited by KingCobra, 13 September 2014 - 01:17 PM.


#6 Mcgral18

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Posted 13 September 2014 - 01:19 PM

View PostKingCobra, on 13 September 2014 - 01:17 PM, said:

(You can still do that in MWO.)

Only for a short time bud in past MechWarrior games the mechs were4x more agile so you could deflect a lot of the incoming weapons fire plus the older PC MechWarrior mechs had 10x tighter hit-boxes and more real armor that worked.In MWO the mechs are like paper even a small laser turns the armor yellow and 2 er large lasers will crit a MWO mech in past games the mechs just took more damage overall.

Plus the fact I don't think any of the older weapons were pinpoint damage except the guass riffles all the rest were spread damage.


Posted Image

Well, I tried to help.

Yellow armour just means you are no longer at 100%. I think it's 80-99%, which gets progressively redder as the % goes down.


Armour does work.

Nearly all the older mech games had pinpoint, frontloaded lasers. MWO and MWLL are new in that regard, and MW3 pulse lasers. I think those are the only 3 mech games that have DoT lasers.

#7 Ultimax

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Posted 13 September 2014 - 01:26 PM

View PostDaLurka, on 13 September 2014 - 01:02 PM, said:

Hi,
1. I understand why all the Hunchies have the Quirk:
Additional Structure (RT) +10
because of his asymetrical form.
But the HBK-4SP has not the typical oversized RT like "Quasi Modo"
instead the RT and LT are equal.

Wouldnt this Quirks reflect this better:
Additional Structure (RT) +5
Additional Structure (LT) +5

???

2. The Maximum Engine for the HBK is 275.
Why couldnt it be 280???
In this case it could run a bit faster with no additional tons if a XL Engine is used.
This is also true for some Centurions.
In other words its a waste of tons to use a 275 XL.

Since the Clans are so strong and these Mechs are a bit out of fashion it wouldnt be OVP changes.


What you think?



Not that I care if the 4SP does or does not get a quirk that basically means nothing, but the problem with other most Hunchbacks is just how much of their firepower is wrapped up in that ONE section.

This gives opponents the incentive to specifically target the hunch.


The 4SP on the other hand has weapons spread out over the entire mech, and really doesn't even need the special quirk at all.


As the 4SP does not have all of its firepower lumped into one spot, and most Hunchies run STD engines - as an opponent I have little reason to want to specifically target either of this mech's STs and would go CT preferably unless I simply don't have a clear shot.

Edited by Ultimatum X, 13 September 2014 - 01:30 PM.






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