Clan Ac's Deserve Nerfing More So Than Lasers
#1
Posted 13 September 2014 - 09:38 PM
The hop all over the lasers, which, in my opinion weren't anywhere near as much of a problem as the clans AC's are.
Seriously, by now it 'feels' like something suspicious is going on.
#2
Posted 13 September 2014 - 09:39 PM
#3
Posted 13 September 2014 - 09:41 PM
Clan UACs pay a relatively high amount of tonnage like most ballistics, but lack the FLD element of IS ACs to make up for it. The UAC/20 in particular has a ridiculously long burst (0.17 seconds between each projectile, 5 projectiles total).
They require more face-time than simply aim-once fire-and-forget like FLD weapons, and spread their damage over multiple body parts most of the time. You also have to try to track the whole burst over the target, requiring more aiming ability than lasers do (which are hitscan), which can be hard with the slower projectile UAC/10 and UAC/20.
Edited by Carrie Harder, 13 September 2014 - 09:43 PM.
#4
Posted 13 September 2014 - 09:45 PM
That a clan 'mech with 4 or more AC's, with 'supposed' spread can out damage a quad gauss carrier, with pinpoint damage.
Either AC's are broke, or Atlas armor and gauss are broken.
#5
Posted 13 September 2014 - 09:47 PM
Just imagine the horror of what I can do (i.e. trolling) when Clan LB-X weapons eventually become capable of switching between scatter and solid shots. <manical >
#6
Posted 13 September 2014 - 09:48 PM
Carrie Harder, on 13 September 2014 - 09:41 PM, said:
Yeah I'm having a twilight zone moment here.
At Dimento,
I can assume you have had an issue with a Dire Wolf.
This is pretty much the only mech that makes Clan UACs useful, because it can boat 3 to 6 of them depending.
Clan UACs are on the whole, worse than the available Laser Options and outside of doing more "DPS" if your enemys' let you shoot them in the same spot - they are generally inferior to IS ACs.
I just want to check, you do understand that each "bullet" fired from a Clan UAC does a fraction of the damage correct?
#7
Posted 13 September 2014 - 09:49 PM
Dimento Graven, on 13 September 2014 - 09:45 PM, said:
That a clan 'mech with 4 or more AC's, with 'supposed' spread can out damage a quad gauss carrier, with pinpoint damage.
Either AC's are broke, or Atlas armor and gauss are broken.
The only Clan mech with 4+ ACs is gonna be a Dire Whale. Dire Whales have huge firepower in general; this isn't something specific to AC boating. Other crazy strong builds include 2 Gauss + 2 ERPPC and 2 Gauss + a bunch of ERLL and ERML, which also om nom nom people who stand in front of it for too long.
This isn't a Clan AC problem, this is a Dire Whale problem (and I personally find that the Whale's extreme lack of speed and agility 'mostly' keep its extreme firepower in check).
Edited by Carrie Harder, 13 September 2014 - 09:52 PM.
#8
Posted 13 September 2014 - 09:51 PM
Carrie Harder, on 13 September 2014 - 09:49 PM, said:
You forgot the 9 CERPPC build.
#10
Posted 13 September 2014 - 09:52 PM
Dimento Graven, on 13 September 2014 - 09:45 PM, said:
That a clan 'mech with 4 or more AC's, with 'supposed' spread can out damage a quad gauss carrier, with pinpoint damage.
Either AC's are broke, or Atlas armor and gauss are broken.
If you give my DWF-Prime with Dual Gauss + Massed Lasers 1.6s, it will do 80 damage to a single, maybe 2 components.
Also Gauss in general has lower DPS than most equivalent AC set ups, this is due to their Recycle time + the charge up time (nearly 5s total).
A single, humble, AC 5 has almost as much DPS as a Gauss rifle that weighs nearly 2x as much.
2x AC 5s, much less UAC 5s, completely out DPS one Gauss.
Edited by Ultimatum X, 13 September 2014 - 10:00 PM.
#12
Posted 13 September 2014 - 10:00 PM
Maybe some lasers to press when it jams.
Edited by Elizander, 13 September 2014 - 10:00 PM.
#13
Posted 13 September 2014 - 10:06 PM
#14
Posted 13 September 2014 - 10:20 PM
The clan AC's aren't spreading so it's nearly pin point and when you stack 3 or more of those things all going off at the same time, or chained, with the TRUE dual heat sinks in clan 'mechs...
Again, the affect is a pin point bullet hose, most heavier 'mechs won't be able to torso twist fast enough to spread the damage before they're being critted out by the AC's higher crit potential.
The weapon 'feels' out of whack.
#15
Posted 13 September 2014 - 10:23 PM
Lynx7725, on 13 September 2014 - 09:54 PM, said:
Can a mech actually survive long enough for the PPCs to cool down?
#16
Posted 13 September 2014 - 10:32 PM
Because seriously, any Clan jock would give up their Clan XL for IS Autocannons. PP-FLD is more than worth a ton or two more weight.
"OMG!!! Let me have burst fire damage that spreads all over the enemy mech over doing one huge chunk of pinpoint damage!!!" Said no smart pilot ever.
#17
Posted 13 September 2014 - 10:33 PM
The spread isn't that significant, especially on larger 'mechs with larger hit boxes.
#18
Posted 13 September 2014 - 10:40 PM
El Bandito, on 13 September 2014 - 10:06 PM, said:
So much this.
If those projectiles do only a fraction of damage, why they pack such a powerful shake?)
Edited by Duncan Jr Fischer, 13 September 2014 - 10:41 PM.
#19
Posted 13 September 2014 - 10:40 PM
Dimento Graven, on 13 September 2014 - 10:33 PM, said:
The spread isn't that significant, especially on larger 'mechs with larger hit boxes.
Only if you stand there to take it.
PS: I only have 1 non Direwolf mounting AC's atm out of 21 mechs. Lots of IS mechs mounting AC's....
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users