Proof Mwo Has The Best Visual Fidelity Of Any Mechwarrior Title Ever!
#1
Posted 13 September 2014 - 09:55 PM
Now if there was something to tie the combat engine to together and make it into a complete game?
#2
Posted 13 September 2014 - 10:04 PM
Made me realize I've only ever played MW2 (I think it might've been called "MechWarrior 95" in Australia) and MWO.
I want those death animations returned to MWO (eg: the dragon at 4:53). A changing ragdoll like MW1-3 would be nice too.
#3
Posted 13 September 2014 - 11:52 PM
You mean to tell me that the most recent title, and most current game in the series has the best graphics?
HOLD THE PRESSES!
#4
Posted 13 September 2014 - 11:54 PM
#5
Posted 14 September 2014 - 12:15 AM
Just saying
Edited by Tarl Cabot, 14 September 2014 - 12:27 AM.
#6
Posted 14 September 2014 - 01:08 AM
7ynx, on 13 September 2014 - 09:55 PM, said:
Now if there was something to tie the combat engine to together and make it into a complete game?
Given how old the last MW titles were, it should be the best.. that's not really saying much. It's like celebrating that GTA V looks better than GTA 3 or even GTA London 1969.
Sad thing is, while my poor outdated rig is thankful the game runs well, MWO looks pretty awful for a Cryengine title, the engine is capable of much much more than this game puts out.
Edited by Quxudica, 14 September 2014 - 01:08 AM.
#7
Posted 14 September 2014 - 01:44 AM
Edited by 7ynx, 14 September 2014 - 01:45 AM.
#9
Posted 14 September 2014 - 02:14 AM
Plus those games had stories, missions, AI, cut scenes and a lot more going on than death matches. For MWLL it was a bunch of guys in their bedrooms.
MWO looks ok (not great) and often runs poorly. They have a long way to go.
#10
Posted 14 September 2014 - 02:42 AM
Jabilo, on 14 September 2014 - 02:14 AM, said:
It had destructible terrain, clearly MW3 is the superior game.
We'll just ignore how poorly balanced it was due to it's rigid adherence to tabletop stats. And the legging, we'll ignore that too.
#11
Posted 14 September 2014 - 02:49 AM
*points finger to nose* you got it right though... MWO needs something to tie it together. CW in only a couple months out if Russ and gang are to keep commits, and they have been doing better this year. Sad really that they could not do all this month here and month there work to bring CW out a year or more ago. Bet they would have sold more mech with fewer mechs available had they brought out CW last year. Bet they would have 2-10x the player base as well.
Edited by 7ynx, 14 September 2014 - 02:50 AM.
#12
Posted 14 September 2014 - 02:55 AM
I think the most comparisons to the past titles (here and there in the forums) have more to do with the entertainment factor in general and not just graphics (which is only a part of an good game).
What makes a good a a "good" game? I don't know exaclty, If I would know the exact formula I would start my own company.
Edited by nonnex, 14 September 2014 - 02:57 AM.
#13
Posted 14 September 2014 - 03:04 AM
7ynx, on 13 September 2014 - 09:55 PM, said:
Now if there was something to tie the combat engine to together and make it into a complete game?
Watching the first Mechwarrior part, I was utterly devastated when Skrillex didn't arrive with an epic DRRRRRROP. It would have fit. Perfectly.
#14
Posted 14 September 2014 - 03:09 AM
7ynx, on 14 September 2014 - 02:49 AM, said:
*points finger to nose* you got it right though... MWO needs something to tie it together. CW in only a couple months out if Russ and gang are to keep commits, and they have been doing better this year. Sad really that they could not do all this month here and month there work to bring CW out a year or more ago. Bet they would have sold more mech with fewer mechs available had they brought out CW last year. Bet they would have 2-10x the player base as well.
I'd say "Great" is very much open to interpretation, if you compare this game to other titles using the same engine it hardly holds a candle.
#15
Posted 14 September 2014 - 03:18 AM
Satan n stuff, on 14 September 2014 - 02:42 AM, said:
We'll just ignore how poorly balanced it was due to it's rigid adherence to tabletop stats. And the legging, we'll ignore that too.
Don't forget hit registration. Let's not kid ourselves about how the network code on that played out.
#16
Posted 14 September 2014 - 03:19 AM
Quxudica, on 14 September 2014 - 03:09 AM, said:
I'd say "Great" is very much open to interpretation, if you compare this game to other titles using the same engine it hardly holds a candle.
such as...? if you are going to make such a claim, why not back it up? unless you are unable to...
#17
Posted 14 September 2014 - 03:19 AM
Those are Awesome.
#18
Posted 14 September 2014 - 04:01 AM
7ynx, on 14 September 2014 - 03:19 AM, said:
such as...? if you are going to make such a claim, why not back it up? unless you are unable to...
Both Archeage and Lichdome: Battlemage spring to mind immediately, the latter of which was made by developer that is actually slightly smaller than PGI.
And of course there's Crysis 3 itself. While that title obviously had far more resources, it clearly shows what the engine is capable of.
MWO isn't an ugly title on max settings, but it's nothing special and honestly doesn't run as well as it should given it's level of visual fidelity.
#19
Posted 14 September 2014 - 04:07 AM
#20
Posted 14 September 2014 - 06:12 AM
Good story,interesting and varied missions and maps, interactive lancemates, salvage, the AI was actually fairly challenging.
It had knock-down, recoil, destructable terrain.
Sure, by todays standards the graphics suck, but graphics aren't everything to all people.
I have alot of fun playing MWO, but every now and again, i will go back and run though a couple missions on MW3 (when it wants to play nice with my rig)
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