Edited by Egomane, 14 September 2014 - 12:41 AM.
Title changed because of language used
Can U Spot The [Redacted]
#1
Posted 13 September 2014 - 10:37 PM
#2
Posted 13 September 2014 - 10:39 PM
#3
Posted 13 September 2014 - 10:40 PM
#7
Posted 13 September 2014 - 10:43 PM
Bishop Steiner, on 13 September 2014 - 10:40 PM, said:
At first I wasn't sure, but then I saw Nova Prime and I was like...Yup, overheated and blew himself up LOL. 12 ERMlasers with ghost heat is a cruel mistress (especially in the wrong hands).
#9
Posted 13 September 2014 - 10:46 PM
#10
Posted 13 September 2014 - 10:47 PM
badaa, on 13 September 2014 - 10:43 PM, said:
23% heat efficiency? (via Smurfy) very very easily into Overheat territory. Heck just the 2 ER PPCs will push you there after only a few volleys.
That said, if not overheat, then your fate is truly mysterious, as the picture gives no other clues I discern.
Remarius, on 13 September 2014 - 10:46 PM, said:
with 5 er small added?
#11
Posted 13 September 2014 - 10:50 PM
Bishop Steiner, on 13 September 2014 - 10:47 PM, said:
That said, if not overheat, then your fate is truly mysterious, as the picture gives no other clues I discern.
with 5 er small added?
i chain fire the lasers so it doesn't over heat but long story short my mech just died no core for no resin i figured this must hav happened to someone else
Edited by badaa, 13 September 2014 - 10:50 PM.
#12
Posted 13 September 2014 - 10:52 PM
Bishop Steiner, on 13 September 2014 - 10:47 PM, said:
That said, if not overheat, then your fate is truly mysterious, as the picture gives no other clues I discern.
with 5 er small added?
No it was literally just 2 erPPC's in an arm and I shielded with everything else. I was very frustrated with Nova's at the time and wanted a third option that played very differently to my 12 ERSL/4MG and 6ERML/6ERSL. Shock absorption and Radar modules. Turned out to be a very good killer for me and could solo decently.
#13
Posted 13 September 2014 - 10:53 PM
Edited by FDJustin, 13 September 2014 - 10:53 PM.
#14
Posted 13 September 2014 - 10:56 PM
badaa, on 13 September 2014 - 10:50 PM, said:
If you feel it was wrong, I suppose file a support ticket and try to be as detailed and thorough as possible. I've never had that happen, but I suppose anything is possible.
#15
Posted 13 September 2014 - 10:59 PM
MeiSooHaityu, on 13 September 2014 - 10:56 PM, said:
If you feel it was wrong, I suppose file a support ticket and try to be as detailed and thorough as possible. I've never had that happen, but I suppose anything is possible.
i figure it just a bug wanted to know if it happened to any one else
and this is my build http://mwo.smurfy-ne...073dc8f15e31a15
Edited by badaa, 13 September 2014 - 10:59 PM.
#16
Posted 13 September 2014 - 11:03 PM
#18
Posted 13 September 2014 - 11:07 PM
In closed beta the game would remove recently added items to a mech from the mechlab upon launch. One time it removed my engine from my K2 and it launched into the game with no engine.
If your curious, a Catapult K2 with NO ENGINE does 16KPH and moves and turns REALLY slow LOL.
So yea, the game might have glitched out bad. It doesn't seem common at least.
#19
Posted 13 September 2014 - 11:13 PM
badaa, on 13 September 2014 - 10:37 PM, said:
Looks to me like you walked or reversed into the out of bounds area behind the lower spawn on forest colony, you either stood there out of bounds till you popped or you overheated and went pop without seeing the warnings or finally you had some form of lag/desync without noticing it and ended up out of bounds without even seeing it.
#20
Posted 13 September 2014 - 11:16 PM
MonkeyCheese, on 13 September 2014 - 11:13 PM, said:
That seems very possible.
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