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Is There A Bullet Bounce Effect?


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#21 Joseph Mallan

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Posted 19 September 2014 - 07:24 AM

View Postzagibu, on 14 September 2014 - 01:07 AM, said:

He has a point, though. Damage based on incoming angle could be a good way to make bullet weapons more challenging to use. Would also help some mechs with large, but angled CTs. I don't think it should ever bounce for 0 damage, but maybe only do half if the angle is bad.

CBT has(had) Rules for glancing blows... They were added AFTER Stackpole's Gauss off the Mellon of Victor S-D.

#22 KraftySOT

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Posted 19 September 2014 - 07:50 AM

CBT does not have glancing and direct blows. Thats MaxTech/TacOps stuff.

Also it added things like reflective, reactive, ablative armors and such. MW4 had those...it would be kind cool to see that here.

Id like to see glancing blows and direct blows, but everyone here seems to hate anything they deem as being RNG.

#23 Joseph Mallan

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Posted 19 September 2014 - 08:34 AM

View PostKraftySOT, on 19 September 2014 - 07:50 AM, said:

CBT does not have glancing and direct blows. Thats MaxTech/TacOps stuff.

Also it added things like reflective, reactive, ablative armors and such. MW4 had those...it would be kind cool to see that here.

Id like to see glancing blows and direct blows, but everyone here seems to hate anything they deem as being RNG.
And WHAT game are those tomes from? SWTOR? :rolleyes:

The Rate of fire we use here is similar to the old Solaris 7 Boxset rules most TT players scorned.

Edited by Joseph Mallan, 19 September 2014 - 08:35 AM.


#24 Tamago Ausf F2

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Posted 20 September 2014 - 01:26 AM

CBT? Classic? i don'k know CBT rule.





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