The primary motivation for this really is so that you can take (back) the objective without being a sitting duck to artillery/air strikes or other long range fire, but also so that attacking/defending a base in close quarters (especially when light mechs are involved) isn't such a chaotic circle-strafing mess. The bases are also just tiny in the first place, and if it wasn't as easy to discourage base capping by attacking from long range then that might promote more brawling and/or more skirmishes/base caps by light mechs, who really take a beating a lot of the time if they try to rush a base like Theta on River City or Theta on Alpine Peaks for example.
This could also mean more structures to hide behind on the base itself if they were expanded enough, perhaps some sort of cover on each corner as well as the usual structure in the middle (or, more radically, removing the middle structure) but that also might just result in making things even more of a mess, so perhaps not?
tl;dr: bigger perimeter for bases, possibly some other adjustments as a result, discuss.
Edited by Pjwned, 15 September 2014 - 07:10 AM.