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So, No Wwe Know The 4 (5) Next Clan Mechs. Thoughts On The Choices?


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#121 kapusta11

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Posted 16 September 2014 - 10:03 AM

Hellbringer will probably have really bad leg hitboxes and with the way clan XL engines work it might suffer a lot as the result.

#122 verybad

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Posted 16 September 2014 - 10:06 AM

Considering Artrillery is weightless, a, Apof/Ipod that caused a little damage and perhaps had to be repurchased for a small amount every game isn't OP. Might be irritating if it were too common however, so low cost (15,00 CB?) Low damage (10 damage within 30m?) seems reasonable.

#123 Bishop Steiner

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Posted 16 September 2014 - 10:23 AM

View Postverybad, on 16 September 2014 - 10:06 AM, said:

Considering Artrillery is weightless, a, Apof/Ipod that caused a little damage and perhaps had to be repurchased for a small amount every game isn't OP. Might be irritating if it were too common however, so low cost (15,00 CB?) Low damage (10 damage within 30m?) seems reasonable.

would certainly force some new tactics on those Lights (or others) used to running free with no pants on...... then BANG.... legged. Screwed. Buh bye!

#124 Trystan Thorne

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Posted 16 September 2014 - 10:27 AM

I like the Mist Lynx, the Hellbringer and the Vulture. Looking forward to see some screens.

#125 Angel of Annihilation

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Posted 16 September 2014 - 11:17 AM

View Postkapusta11, on 16 September 2014 - 10:03 AM, said:

Hellbringer will probably have really bad leg hitboxes and with the way clan XL engines work it might suffer a lot as the result.


It will have the same exact leg hitboxes as the Summoner as at least lore-wise, they both use the same lower chassis. (view pics in the TRO).

I am more concerned with the protruding chest which obviously means you not going to be able to protect you CT from the sides. Also the Side torsos are pretty big so your going to be losing arms on this mech. Finally, the CT hitbox looks like it is going to be easy to identify and target though ECM will offset this a bit.

#126 Carrie Harder

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Posted 16 September 2014 - 12:37 PM

View PostRoadkill, on 16 September 2014 - 10:03 AM, said:

Or an oversized, non-jumping Nova with 2 CERML missing.

The Nova can't really handle 12 (or even 10 after the heat nerfs) CERML, but the Gargoyle should be fine with 10 because it can probably carry ~26 heat sinks in that configuration.

Still gonna be a tough road, but I think there are 2 or 3 configs for the Mech that will be viable in the PUG queue.

There aren't any Woman O' Peace variants with 10 energy hardpoints.

#127 Roadkill

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Posted 16 September 2014 - 01:09 PM

View PostCarrie Harder, on 16 September 2014 - 12:37 PM, said:

There aren't any Woman O' Peace variants with 10 energy hardpoints.

Just one. But you can pair the C's right arm with just about any left arm to get something that'll probably be fine in the PUG queue. So minimally, 10E or 6E+1B+1M (likely used as a stock C). I said "2 or 3" to allow for something I might have missed. ;)

#128 Kirkland Langue

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Posted 16 September 2014 - 01:17 PM

Since I expect Clans to be further nerfed, to ensure 12v12 is "fair", I'll hold off on buying more clan mechs for cash till Community Warfare is in and it seems that balance is working.





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