Battlecruiser, on 24 June 2012 - 01:23 AM, said:
well what were you expecting, blockbuster titles are usually propaganda with just enough substance to fool you for maybe a week until the hype fades from lack of anticipation. Thinking any of that money actually goes into security or game features is silly, i mean look at diablo three, did they ever solve the hacking issue or are they still telling you you must buy an authenticator to avoid their really bad security holes, and I won't even begin to get into all the features they cut because I'll be here for hours explaining why blizzard is a terrible company with its customer abuse.
Insidious Johnson, on 24 June 2012 - 03:30 PM, said:
Some of you are thinking that people will use bots to WIN, lol, no. Bots in any other games are EASILY defeated. The problem is when you are stuck on a team as the only non-bot. Pulling 100% of the team weight and getting called a n00b the whole time you are getting multibanged while your "teamates" are stuck on part of the environment or target locked on the first enemy they see the whole game, predictably the scout who just circles them around the map while the rest of his team picks off each next caboose on the bot train. Now you are asking "WHY" would someone even BOTHER with bots? Titles, achievements, ranks, or anything that can only be acquired by playing the game over time are the typical reason. More than half of the "ubers" in Guild Wars pvp botted their way thru random arenas to get a rank respectable enough to get a team invite for hall of heroes 8v8 pvp teams. The biggest dumb@ss on the battlefield is usually not human. This is why titles in pvp usually mean nothing other than time spent playing and are basically worthless when bots are factored in. You want to know the best pvpers, ask a pvper. forget the stats after the first bot you see.
Look guys,
I’ve been around in the scene for 8-10 years now. I’ve learned the hard way you just have to have faith.
In 2006 when Halo 2 was at its prime, I was concerned with the lack of anti-cheat protection against “modders” as we called them. I had learned how to bridge connections in a computer class that same year in highschool. I bridged my connection with Bungie’s 3 fixed IP’s and had an un-named program searching for all IP’s that passed through mine looking for a match in matchmaking. Eventually there would be 4 strong IP’s that were attempting to connect to me. I would take those IP’s and place them in a “non-trusted” state but keep my firewall OFF until I verified they were cheating. Once verified, I scripted my firewall to trip low/high over and over again causing the anyone who’s IP was not protected (anyone except my team) to have the infamous “blue screen (attempting to reconnect, connecting, connected)” and it would cycle the entire game for them. For me and my team, we could run around freely and make sure we at the minimum won the match. Eventually word got out because this was basic computer knowledge. Bridging became the new modding.
Front Mission Evolved;
I loved that game initially. Within 15 minutes of multiplayer I was hooked! Also, within 15 minutes of multiplayer I had found my first cheater. Infinite health, infinite energy, infinite ammo and no heat generated when firing weapons. What a pleasurable experience that was. Thirty minutes later I had found out how to stop cheaters. I wrote a 4 page letter to Double Helix Games and Square Enix USA explaining my first hours experience and left messages on the open public boards. I was answered after all DLC packs had released roughly 4 months after the games release. I was advised there was nothing they could / would do about my findings. FME was no longer supported. I was renown within the FME community at the time as the only way to have a square match without having IHAKULOSE names ruining the fun. I took it much further and modified power/weight ratios and instantly boosted myself to the maximum prestige ( this was 45 minutes at the most ). I came back every now and then, the game was dead though. I still had a small friends group that wanted to play on a regular basis, 6 of us at the most. Modifying power/weight ratios was probably the most fun thing I’ve ever done in a mech game. FME’s imbalance made no sense to me. Light wanzer with all the heavy weapons, Heavy wanzer with pea’shooters. Light’s carried the biggest weapons and had the fastest movement. Heavys carried the smallest weapons, dealt no damage. The storyline “eye-catcher” was called Apollo’s Chariot. This wanzer was a superheavy and could carry 1 of 2 weapons. A single fist weapon ( worst one ) or a single SMG ( worst one). Modifying these ratios made sense. Put the big guns on the big mechs. They are slower and naturally defenseless against smaller wanzers. Smaller wanzers could carry less weaponry but could evade a heavy easily, still making them effective in combat. Again, I didn’t learn my lesson. We played in custom matches and only played one another with what I had created. Was a BLAST!
In BF3 honestly felt like I contributed there. Closed alpha, I had requested exclusively NOT to receive punishment if I could connect to a BF3 dev only server. Zxtn or Zach a DEV in a PM on BF3 alpha forums didn’t think I could do it. Well, Google chrome is awesome. As it turns out, what I had done was really nasty (you could password grab BF3 user accounts as tested on my cousin’s account). When I joined, one DEV said “hey you’re not supposed to be in here”. The other DEV said “Welcome to Caspian Boarder”. I enjoyed myself for a bit before being kicked by Zach XD. I told them what/how AND did not break my NDA on Caspian or the extension. This issue surfaced again in closed beta however less malicious. However, it was completely gone in open beta. It was there I decided that the only real way to benefit a game from a hacking standpoint is with direct contact with the DEV team.
Accept hacking as inevitability. There are programs designed to protect games from such misconduct but like most hackers out there are far from perfect (PUNKBUSTER is a great example of this OR a bot that runs into walls). I’m honestly not worried about having some minimum scripted crap standing in a corner shooting a wall or stuck somewhere running into boundaries. I’m worried about…..( ) ß what’s inside those parenthesis AKA nothing. I could go on, but it is not necessary. Have faith that is all.
PS; sorry for gramatical / spelling errors.