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Mwo Ecm Quick Thoughs, Change Of Double,

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#1 Andi Nagasia

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Posted 15 September 2014 - 06:57 PM

hello everyone,
i had a simple ECM like fix that may satisfy players,
at least for now, until Russ and the Devs re-balance it,

i understand what is being looked into by Russ with the player Counsel,
this is not another ECM the Problems with and possible modifications,
this idea is a very simple fix, that doesn't require too much testing,

separate ECM into two different Equipments,
Angel ECM- acts as ECM, however grants ECM only to the mech its equipped to,
Guardian ECM- acts as ECM, however ECM effects do not affect mech its equipped to,

please post your thoughts on only these options,
thank you,

#2 Andi Nagasia

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Posted 16 September 2014 - 08:29 AM

also if a Mod or Dev could post if there is an ECM megathread that i can post this in that would be great thanks

#3 Shibas

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Posted 16 September 2014 - 08:40 AM

Cross posting this:

Though a simpler solution would probably be to just increase the range at which you can target an ECM mech. Instead of 200m make it 3-400m and increase the lock on time (possibly not providing loadout). Probably 350m with BAP increasing it to 450-500m. That's it and it changes so much.

With this you now have 750m+ "stealth" (outside of TAG range) and outside of 3-400m normally you have the stealth as well; which is fine. Under 3-400m you have all your short range weapons in effect but targeting has increased lock times. You now are in range for streaks to lock on at all ranges (increase lock on time though) and LRMs without assistance have a much larger window than 20m to lock on and fire.





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