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Is The Summoner Really As Bad As It Seems


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#41 Carrioncrows

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Posted 16 September 2014 - 09:36 AM

View PostSprouticus, on 16 September 2014 - 07:08 AM, said:

I cannot find a single config I like. I have tried:

2 UAC5/2ERML
2LPL/2ERML/2mg
3xLRM15
LBX20/2ml/2mg


Any other configs I am missing or is this just a terrible mech as I had assumed (which is why I left it for last to master...)



My best summoner builds revolve around hit and run. Using it's jumpjets to alpha and back down. Those builds are

Prime - x3 Streak SRM6, ER ppc, er medium.- Use the streak's range and jumpjets to hammer targets. It's very effective but you do have to make sure you jump high enough to clear the arm's missile pods. Use the PPC and er medium for plinking at range or following up crit locations.

B - x3 streak 4's + x2 large pulse lasers. Like the above build but with more pluck at medium ranges.

D - x2 UAC5's and x4 medium lasers. You only have 4 tons of ammo for both guns so time your shots. It's more important to get accuracy than ROF. The 4 meds are your backup, but they will overheat you. So rely on cooking up with the mediums and then using the UAC5's as you cool down.

#42 L Y N X

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Posted 16 September 2014 - 09:37 AM

View PostSprouticus, on 16 September 2014 - 07:08 AM, said:

I cannot find a single config I like. I have tried:

2 UAC5/2ERML
2LPL/2ERML/2mg
3xLRM15
LBX20/2ml/2mg


Any other configs I am missing or is this just a terrible mech as I had assumed (which is why I left it for last to master...)


Make sure you get all three to complete the Elite skills, at double basic skills and speed tweak, to me the Summoner is a dragon on steroids with JJ.

My favorite configs are:

4x cERML , 1 LRM10
2x cERML, 2x cUAC5
1x cUAC10, 1x cERLL, 1x LRM10

I do not think my H.E. number dips belong 1.5 on any of these. I use missiles at range and then work to mid range and the last dance at match end. I really enjoy this mech! It out classes all other Heavies with an exception of the Timberwolf, which is obvious looking at the stats on the TBR that PGI buffed it beyond where it should be. (which is fine, helps it live up to its rep)

#43 Revis Volek

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Posted 16 September 2014 - 09:40 AM

View PostMonkey Lover, on 16 September 2014 - 09:23 AM, said:

you can do 3med laser and a real ac20 in a blackjack :P


With half the Armor and no JJ's....but the BJ isnt what we are talking about.

I actually like the Clan U-A/C just have to hold that target for about 1 second longer. The shells move much faster but they are spread out.

#44 Odins Fist

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Posted 16 September 2014 - 09:46 AM

View PostHoax415, on 16 September 2014 - 07:16 AM, said:

Yes its that bad when compared to the best mech in the game.


THIS..^

Just because someone can do GOOD in a BAD Mech, doesn't make the BAD Mech GOOD, it just means the pilot is decent.

One on One Summoners ALWAYS run... Say it with me now..!!

ONE ON ONE SUMMONERS ALWAYS RUN..!!!

#45 Revis Volek

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Posted 16 September 2014 - 10:05 AM

View PostOdins Fist, on 16 September 2014 - 09:46 AM, said:


THIS..^

Just because someone can do GOOD in a BAD Mech, doesn't make the BAD Mech GOOD, it just means the pilot is decent.

One on One Summoners ALWAYS run... Say it with me now..!!

ONE ON ONE SUMMONERS ALWAYS RUN..!!!



Where the honor in that? :P

One vs. Assault or Heavy you run! Fast and serpentine! But I just run and find cover or a buddy then we merrily skip back to shoot faces!

But aren't a lot of mechs dependent on PILOT SKILL? Like all of them outside some rather tough ones? But even still, i see decent pilots that die solely because of a BAD BUILD or a bad game not really a bad chassis. Its still not as bad as the Awesome or the Adder.

Edited by DarthRevis, 16 September 2014 - 10:21 AM.


#46 Foxwalker

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Posted 16 September 2014 - 10:10 AM

View PostB A B Y D O L L, on 16 September 2014 - 08:43 AM, said:

Fun, is a Summoner loaded with Streak SRM 6's and a Clan Probe to counter the ECM blues.. Helped me level them in no time..


I got really inconsistent result with that build. If you run into 2 or more ECMers at once you are screwed. Also, the 7 second delay for Streak 6 is a bear. So anyone doing an all Streak boat, I would suggest mixed 6s, 4s, and 2s. (Say 2 x 6, 2 x 4 and 1 x 2) so you can chain with a much shorter delay.

#47 Dracol

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Posted 16 September 2014 - 10:16 AM

View PostDarthRevis, on 16 September 2014 - 10:05 AM, said:

or the Adder.

Don't you be talking no S**t bout my Puma :angry:

But seriously, at the very base of the issue are the Battletech sweet spots in tonnage. 75tons, 55tons, 35tons. They're the top of the weight class and have some of the most favorable rounding when calculating equipment and armor. Any mech falling at those weights will have better abilities then others in their class.

With that said, mechs like the Summoner and Dragons offer a different playstyle and a more challenging experience. They are not mechs made for everyone. Not saying the Summoner could use a little jump jet love though.

Edited by Dracol, 16 September 2014 - 10:17 AM.


#48 Gremlich Johns

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Posted 16 September 2014 - 10:23 AM

It still comes down to the pilot.

#49 EyeOne

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Posted 16 September 2014 - 10:28 AM

Do this

#50 Revis Volek

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Posted 16 September 2014 - 10:29 AM

View PostDracol, on 16 September 2014 - 10:16 AM, said:

Don't you be talking no S**t bout my Puma :angry:



Lolz, I wish they were better then they are. I actually have a lot of fun and a few decent games in my Gauss Adder!

ADR-D

1x Gauss
1x Er med Laser
2x Sm Laser (ADR-A Left & Right Torso Omni's)
2.5 Tons Gauss Ammo (Mess with the armor a bit to fit the last half ton)

Edited by DarthRevis, 16 September 2014 - 10:31 AM.


#51 Odins Fist

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Posted 16 September 2014 - 10:31 AM

View PostDarthRevis, on 16 September 2014 - 10:05 AM, said:


One vs. Assault or Heavy you run! Fast and serpentine! But I just run and find cover or a buddy then we merrily skip back to shoot faces!

But aren't a lot of mechs dependent on PILOT SKILL? Like all of them outside some rather tough ones? But even still, i see some awesome pilots that die solely because of a BAD BUILD or a bad game not really a bad chassis. Its still not as bad as the Awesome or the Adder.


Bad Mechs are simply bad Mechs...

View PostOdins Fist, on 16 September 2014 - 09:46 AM, said:


Just because someone can do GOOD in a BAD Mech, doesn't make the BAD Mech GOOD, it just means the pilot is decent.



I have seen on more then a few occasions a single Raven with ER-LLs run off Summoners.

Edited by Odins Fist, 16 September 2014 - 10:31 AM.


#52 Angel of Annihilation

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Posted 16 September 2014 - 11:01 AM

Short Answer NO.

Long answer is that its lack of hardpoint options severely limit the builds that are actually decent. Only two builds I found from playing it on the public test were putting 2 C-ER ML in each arm then either going with an UAC/20 or LB-20x in one side torso or going with dual UAC/5s up there. Both of these however worked very well and I found myself very competitive.

#53 Dracol

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Posted 16 September 2014 - 11:21 AM

View PostDarthRevis, on 16 September 2014 - 10:29 AM, said:


Lolz, I wish they were better then they are. I actually have a lot of fun and a few decent games in my Gauss Adder!

ADR-D

1x Gauss
1x Er med Laser
2x Sm Laser (ADR-A Left & Right Torso Omni's)
2.5 Tons Gauss Ammo (Mess with the armor a bit to fit the last half ton)

Dropped the lasers for more ammo and ran on off the chassis with a gauss. Fun little mech to practice getting use to the charge mechanic.

Currently I run 3 x LRM 10, a LRM 5, and a BAP. The constant stream of missiles is so fun to watch. With the speed, I can get the right attack angles to get around cover.

#54 Odins Fist

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Posted 16 September 2014 - 11:23 AM

View PostViktor Drake, on 16 September 2014 - 11:01 AM, said:

Short Answer NO.

Long answer is that its lack of hardpoint options severely limit the builds that are actually decent.


Uh.... :blink:

#55 Oderint dum Metuant

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Posted 16 September 2014 - 11:27 AM

I look at this way, with no tonnage limits why would you bring one?

It has no good configs sans a tri/quad SRM 6 build, the Timberwolf is all round better.

Your wasting a good heavy slot by taking one.

#56 Cyborne Elemental

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Posted 16 September 2014 - 11:29 AM

Summoner isn't bad, its just not good either :D

#57 Odins Fist

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Posted 16 September 2014 - 11:47 AM



#58 IronLichRich

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Posted 16 September 2014 - 11:47 AM

Is it as bad as people say it is? No. Is it awful in comparison to the timber wolf? Yes. As someone who is a summoner fan, I have a blast in mine though. Remember to play it as a medium not a heavy. My preferred loadout is either 2uac5 and 4erml or 4 erml and a large ballistic, using the tonnage saved to put armor on. I haven't got the B or Prime yet, but will run the B first. I'm saving the prime for myself as a treat once I've ground the other 2

#59 Kirkland Langue

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Posted 16 September 2014 - 12:36 PM

4x ERLL

Summoner is probably balanced well compared to most of the IS heavies, but pales when compared to the Timber Wolf.

#60 CDLord HHGD

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Posted 16 September 2014 - 01:11 PM

It can be a tough mech to optimize especially if you're trying to meld with the meta club.

This is my Summoner and it did pretty good for itself.

View PostMcgral18, on 16 September 2014 - 08:06 AM, said:

Quote

But... this game doesn't want real skill. It wants point and click adventures that were common place in elementary schools in the 90s.


OMG, I saw your sig and all I could think about for 5 minutes was Oregon Trail and Where in the World is Carmen Sandiego.....





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