Clan Vs Is Match Maker Testing Today
#121
Posted 16 September 2014 - 08:30 PM
IS teams heavy on ECM and LRMs worked out better than other mixes .
#122
Posted 16 September 2014 - 08:33 PM
Russ Bullock, on 16 September 2014 - 04:40 PM, said:
A few were upset about the test I guess railroading their night with matches that are unfair. A misjudgetment on my part I suppose, I thought everyone would love it. Perhaps most did.
Anyhow going to edit the original post and have the guys bring it down in 20 minutes.
Personally I enjoyed It (playing Inner Sphere for the reccord) and I think mpOO might be on to something here, I wonder how many of those who are posting 0/12 Clan vs IS stomps are playing purely Skirmish,
#123
Posted 16 September 2014 - 08:41 PM
#124
Posted 16 September 2014 - 09:55 PM
#125
Posted 16 September 2014 - 09:59 PM
Abivard, on 16 September 2014 - 08:41 PM, said:
Do I have to start posting Nagas and Clan Arrow IV tanks that have been around since the Exodus, again?
It's not frickin' dishonorable, merely that personal combat is more glorious-and there's plenty of Clan aerospace pilots with bloodnames.
#126
Posted 16 September 2014 - 11:14 PM
#127
Posted 16 September 2014 - 11:18 PM
Apologies for the crappy photoshop, but the idea became greater than my desire to do a poster in the end.
I'd drop like a boss if I was cashed up for killing those stinking trashborn.
#128
Posted 16 September 2014 - 11:26 PM
My idea: Build a factor from players ELO and a mechs battle value.
First, normalize ELO: Best Player is 1, worst is 0. Result: Normalized ELO between 0 and 1 for every player.
Second, calculate and normalize battle value for all mechs in the queue. Gives every mech a BV between 0 and 1.
Multiply normalized ELO with normalized BV.
Finally, let match maker match teams based on that number, meaning the sum of all BV x ELO for each team should be the same.
This way, the extremely high BV of e.g. a Dire Wolf compared to an Atlas would be compensated.
Problem solved. Hooray!
Additional note: People who enjoy Clan vs. IS matches also enjoy beating up school kids under the age of 12 I suppose.
#129
Posted 16 September 2014 - 11:37 PM
#130
Posted 17 September 2014 - 12:35 AM
Or....... BV!
http://mwomercs.com/...levalue-system/
#131
Posted 17 September 2014 - 02:30 AM
#132
Posted 17 September 2014 - 03:20 AM
#133
Posted 17 September 2014 - 03:28 AM
It's difficult to say if the clan mechs are OP or if the teams experience was just out of balance. But from the 8 games I played under this model, 5 were won by Clanners. If the IS team gets focused and work together, there is a good chance for winning.
Thank you for this "ninja" test. It was a pleasent surprise.
What was also pleasent was the IS vs IS games - gosh, I missed those! And in my impression as piloting a fragile 45 ton mech, it's easier to fight against them mainly due to range issues and the XL engine vulnerability. Got plenty of kills during those matches!
#134
Posted 17 September 2014 - 04:29 AM
Russ Bullock, on 16 September 2014 - 01:47 PM, said:
We will of course be keeping player skill and other factors in mind when looking at the data, while compariing it to the previous IS vs Clan tests.
When: 3:00 PM PDT and will last for an estimated 3 hours depending on results and the quality of play.
Expected Behaviour: Players should expect to experience Clan vs IS matches or when necessary the MM will release valve IS vs IS or Clan vs Clan matches.
I may also consider creating a test window tomorrow during our peak European times.
Update: Solo Queue only
Update 2: changed the duration to 3 hours to restore more equality of play.
I don't know not a good time for taking Europe palyers into account. Also maybe try to announce this earlier and let it run for a whole day?
I am quite sure, when some Clan veterans would decide to go back to their Innersphere mechs they used for a long time, they would be able to show that IS mechs still can beat Clanmechs quite well. because i don't have troubles with Clanners in my atlas, or in my Phract.
SO not sure when good players with the intention to win choose the better suited mechs this will even more imbalance the real results.
OHHH BIG IDEA: make a weekend challange: Clan vs IS
Make it the same as the lance challange, just with 4 goals parallel:
Score 200 points in a IS mech get X
Score 400 points in a IS mech get Y
Score 200 Points in a Clanmech get Z
Score 400 Points in a Clanmech and get U
this way you can test how organised groups play vs each other in faction seperated mechs AND you can make sure, that People during the event will change the sides and play both factions equally so all kind of player skills will also use all kind of mechs.
+ optionally: Force 3/3/3/3 to the matchmaker?
this should track quite better data.
Kiiyor, on 16 September 2014 - 11:18 PM, said:
Apologies for the crappy photoshop, but the idea became greater than my desire to do a poster in the end.
I'd drop like a boss if I was cashed up for killing those stinking trashborn.
basically a good idea, but flawed by 2 things:
People because of the event will tend to use IS mechs, meaning not enouhg Clanners on the field.
Clanmechs now will mostlikely be piloted by uninformed Clannewbies getting crushed by experienced IS pilots.
For clean data, you need to make sure to spread the pilot skill equally across both factions. And for this you need to give them a proper intention to play both factions equally at the "same" time.
And the the mostworries I have is: clanmech balance by clan vs IS. Thats hardly working when within the clans balance is not much existent. Speaking about Nova vs Stormcrow or Summoner vs Timberwolf. TW is definately too superior to many other Clanmechs. thats why at leats a 3/3/3/3 limit should exists, otherwise clan balance judgement will be too much biased by the dominance of TBR and DWF.
Edited by Lily from animove, 17 September 2014 - 04:39 AM.
#135
Posted 17 September 2014 - 04:30 AM
But it doesn't bring an instant win for Clans.
Much depends on players' skill of course.
But if we suggest last one is equal, I would predict at least 65% winrate for Clans.
For this moment, after a slight nerf of Clan tech, only Clan LRM look more or less balanced. No minimal range and much smaller tonnage is good, but the fact you fire your LRM not instantly but in a chain make them more vulnerable for AMS and lowers DPS.
Things combined, Direwolf is far the most dangerous assault mech. And Timber wolf - heavy mech.
#136
Posted 17 September 2014 - 05:13 AM
Lily from animove, on 17 September 2014 - 04:29 AM, said:
basically a good idea, but flawed by 2 things:
People because of the event will tend to use IS mechs, meaning not enouhg Clanners on the field.
Clanmechs now will mostlikely be piloted by uninformed Clannewbies getting crushed by experienced IS pilots.
For clean data, you need to make sure to spread the pilot skill equally across both factions. And for this you need to give them a proper intention to play both factions equally at the "same" time.
And the the mostworries I have is: clanmech balance by clan vs IS. Thats hardly working when within the clans balance is not much existent. Speaking about Nova vs Stormcrow or Summoner vs Timberwolf. TW is definately too superior to many other Clanmechs. thats why at leats a 3/3/3/3 limit should exists, otherwise clan balance judgement will be too much biased by the dominance of TBR and DWF.
Well, the clans really are held up by the Triumvirate (well, quad) of Awesome: the DireWhale, Crow, Wolf and WarHawk.
I think one of the biggest issues is their top end, as most matches see the Clans packing far more tonnage into their heavies and Assaults.
I wouldn't worry too much about less Clan players dropping through. I know may who would still relish the opportunity to splatter 'Sphere mechs all over the landscape. If the queues don't have enough Clans, it just falls back to IS vs IS anyways, which is refreshing.
#137
Posted 17 September 2014 - 05:30 AM
The IS mechs, have a wide variety of choice, and alot of IS mechs that are popular are downright terrible and people bring downright terrible builds on them ( Raven 2X's, Quickdraws, Thunderbolts to name a few) some people even manage to bring horrific Jagermech builds
The clans on the other hand are more streamlined, and it's hard to bring a terrible build (sans 1-2 chassis) and are limited on chassis selection so it's skewed from the very beginning.
Edited by DV McKenna, 17 September 2014 - 05:31 AM.
#139
Posted 17 September 2014 - 06:21 AM
I don't think you are going to ever balance the clans out with their weapons weighing less and being more potent in a 12 v 12 game. I know PGI is looking for different but balanced, but in that model the weapons would have to be half as potent. I don't think anyone wants to hear the yelling on the forums that would cause. I am interested how this is going to play out, but so far I just don't see it. When I see a top comp team play IS mechs again on a regular basis, there might be a good balance. It's going to be a job for PGI, but if they don't CW is going to be a flop.
#140
Posted 17 September 2014 - 06:37 AM
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