InvisibleTank, on 18 September 2014 - 04:31 PM, said:
I personally think they need to rethink Matchmaker and ELO to make 10 v 12 a possibility.
But I'm not insistent on that. Maybe another workable solution is ensuring that IS has a tonnage advantage.
Or maybe in CW IS will get more reinforcements than clan, and / or get reinforcements sooner.
As a devoted IS player; I sincerely do want to be fighting the clans at a tech disadvantage. I do not want to see clan tech watered down such that we are "equal but different." I do like the idea of IS mechs having quirks to offset that, and I'm not going to get mad if they can't do 10 v 12, but it would be my preference to stick to the lore as much as possible.
Another thought is in CW making IS almost always be on the defense, is giving IS side defense turrets and - maybe, someday - consumables that summon non-mech assets; an Inferno SRM squad or some light tanks, more an annoyance than a real threat but used smartly can help turn the tide.
And yes, if IS can "summon" some infantry or combined arms, Clans should be able to summon Elementals.
Note: For Elementals to be added, I must be able to grab said Elementals and throw them at Clan mechs as improvised weapons.