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Hellbringer


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#1 Summon3r

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Posted 16 September 2014 - 03:43 PM

so do we know where were at in terms of the hellbringers available pod space? no FF armor and no Endo internal :-/ granted no tonnage wasted on JJ... really hoping this isnt a grounded version of the summoner

#2 DrRedCoat

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Posted 16 September 2014 - 03:46 PM

According to Sarna, "the Hellbringer devotes almost 43% of its mass to pods" so roughly 27 tons.although they point out the low amount spent on armor so you might want to plan on putting a little more into that.

Edited by DrRedCoat, 16 September 2014 - 03:47 PM.


#3 MalodorousMonkey

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Posted 16 September 2014 - 04:08 PM

Well the lack of endo and ferro is gonna hurt the versatility of the mech for sure. It may allow for high heat builds a little bit better than other mechs though due to the extra slot space. The prime variant only has 5 energy slots though, so I'm not sure what all could be done with it.

I think we'll have to wait and see, but it may be outclassed by the summoner.

EDIT:

Also, in terms of pod space, I checked on megameklab, and the pod space should be 28.5 tons. Also bear in mind that the prime variant of the mech comes with ECM, so this may be the first heavy mech in the game capable of mounting ECM.

Edited by MalodorousMonkey, 16 September 2014 - 04:12 PM.


#4 Gas Guzzler

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Posted 16 September 2014 - 04:10 PM

It has about the same pod space as a Summoner, just without the Jump Jets. But it does have ECM and torso Energy hardpoints which are its saving graces in comparison to the Summoner.

Ideally Clan 12 mans will probably have 1 Hellbringer and 2 Timber Wolves as their heavies. Maybe a Mad Dog LRM Boat if the unit swings that way...

#5 DrRedCoat

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Posted 16 September 2014 - 04:17 PM

Just out of curiosity, will the anti-personal pods translate to anything in this game? Doesn't seem useful in MWO.

#6 MalodorousMonkey

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Posted 16 September 2014 - 04:22 PM

I don't think anyone knows for sure, but I'm almost certain that there will not be a new weapon introduced into the game, let alone one intended for anti-infantry purposes. I have a feeling those will just be absent from the default config. As for what they fill that extra space with, we'll have to wait and see.

#7 Gas Guzzler

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Posted 16 September 2014 - 04:25 PM

I think Russ said it will most likely just go to extra armor, which is what I would have done anyway so no complaints here.

#8 Summon3r

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Posted 16 September 2014 - 05:24 PM

well reading all the variants on Sarna, the thing appears to hold a helluva lot of firepower for a 65 tonner with no upgrades

#9 STEF_

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Posted 17 September 2014 - 04:04 AM

With Summoner, the Hellbringer has always been my favorite one.

I really really really hope that it ain't gonna have the terrible hitboxes Summoner has (here in mwo).

A few loadouts I'm thinking:

1) double gauss/ecm/ams 95-100kph + sniper modules

2) duoble ac10/srm ecm/ams 90/95kph + close range modules

3) It must be a lurm config, without doubt.

4) ......

Aaahhhhh my fantasy flys........ :wub:

Edited by Stefka Kerensky, 17 September 2014 - 04:06 AM.


#10 Mad Ox

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Posted 17 September 2014 - 09:47 AM

It suffers from same setup as summoner - No Ferro and No Endo and crap low armor to begin with.

But without the locked in JJ of summoner and a hope the Weapon Hardpoints are much better then the Summoner (a heavy with maximum of 6 hard points is just stupid the Adder a light is only mech more limited with max 5 hardpoints). There is potential for even with its giant box like look it will beable to kick some butt and have some variety.

We shall see

#11 Escef

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Posted 17 September 2014 - 01:32 PM

View PostGas Guzzler, on 16 September 2014 - 04:10 PM, said:

It has about the same pod space as a Summoner, just without the Jump Jets. But it does have ECM and torso Energy hardpoints which are its saving graces in comparison to the Summoner.

Ideally Clan 12 mans will probably have 1 Hellbringer and 2 Timber Wolves as their heavies. Maybe a Mad Dog LRM Boat if the unit swings that way...

Hellbringer has 6 more tons of podspace than the Summoner. The lack of jets, 1 less fixed heat sink, and low armor gives it overall less tonnage to use. I'm expecting a mix of ERMLs and SRMs, possibly streaks, and ECM to be the one of 2 standards. The other will be ECM and long range guns, likely ERLLs or LPLs. It's going to be a bigger, slower Raven 3L

As for the Mad Dog, it could as easily end up being a SplatDog with massive numbers of SRMs. We'll see.

#12 STEF_

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Posted 17 September 2014 - 01:40 PM

View PostEscef, on 17 September 2014 - 01:32 PM, said:

Hellbringer has 6 more tons of podspace than the Summoner. The lack of jets, 1 less fixed heat sink, and low armor gives it overall less tonnage to use. I'm expecting a mix of ERMLs and SRMs, possibly streaks, and ECM to be the one of 2 standards. The other will be ECM and long range guns, likely ERLLs or LPLs. It's going to be a bigger, slower Raven 3L

As for the Mad Dog, it could as easily end up being a SplatDog with massive numbers of SRMs. We'll see.


One config must have GUNS as main weapon system.

This will offer 2 possible good loadout, sniper or brawler/fast striker.

Edited by Stefka Kerensky, 17 September 2014 - 01:42 PM.


#13 Vanguard319

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Posted 17 September 2014 - 04:19 PM

View PostDrRedCoat, on 16 September 2014 - 04:17 PM, said:

Just out of curiosity, will the anti-personal pods translate to anything in this game? Doesn't seem useful in MWO.

Was just looking at the wave II mech stats, Hellbringer Prime has more armor than it's variants, so it looks like they took the 2 tons devoted to A-pods, and "up-armored" it.

#14 Arctcwolf

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Posted 17 September 2014 - 08:55 PM

This will still be a heavily offensive mech. ecm makes up for lower armor tonnage by adding stealth, and radar dep will of course be a smart pick up.

otherwise, its as variable as the TW is in terms of weapon variety. it should have either ff or endo in it, helping to mitigate the weight.

#15 Sandwichman

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Posted 18 September 2014 - 07:55 AM

Hellbringer
6.5 tons Gyro
13 tons Standard Armor(416/422)
19 tons XL325 81Kph(89.1)
3 tons 3 DHS(Fixed in Engine)
41.5 tons Total
23.5 tons Free (22.5 with ECM)
45 Free Slots

Prime Hardpoints
HD: 1 AMS
LT: 3E 1 ECM
RT: 2B 1M
RA: 1E
LA: 1E

A Hardpoints
HD: 1E
LT: 1M
RT: 2B 1M
RA: 1B
LA: 2E

B Hardpoints
HD: None
LT: 1E
RT: 2M
RA: 1B
LA: 1B

That's what you get to play with unless you cut down on armor.

Edited by Sandwichman, 18 September 2014 - 08:04 AM.


#16 MasterBLB

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Posted 18 September 2014 - 08:21 AM

http://mwomercs.com/wavetwo?p=carousel
Judging from those concept art hardpoints locations in side torsos and those empty place in head would make it an excellent 3xER LL sniper.
It's very likely I'll take another mech a'la carte...

#17 The Great Unwashed

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Posted 18 September 2014 - 08:43 AM

It's still a bit shy compared to the MW4 variant
2 LBX10 (20t)
2 ERML (2t)
2 MPL (4t)
1 SSRM 6 (3t)
for a total of 29t excluding ammo. We'll see; the ECM should be a good reason to run it. For 4ERLL, you can put it all in the left torso and the head :) (3ERLL is for Shadowcats, not Lokis)

3E and ECM in the one component? What were they thinking? 3ERPPC left-handed ECM sniper coming up :)

Edited by The Great Unwashed, 18 September 2014 - 08:47 AM.


#18 MisterPlanetarian

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Posted 21 September 2014 - 03:42 AM

2x ER Large Lasers
3x ER Medium Lasers
2x SRM6
1x AMS
1x ECM

This is doable with max armor and some heatsinks to spare.

Edited by MisterPlanetarian, 21 September 2014 - 03:47 AM.


#19 Wyest

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Posted 21 September 2014 - 06:29 PM

View PostSandwichman, on 18 September 2014 - 07:55 AM, said:

Hellbringer
6.5 tons Gyro
13 tons Standard Armor(416/422)
19 tons XL325 81Kph(89.1)
3 tons 3 DHS(Fixed in Engine)
41.5 tons Total
23.5 tons Free (22.5 with ECM)
45 Free Slots


I'm curious where you pulled 13T of armour from? That's more than the Timberwolf's 12T of armour!
422 is the Gargoyle's armour rating, not the Hellbringers.
Default on a Hellbringer is 8T / 256.
Prime looks like 10T/320 from losing some pods that don't exist in MWO.
Most Clan mechs can't exceed their standard armour value (exception being cases where the value's raised due to pods or items not included in MWO), so I'm expecting a 10T armour max for the Hellbringer, with the 2T drop in pod space to 26.5T.

Edited by Wyest, 21 September 2014 - 06:31 PM.


#20 Escef

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Posted 21 September 2014 - 08:12 PM

View PostWyest, on 21 September 2014 - 06:29 PM, said:


I'm curious where you pulled 13T of armour from? That's more than the Timberwolf's 12T of armour!
422 is the Gargoyle's armour rating, not the Hellbringers.
Default on a Hellbringer is 8T / 256.
Prime looks like 10T/320 from losing some pods that don't exist in MWO.
Most Clan mechs can't exceed their standard armour value (exception being cases where the value's raised due to pods or items not included in MWO), so I'm expecting a 10T armour max for the Hellbringer, with the 2T drop in pod space to 26.5T.

MWO lets you fiddle with armor values on omnimechs. Since it uses standard plate instead of ferro armor, the Hellbringer would need about 13 tons to max out protection.





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