Jump to content

Mech Quirk Ideas


4 replies to this topic

#1 Tastian

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 768 posts
  • LocationLayton, UT USA

Posted 19 September 2014 - 07:58 AM

I'd love to start a discussion about individual mech quirk ideas. I actually repurchased the Awesome 8Q and am having fun with it since it received its mech quirk. I did a quick pass myself examining mech needs, roles, appearance, layout, and history to come up with a quirk list. If you have better ideas, I'd love to hear it:

Locust:
* (Small Frame) - only 7 heat sinks required to run (down from 10)

Commando:
* (Small Frame) - only 8 heat sinks required to run (down from 10)

Spider:
* (Made for Jumping) - Legs take 50% less damage from falls

Firestarter:
* (Hothead) - 20% flamer range increase, 30% less heat from flamer

Jenner:
* (Striker) - 30% increase acceleration

Raven:
* (Electronic Warfare) - 25% faster target information acquisition

Kitfox:
* (Eagle Eye) - 10% increased range for target spotting

Adder:
* (Protective Shell) - 20% less damage to head and rear torso

Cicada:
* (Shield Arms) - 20% less damage to arms

Blackjack:
* (Sure Footed) - 50% hill climb speed increase

Vindicator:
* (Head Redesign) - 20% reduced damage to head, 50% decrease critical chance to head

Centurion:
* (Zombie) - 10% less damage to center torso

Hunchback:
* (Weapon Housing) - 20% less damage to right torso 'hunch'

Trebuchet:
* (Missile Platform) - 15% decrease recycle to all missiles

Griffin:
* (Fire Support) - 10% faster missile lock

Kintaro:
* (Missile Efficiency) - 15% less heat from missiles

Shadowhawk:
* (Weapon Specialist) - 10% decrease recycle to weapons in left torso

Wolverine:
* (Electronic Warfare) - 15% increase target information acquisition

Nova:
* (Energy Boat) - 10% less heat from energy weapons

Stormcrow:
* (Sure Footed) - 20% hill climb speed increase

Dragon:
* (Mack Truck) - 20% less damage to center torso

Quickdraw:
* (Quickdraw) - 10% decrease recycle to all weapons

Catapult:
* (LRM boat) - 25% faster missile lock

Jagermech:
* (Ballistic Platform) - 20% less heat from ballistics

Thunderbolt:
* (Tough Bugger) - 10% less damage to torso sections

Cataphract:
* (Brawler Frame) - 20% critical hit protection

Orion:
* (Ammo Dependency) - 30% less chance for ammo explosion

Summoner:
* (Jump Jet Packs) - jump jets can be added/removed from omnipods

Timberwolf:
* (Superiority) - no quirks...

Awesome:
* (Energy Specialist) - 12.5% less heat from energy weapons, 10% increased heat sink efficiency

Victor:
* (Ballistic Arm) - 10% decrease recycle to ballistics, 5% less damage to right arm

Battlemaster:
* (Backup Lasers) - 10% less heat from medium and medium pulse lasers
* (Shoulder Pads) - 10% less damage to arms

Stalker:
* (Workhorse) - 5% less heat from energy weapons, 5% decrease recycle to missiles

Highlander:
* (Jump Jet Design) - 50% less heat from jump jets, 20% less damage to legs from fall

Banshee:
* (Big Engine) - 15% increase heat sink efficiency from heat sinks in placed in engine

Atlas:
* (Tough Bugger) - 5% less damage to all sections, 10% less critical hit chance

Warhawk:
* (Eagle Eye) - 10% increase range for target spotting

Direwolf:
* (Weapon Platform) - 10% less critical hit chance to arms and side torsos

#2 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 19 September 2014 - 08:02 AM

Warhawk Prime
*-10% to Energy weapon heat generation
*+10% to ER PPC velocity

All Warhawks
*+5% to heat dissipation

#3 Tastian

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 768 posts
  • LocationLayton, UT USA

Posted 22 September 2014 - 05:20 AM

Would you shake the dust off any of your unused mechs if they had these quirks?

#4 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 22 September 2014 - 05:25 AM

Definently agree with the Locust. It needs some help. Maybe with the Locust, 25% additional leg structure as well.

Catapult needs some help for sure. Maybe...
15% additional arm internals
15% improved torso twist range
15% quicker lock-on or target retention (it is a missile machine after all).

#5 Tastian

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 768 posts
  • LocationLayton, UT USA

Posted 22 September 2014 - 06:00 AM

I think the idea of mech quirks is to take weaker mechs and give them a bonus so that they are used. The current Awesome quirks are a huge step in the right direction. I've definitely seen more of them and have used mine with success now. If the Locust and Commando had more tonnage to play with (by removing the requirement for 10 heat sinks), we'd see them more often. And while, yes, you could easily stack on more quirks for an obvious missile mech like the Catapult, it really doesn't need the help to be used.

So, I'm thinking more about huge mech bonuses for weak mechs (like the Locust, Dragon, Trebuchet, Battlemaster) and smaller mech bonuses for already good mechs (like Dire Wolf, Jagermech).





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users