I'd love to start a discussion about individual mech quirk ideas. I actually repurchased the Awesome 8Q and am having fun with it since it received its mech quirk. I did a quick pass myself examining mech needs, roles, appearance, layout, and history to come up with a quirk list. If you have better ideas, I'd love to hear it:
Locust:
* (Small Frame) - only 7 heat sinks required to run (down from 10)
Commando:
* (Small Frame) - only 8 heat sinks required to run (down from 10)
Spider:
* (Made for Jumping) - Legs take 50% less damage from falls
Firestarter:
* (Hothead) - 20% flamer range increase, 30% less heat from flamer
Jenner:
* (Striker) - 30% increase acceleration
Raven:
* (Electronic Warfare) - 25% faster target information acquisition
Kitfox:
* (Eagle Eye) - 10% increased range for target spotting
Adder:
* (Protective Shell) - 20% less damage to head and rear torso
Cicada:
* (Shield Arms) - 20% less damage to arms
Blackjack:
* (Sure Footed) - 50% hill climb speed increase
Vindicator:
* (Head Redesign) - 20% reduced damage to head, 50% decrease critical chance to head
Centurion:
* (Zombie) - 10% less damage to center torso
Hunchback:
* (Weapon Housing) - 20% less damage to right torso 'hunch'
Trebuchet:
* (Missile Platform) - 15% decrease recycle to all missiles
Griffin:
* (Fire Support) - 10% faster missile lock
Kintaro:
* (Missile Efficiency) - 15% less heat from missiles
Shadowhawk:
* (Weapon Specialist) - 10% decrease recycle to weapons in left torso
Wolverine:
* (Electronic Warfare) - 15% increase target information acquisition
Nova:
* (Energy Boat) - 10% less heat from energy weapons
Stormcrow:
* (Sure Footed) - 20% hill climb speed increase
Dragon:
* (Mack Truck) - 20% less damage to center torso
Quickdraw:
* (Quickdraw) - 10% decrease recycle to all weapons
Catapult:
* (LRM boat) - 25% faster missile lock
Jagermech:
* (Ballistic Platform) - 20% less heat from ballistics
Thunderbolt:
* (Tough Bugger) - 10% less damage to torso sections
Cataphract:
* (Brawler Frame) - 20% critical hit protection
Orion:
* (Ammo Dependency) - 30% less chance for ammo explosion
Summoner:
* (Jump Jet Packs) - jump jets can be added/removed from omnipods
Timberwolf:
* (Superiority) - no quirks...
Awesome:
* (Energy Specialist) - 12.5% less heat from energy weapons, 10% increased heat sink efficiency
Victor:
* (Ballistic Arm) - 10% decrease recycle to ballistics, 5% less damage to right arm
Battlemaster:
* (Backup Lasers) - 10% less heat from medium and medium pulse lasers
* (Shoulder Pads) - 10% less damage to arms
Stalker:
* (Workhorse) - 5% less heat from energy weapons, 5% decrease recycle to missiles
Highlander:
* (Jump Jet Design) - 50% less heat from jump jets, 20% less damage to legs from fall
Banshee:
* (Big Engine) - 15% increase heat sink efficiency from heat sinks in placed in engine
Atlas:
* (Tough Bugger) - 5% less damage to all sections, 10% less critical hit chance
Warhawk:
* (Eagle Eye) - 10% increase range for target spotting
Direwolf:
* (Weapon Platform) - 10% less critical hit chance to arms and side torsos
0
Mech Quirk Ideas
Started by Tastian, Sep 19 2014 07:58 AM
4 replies to this topic
#1
Posted 19 September 2014 - 07:58 AM
#2
Posted 19 September 2014 - 08:02 AM
Warhawk Prime
*-10% to Energy weapon heat generation
*+10% to ER PPC velocity
All Warhawks
*+5% to heat dissipation
*-10% to Energy weapon heat generation
*+10% to ER PPC velocity
All Warhawks
*+5% to heat dissipation
#3
Posted 22 September 2014 - 05:20 AM
Would you shake the dust off any of your unused mechs if they had these quirks?
#4
Posted 22 September 2014 - 05:25 AM
Definently agree with the Locust. It needs some help. Maybe with the Locust, 25% additional leg structure as well.
Catapult needs some help for sure. Maybe...
15% additional arm internals
15% improved torso twist range
15% quicker lock-on or target retention (it is a missile machine after all).
Catapult needs some help for sure. Maybe...
15% additional arm internals
15% improved torso twist range
15% quicker lock-on or target retention (it is a missile machine after all).
#5
Posted 22 September 2014 - 06:00 AM
I think the idea of mech quirks is to take weaker mechs and give them a bonus so that they are used. The current Awesome quirks are a huge step in the right direction. I've definitely seen more of them and have used mine with success now. If the Locust and Commando had more tonnage to play with (by removing the requirement for 10 heat sinks), we'd see them more often. And while, yes, you could easily stack on more quirks for an obvious missile mech like the Catapult, it really doesn't need the help to be used.
So, I'm thinking more about huge mech bonuses for weak mechs (like the Locust, Dragon, Trebuchet, Battlemaster) and smaller mech bonuses for already good mechs (like Dire Wolf, Jagermech).
So, I'm thinking more about huge mech bonuses for weak mechs (like the Locust, Dragon, Trebuchet, Battlemaster) and smaller mech bonuses for already good mechs (like Dire Wolf, Jagermech).
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