

Repair And Rearming Really Needs To Be Implimented Again
#61
Posted 17 September 2014 - 07:12 AM
As far as the OP, grinding to get all the upgraded goodies is the point of playing. Presumably the dynamic of this game will be: grind in Pugs (or plunk down cash to get there faster) to gain an advantage in CW.
The big disadvantage the current system creates is that the game is monetized by exclusivity, which will always be pay-to-win in the short term. Sure the Timber Wolf will eventually be available for c-bills, but that won't do you any good while you get stomped flat by them in CW in the meantime. Then once it is, the Night Gyr will only be available for MC (and be better than the Timber Wolf so people buy it), etc, etc, etc.
#62
Posted 17 September 2014 - 07:12 AM
Mercules, on 17 September 2014 - 06:48 AM, said:
Right now the idea is, "There is one mech left... so what if I lose that whole torso and arm... I'll get the kill." With R&R you would sometimes see a heavily wounded team a bit more hesitant in engaging a mostly fresh last man standing mech because while they will kill him... at what cost to themselves?
Repair and Rearm is abbreviated the same as Risk and Reward. That is really what is missing from MWO... there is no risk and hardly any reward. What you are typically rewarded for has nothing to do with good tactics from a combat perspective.

Never once was R&R a problem. Now if I made bad choices on what tech to bring I could have lost my shirt every match, instead I used sensible equipment and had a 2.8 KDR.
Now I can use whatever tech I want and have a KDR of 0.39. Funny thing is, the game is just as fun now, as it was then, as long as I am on Comms!

#63
Posted 17 September 2014 - 07:13 AM
Mercules, on 17 September 2014 - 07:09 AM, said:
This is a myth I see brought out a lot. Not every game has to be accessible to all players. There are more than enough middle aged nostalgic Mechwarrior/Battletech fans with disposable income willing to put money into the game. I know of 4 of them personally that have left because of "making the game more accessible" instead of making a good Mechwarrior game and/or combat sim.
From a business perspective, the goal is to make money, so they need to have it open and accessible to as many people as they can unless those who really want the game are prepared to keep paying a lot more money on a regular basis. Games like these don't survive on small communities.
#64
Posted 17 September 2014 - 07:14 AM
Bilbo, on 17 September 2014 - 07:04 AM, said:
Easy solution, mechs are automatically dropped repaired and rearmed in the pug queue. Damage would be a CW-only attribute, this is the kind of depth the game requires.
#65
Posted 17 September 2014 - 07:14 AM
Mercules, on 17 September 2014 - 07:09 AM, said:
This is a myth I see brought out a lot. Not every game has to be accessible to all players. There are more than enough middle aged nostalgic Mechwarrior/Battletech fans with disposable income willing to put money into the game. I know of 4 of them personally that have left because of "making the game more accessible" instead of making a good Mechwarrior game and/or combat sim.
I am one of those middle aged men with a disposable income :> Only reason I am still here is because its Mechwarrior and I still remember the Original Mechwarrior in 1989. However what people do not realzie is there was another BT game before that called The Crescents Hawk Inception 1988. Man the hours I spent on that game. I would leave my computer on all night just to earn more C-bills through Comstar (Stock Market) to be able to buy more mechs.!!
My hope is PGI gets their arse in gear and improve this game. I am tired of the little teeny boppers whining that everything needs to be fair an even. This is Mechwarrior, get over it!
Edited by Darian DelFord, 17 September 2014 - 07:16 AM.
#66
Posted 17 September 2014 - 07:15 AM
Bilbo, on 17 September 2014 - 07:04 AM, said:
Then they know the risk and accept the consequences. Open Que is the kiddie pool, CW is the actual game where choices should have have consequences. I am prepared to pay for my mistakes when I make em in game.
#67
Posted 17 September 2014 - 07:18 AM
Bigbacon, on 17 September 2014 - 07:13 AM, said:
From a business perspective, the goal is to make money, so they need to have it open and accessible to as many people as they can unless those who really want the game are prepared to keep paying a lot more money on a regular basis. Games like these don't survive on small communities.
7.2 BILLION potential players... How many does the game NEED to be viable? Can it be Viable with 20K dedicated player? instead of 200K transient players?

#68
Posted 17 September 2014 - 07:19 AM
But for public solo queue games? Terrible idea. Whales basically have unlimited C-Bills at their disposal. Anyone with a fat wallet could run expensive tech all day.
If R&R were implemented its purpose would be to shift the meta; to throw new variables into the mix so that older equipment has new uses, and teams can employ more advanced tactics like using cheap tanks to shield expensive fire support mechs. But none of that will happen as long as whales can just fund expensive tech with real money. Budgets must be on a level playing field or players will quit.
#69
Posted 17 September 2014 - 07:20 AM
#70
Posted 17 September 2014 - 07:21 AM
#71
Posted 17 September 2014 - 07:26 AM
stevemac, on 17 September 2014 - 07:20 AM, said:
And suicide trials would make a return with a vengeance.
Joseph Mallan, on 17 September 2014 - 07:15 AM, said:
Then they know the risk and accept the consequences. Open Que is the kiddie pool, CW is the actual game where choices should have have consequences. I am prepared to pay for my mistakes when I make em in game.
Like I said, I don't have an issue with it. However, I have a ridiculous number of mechs fitted out and ready to go. I could go on the a losing streak that would make most players quit the game in disgust and still have a mech fitted as I like and ready to drop. At this point, I really don't have to deal with any consequences.
#72
Posted 17 September 2014 - 07:29 AM
Archon, on 17 September 2014 - 07:21 AM, said:
I believe the game only has some of those money sinks because without R&R it has no real sink. It only has artificial sinks like module costs.
#73
Posted 17 September 2014 - 07:29 AM
Job done.
#74
Posted 17 September 2014 - 07:30 AM
Shlkt, on 17 September 2014 - 07:19 AM, said:
But for public solo queue games? Terrible idea. Whales basically have unlimited C-Bills at their disposal. Anyone with a fat wallet could run expensive tech all day.
If R&R were implemented its purpose would be to shift the meta; to throw new variables into the mix so that older equipment has new uses, and teams can employ more advanced tactics like using cheap tanks to shield expensive fire support mechs. But none of that will happen as long as whales can just fund expensive tech with real money. Budgets must be on a level playing field or players will quit.
Not the planetary budget but the Merc commands budget. Minus R&R expenses the Employer Contractually accepts. Mercs are not however often paid per head.
#75
Posted 17 September 2014 - 07:30 AM
As stated by quite a few people, all that reimplementing it as it was will do is make it so people with disposable income can buy their way to the top, or that people will do suicide runs with 1 small Las Locusts with no armor to get cash. Congratulations, your game is now you either stomping on locusts or getting rolled by the guy with lots of money and a gausscat. You've officially made the game worse.
See, a lot of other games where you had to pay for repair and rearm, you could also salvage parts and chassis from kills, assists, etc. In 4 Mercs, you could do pretty well off of this, and selling to the market. We don't have this. We most likely won't have this, for the simple fact that it ***** up PGI's economy model.
I'm not saying I don't want R&R. I'm just saying it punishes players at large, because those with money will always be on top.
Darian DelFord, on 17 September 2014 - 07:14 AM, said:
My hope is PGI gets their arse in gear and improve this game. I am tired of the little teeny boppers whining that everything needs to be fair an even. This is Mechwarrior, get over it!
So you're the type of person who helped ruin the economy for everyone after him and then was all "LOL, SUCK IT UP BUB."
You have a really ****** "I'm the only one who matters, and I have money to throw at this so I matter the most" attitude and I rather don't like it. Just because you have money does not make you a special snowflake who's better than everyone. You're middle aged, by admission so grow the hell up and think about other people like an actual compassionate human.
#76
Posted 17 September 2014 - 07:31 AM
Bilbo, on 17 September 2014 - 07:26 AM, said:
Like I said, I don't have an issue with it. However, I have a ridiculous number of mechs fitted out and ready to go. I could go on the a losing streak that would make most players quit the game in disgust and still have a mech fitted as I like and ready to drop. At this point, I really don't have to deal with any consequences.
You would if CW was slightly different than open PUG play. Maybe you would have a separate budget for CW and 4 mech bays you can use. Moving a mech from or too CW could be time consuming. Suddenly what happens to those 4 mechs you have in CW matters. You can still put together any mech you want in open PUG play and use that as a testing ground before committing money to building it in CW or before transferring it over.
#77
Posted 17 September 2014 - 07:31 AM
I think it would be reasonable for PGI to monetize C-bills/Repair cost/Rearm as a Pay for Convenience aspect as well. Dire Wolf got trashed? no more Cbills? Can drop some MC to fix that up.
I feel you would need to separate CW C-bill accounts from Non-CW account though, just to have everyone start at the same level.
edit: By all means let people drop in Chassis they earned from pre CW, but for CW, set them back to stock and have gear (re)purchased from a CW pool of C-bills or universal MC.
Edited by MoonfireSpam, 17 September 2014 - 07:37 AM.
#78
Posted 17 September 2014 - 07:34 AM
Bilbo, on 17 September 2014 - 07:26 AM, said:
Like I said, I don't have an issue with it. However, I have a ridiculous number of mechs fitted out and ready to go. I could go on the a losing streak that would make most players quit the game in disgust and still have a mech fitted as I like and ready to drop. At this point, I really don't have to deal with any consequences.
Oh.. Look at the rich boy flaunting his wealth!


#79
Posted 17 September 2014 - 07:34 AM
What most people overlook when voicing concerns about repair and rearm is that the numbers are adjustable. Just like everything else in the game, itll take time to smooth down to where the community is comfortable with it, but I think the benefits (at least in CW; I can agree that, while I wouldve liked to see RnR in the 'skirmish' side of the game, an arguement can be made for its exclusion) would outweigh the hassle.
RnR could be used to help segway a salvage system into CW. programs and subroutines are/were already in place to track damage done to mechs, ammo spent, and other variables. With some adjustment, they couldve made algorithims (i can never spell that word right

All of that could've started with RnR, and I think that CW will be a bit of a flat game system without it.
#80
Posted 17 September 2014 - 07:35 AM
Cavale, on 17 September 2014 - 07:30 AM, said:
You have a really ****** "I'm the only one who matters, and I have money to throw at this so I matter the most" attitude and I rather don't like it. Just because you have money does not make you a special snowflake who's better than everyone. You're middle aged, by admission so grow the hell up and think about other people like an actual compassionate human.
Whoa... calm down there. He was replying to my making a point that a game doesn't have to be widely accessible so that even Grandma will want to play like Candycrush to make money. You can either have a dedicated fan base of say 10k that regularly spend money on the game or 100k that sporadically spend money. You can also have it somewhere in between. However in trying to please everyone you typically please no one so your best bet for a game is to figure out your core demographic and get THEM interested.
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