Lorokin, on 17 September 2014 - 11:31 AM, said:
Clans mechs are "less" customize-able? Since when? If you played by the Master Rules at all, you'd know you can fully deck your mech out with ANY weapon under the sun, any engine, any equipment, all freely able to do IF you just made sure you kept within certain restrictions or requirements (ie. can't run single and double heat sinks in the same mech, etc).
Which is true of all mechs in the master rules, you could build mechs from scratch. Actually customizing a mech was severely restricted in Clan mechs. In the actual lore, as well as all the rules for tournaments, and actual people playing the game, you werent allowed to bring non stock mechs. This meant for clans you had 2 or 3 variants to pick from and a limited total supply of mechs. On the other hand the IS has literally hundreds of mechs to choose from, and multiple variants of each and every one.
The main advantage in head to head tournament play was being able to assemble any kind of force you wanted as the IS and the clan was stuck with his 30 or so choices and their variants.
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No because its never been done.
You dont HAVE to aim at any body part in a video game. There are literally thousands of games that dont let you aim directly at something.
Two great examples of systems, World of Warcraft, and World of Tanks. Neither give you an ability to target with pinpoint accuracy the other player. Both games (and a plethora of other games) do this. Even FPS. Even your weapons in counter strike are not perfectly accurate.
This idea you have that it IS to be like this is insane. And wrong.
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So make them play lore faithful. Not that hard either. All of these things are solved if you carry over the entire TT rules.
You know what happens in a TT game if the clan player stops playing like a clanner? He gets booted out of the game.
Problem solved.
The TT solves all.