However as EVIDENCE....i present that ALL previous mechwarrior PC games have been in various states of TT adherence.
By sales figures...the ones MOST TT, have done the best.
And theyve all done better than MWO.
Destructicus, on 17 September 2014 - 12:21 PM, said:
Even the creators of battletech have admitted that the implementation of clans was all wrong.
You hold it in such reverence you fail to see the big picture, the simple fact that an RTS can not work the same way as it does in a FPS where you actually control where your round goes.
:facepalm:
Youre so dense.
In no other FPS shooter can you choose where your round goes. That defense isnt a defense. That is a SYSTEM, that can be changed.
If there was NO POSSIBLE WAY to keep someone from aiming at a CT specifically, sure youd be correct.
Unfortunately for your argument, there are no less than 20 ways to accomplish that feat in a first person shooter. The easiest ones being brought from FPS RPGs, FPS shooters, and Flightsims. Namely innaccuracy built into the system.
HlynkaCG, on 17 September 2014 - 12:22 PM, said:
2 random numbers actually. X deviation and Y deviation.
Exactly.
Thats all this game needs to fix that problem and make it like the TT.
Then youre aiming at the CT, and you hit the RT.
Problem solved.
Next problem when would be ghost heat since you dont need that anymore, and getting us to a 30 heat scale so boating isnt very prominent.